Second World of Warcraft Expansion Launched, Conquered
The much-anticipated second expansion to World of Warcraft, entitled Wrath of the Lich King, launched on Thursday, introducing a new continent, raising the level cap to 80, and bringing a wealth of new items, spells, dungeons, and monsters to the popular MMO. Crowds gathered and lines formed outside stores around the world leading up to the release. Massively has put together a series of articles for players wishing to familiarize themselves with the expansion, and CVG has a piece discussing the basics as well. It didn't take long for the first person to reach level 80; a French player called "Nymh" reached the level cap on his Warlock only 27 hours after the expansion went live. Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch. Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.
It's always comforting to be reminded that there are people out there with even less of a life than you.
I've never understood people who feel the need to rush to complete game content. After paying for a game, I like to take my time and enjoy it. I guess maybe people see it as another way of competing with each other? Or is it just obsession?
Maybe I have a slightly different perspective than most. I'm a game developer, so I guess I'm slightly more aware than most of how much work goes into every single game. It's slightly depressing sometimes, because you've put a year or more of work into a product, and you've still only produced enough content to last a long weekend.
Irony: Agile development has too much intertia to be abandoned now.
I find the Penny Arcade comic sums up my feelings on the expansion: clicky
Seriously - how many areas are just the same area over and over again with different graphics? The towns and mountains and such are in different places, but by level 10 you've pretty much seen all the gameplay there is to see.
I predict Northrend will have individual monsters slowly roaming back and forth over small areas of ground. Occasionally there will be a few monsters standing together. Virtually every quest will involve killing X of them. To step things up, you can kill difficult elite monsters while in a group. The combat will be so simple that an 8-line perl script can do it.
When you try to imagine the game without the graphics, you realize how little gameplay there actually is. It might be feasible to make a nethack-style game that captures every element of WoW gameplay, but that would be a very dull game indeed.
the sun will go nova and the earth will cease to be and all human endeavor will vanish forever. Nothing lasts. Nothing is worth doing except enjoying the small bit of time we get on this planet. If you get your joy playing WoW for 27 hours, being first to level 80, good for you.
The most popular game of all time is going to get written about. I don't care either, but I'm not bitching that the news isn't exactly tailored to my interests.
In Capitalist America, bank robs you!
WoW has a bad rep from a very small minority of players who can't manage their lives. I'll treat the argument of whether or not this is WoW's fault, or whether any other fun activity would have done it, as out of scope... I'd like to set the record straight on a few things that may be found insightful by some.
Myth 1. WoW is a diabolical money sink
Untrue. At its most expensive, factoring in the initial cost and its expansions to date, WoW averages to about US$18 a month (conservative estimate). I'm not too familiar with costs in America but two trips to the movies and you're spending more. A gourmet pie a week and you're spending more. A few drinks with friends once a month and you're spending more. These activites are once-off entertainment and I highly doubt a pie a week is the extent of one's monthly entertainment bill.
In addition, there are hundreds of servers, each servicing tens of thousands of players and all of the maintainence, hardware and bandwidth costs that come with it. There's a huge development team fixing the most trivial of bugs and developing new content every couple of months. There's a huge support team consisting of the usual helpdesk drones as well as in-game game masters (who aren't just any old gamer off the street; they're veritable WoW gurus). All of this isn't cheap. All of this isn't possible with a standard once-off $40 game. On the side, a once-off $40 game that captures my attention for more than a month is a rare thing these days.
Myth 2. WoW is a giant grind
While this is subjective, I have to argue against it. It is true that the first 50-60 levels of WoW are definitely repetative and while I'm sure Blizzard are aware of this, I don't think their steps to fix it are the right ones (they're just making it faster). However, once past this hurdle you are in the clear. BC raised the bar with quests that capture your interest. Wrath has redefined the bar with some extremely fun quests; they appear to have redesigned their whole philosophy on questing for the latest expansion.
But that's quests. You can grind if you want, nothing is stopping you, but there are all sorts of things you can do -- especially with the new achievements. There are battlegrounds. There is exploration. There are dungeons. In the middle of doing anything, world PvP can erupt - my favourite kind. At end game you don't need to worry about quests if you don't want to. It's an MMO; there's more things to do than you can shake a stick at. But I do agree on the repetativeness of questing pre-50's before your character has a chance to gain most of its class-defining abilities and gear.
Myth 3. There is not enough content
This should probably get merged into #2 but whatever. I was standing outside a fort the other day wondering what I should do. It was Hallow's End, a halloween event that adds a swathe of seasonal content to the game, and I was struck by a thought: if I were to roll a brand new character, I would have more things to do than I could fathom. The achievements system ensures that there's an extra layer to everything you do. The dungeons and reputations and achievements and pvp and large number of unique class/talent combinations would keep you busy for years. The true scope of the game, pre-wrath, suddenly hit me like a stapler hitting the balding head of an IT consultant as he enshrined the virtues of domain-centric networking infrastructure to a technical executive in a large services corporation that delivers banking and financial services to leading institutions across the globe.
Myth 4. If you play WoW you have no life
A catch-all argument that can encapsulate any game or non-mainstream entertainment activity on the planet. If you watch anime you have no life. If you collect stamps you have no life. If you go tramping you have no life. It's fun. It's social. It's not getting tanked in a bar at 2am. Get over it. As an aside, I'm a
Fool me once, shame on you. Fool me twice, watch it -- I'm huge!