Microsoft, Blizzard Crack Down On Piracy, Cheating
Microsoft has confirmed that they've been wielding the banhammer lately over modifications to the Xbox 360 which allow players to run pirated games. Xbox Live's Major Nelson said the action would also void the warranty on the offending console, and that Microsoft will "continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community." Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating. This is likely one of many steps to clean up the system before it gets revamped for use with StarCraft II.
If you don't like the rules, don't take part - you aren't entitled to everything you want on your own terms.
But 'going without' seems to not be part of today's vocabulary....
"I think that is the crux of the issue. We all know the good is abundant, and we all feel like pretending it is not abundant is just silly,"
The good is only abundant after decidedly non-abundant software engineers, artists, musicians, etc. have worked for a few years to produce the "abundant" final product.
"Piracy has been alive and well since before the computer games industry even existed...and since long before DRM existed...and the games industry thrived anyway. And it still thrives, despite the continued piracy."
My friend, allow me to introduce you to the wonderful world of quantitative thinking. It will do wonders for your outlook on things.