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Microsoft, Blizzard Crack Down On Piracy, Cheating

Microsoft has confirmed that they've been wielding the banhammer lately over modifications to the Xbox 360 which allow players to run pirated games. Xbox Live's Major Nelson said the action would also void the warranty on the offending console, and that Microsoft will "continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community." Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating. This is likely one of many steps to clean up the system before it gets revamped for use with StarCraft II.

4 of 150 comments (clear)

  1. Is this really news? by shinmai · · Score: 5, Insightful

    I might be in the minority here, but both Microsofts and Blizzards views on piracy and cheating have been very clear to me for quite some time, and haven't drastically change as of late.

    Microsofts die-hard attitude towards modded 360s is actually quite understandable. If I'm not mistaken, 360 games aren't areacoded, and there's really no huge homebrew-scene for it, so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...

    1. Re:Is this really news? by Vskye · · Score: 5, Insightful

      so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...

      Personally, I have kids that might trash a game cd, so I can't make a backup from something I've already purchased? That's just wrong. In other words, I should go spend another $50 on the same thing?

      --
      Life was hell, then I discovered Linux...
    2. Re:Is this really news? by Anonymous Coward · · Score: 5, Insightful

      so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...

      Personally, I have kids that might trash a game cd, so I can't make a backup from something I've already purchased? That's just wrong. In other words, I should go spend another $50 on the same thing?

      Absolutely not. Why should you buy your kids another copy when they couldn't take care of the first one?

  2. You don't say? by theReal-Hp_Sauce · · Score: 5, Insightful

    "Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating."

    The b.net that I play on sure seems to tolerate cheating. Or at least it has for a LONG time.

    Diablo 1 had Auto PK, Auto Revive (and then PK again of course), Town kill, dupes, and I believe there was even a god mode.

    Diablo 2 had Way Point PK traps. Now it has Map Hack, dupes, auto aim, far cast, pick-it, chicken (auto exit), dupes, Town-Portal PK triggers, town kill, and more dupes! It's nearly impossible to play in a public environment on their public server. Most solo in passworded games, or perhaps with a friend or two... almost never with strangers.

    I was one of a hand full of Diablo 2 players who were NOT included in this recent ban, and I must say that it was great to see it come. It was vindicating to see so many cheaters get what they deserved. It would be wonderful if they continued to enforce it (though they never have in the past after mass bannings, so I see no reason why this time will be different).

    But for them to say that "they simply [do not] tolerate cheating." Well that's a bit of a stretch people! In fact, I thought it was convenient how the bannings came so near to the release of WotLK. Suddenly there was 350,000 gamers who needed a new staple to play.

    -hps