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Stardock Tried To Make Star Control, Master of Orion Sequels

Gamasutra reports on comments from Stardock CEO Brad Wardell in which he described his efforts to revive two old but popular franchises: Star Control and Master of Orion. Quoting: "'I actually pitched Atari on a whole idea for a true successor to Star Control,' [he said], noting that the game would follow original series developer Toys for Bob's Star Control II rather than the Legend Entertainment-developed Star Control 3 ('We just pretend that never happened,' the CEO says of that release). ... Novato, California-based Toys for Bob has actually floated the idea of making its own Star Control II sequel, with co-creator Paul Reiche III indicating he has tossed potential design ideas around, but with the company now owned by publisher Activision the proposal seems to be stuck in limbo."

28 of 125 comments (clear)

  1. Star Control II by LightPhoenix7 · · Score: 4, Insightful

    I understand that they want to make a sequel to Star Control II, and that's awesome. However, I think that ship has long since passed. If they were really serious about carrying on the spirit of the game, they could simply make a new game in the Star Control style with a new background. That's why they're called "spiritual successors." I know that's not a true sequel, but that's about as good to one as we're going to get.

    1. Re:Star Control II by Anonymous Coward · · Score: 2, Insightful

      As I understand it, they own the rights to create any game they like in the Star Control franchise, other than the name "Star Control" itself. The issue at hand simply relates to them wanting to get paid to develop it, and the company that pays them doesn't necessarily want to pay for a Star Control sequel.

  2. obligatory game link by Anonymous Coward · · Score: 5, Informative

    For fans of the original SC 2 game, or someone with an open mind for an awesome old game, you can find it here:

    http://sc2.sourceforge.net/

    Totally free and legal too.

  3. Re:Sigh.. by greenreaper · · Score: 3, Informative

    You mean this? Working on it.

  4. Big whoop... by geminidomino · · Score: 4, Funny

    Like Star Control II was such a great game. Who the hell on slashdot even remembers it?

    1. Re:Big whoop... by narcberry · · Score: 3, Funny

      I thought Star Craft 2 wasn't out yet.

      --
      Modding me -1 troll doesn't make me wrong.
    2. Re:Big whoop... by CrazyJim1 · · Score: 3, Funny

      I'm waiting for the merchandising. I want to buy Starcraft2 the Flame Thrower.

    3. Re:Big whoop... by canajin56 · · Score: 4, Funny

      Whoever modded this flamebait instead of funny either didn't read your sig, or didn't remember Star Control II! How very *frumple*! *Happy Campers* enjoy the *sauce*! Come *dance* in the *heavy space*!

      --
      ASCII stupid question, get a stupid ANSI
    4. Re:Big whoop... by XiX36 · · Score: 2, Funny

      Spathi > Mycon! Who cares about semi-sentient mushrooms. Terrified meta-mollusks rule! At least until they get scared away. . .

      --
      Insert witty sig here.
    5. Re:Big whoop... by Cyrano+de+Maniac · · Score: 2, Funny

      Heh. For the past 10 years I've named all my workstations at work after Star Control; I've named machines "kohrah", "kzerza" (fittingly those two were in service at the same time running x2x between them), "chenjesu", "earthling", and "pkunk". So far I haven't been masochistic enough to name one "mmrnmhrm". I'm pretty sure my next machine will be either "arilou" or "shofixti".

      And can I be the only person who consistently misreads the title "The Drudge Report" as "The Druuge Report"?

      --
      Cyrano de Maniac
    6. Re:Big whoop... by RayMarron · · Score: 2, Funny

      Not I.

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      ON DELETE CASCADE
    7. Re:Big whoop... by bckrispi · · Score: 2, Informative

      Please don't be so *frumple*. *Happy Campers* are best!

      --
      Xenon, where's my money? -Borno
    8. Re:Big whoop... by vux984 · · Score: 3, Insightful

      Like Star Control II was such a great game. Who the hell on slashdot even remembers it?

      Jerk! Loser! Nerd! Idiot! Jerk! Nerd! Nerd! Idiot! Loser!

    9. Re:Big whoop... by geminidomino · · Score: 2, Funny

      Hallelujah!

  5. Are you out of your mind? by StarKruzr · · Score: 3, Insightful

    This game was published in 1992 and it EASILY is still one of the best PC games of all time.

    --

    +++ATH0
    1. Re:Are you out of your mind? by caitsith01 · · Score: 4, Interesting

      I used to play it all the time on my Compaq Portable III. I highly doubt that any sequel will recapture that early 90s spirit.

      This MUST be possible. I have never understood why companies don't release what amount to identical games under the hood with heavily updated graphics which remain true to the original art style of the previous game. Keep all of the game logic, but replace the graphics and make it run stably on an XP/Vista system.

      Case in point: Sid Meier's Pirates!, which was in many respects totally identical to the old 2D version, and which looks great and is awesomely fun to play.

      My dream is for someone to finally, FINALLY do this to XCom/UFO - keep the EXACT game mechanics of the original game, but make it run in 1280x1024 with photorealistic (but still manga-esque) graphics. They could keep the original music but re-record it. It would be stunning.

      Other candidates for this treatment would be Syndicate/Syndicate Wars, and Theme Park.

      --
      Read Pynchon.
    2. Re:Are you out of your mind? by Kjella · · Score: 3, Insightful

      My dream is for someone to finally, FINALLY do this to XCom/UFO - keep the EXACT game mechanics of the original game, but make it run in 1280x1024 with photorealistic (but still manga-esque) graphics.

      1280x1024??? If you're doing a remake at least update it so it can run on modern resolutions including widescreen. LCDs in general suck at any non-native resolution, so it's even more important than before.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Are you out of your mind? by Catharsis · · Score: 2, Informative

      You probably ought to give UFO: Alien Invasion a try. It's definitely not the same game, but it's created by a group of people clearly in love with the source material.

      --

      "The wise man proportions his belief to the evidence." -- David Hume

    4. Re:Are you out of your mind? by KlausBreuer · · Score: 2, Informative

      Heh - weird. Your parent is termed "Funny" - correctly. Your post is termed "Insightful". Although I do agree with you, you simply didn't get the sarcasm of your parent.
      Let's see if I also get an incorrect value attatched - "flame" perhaps? ;)

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    5. Re:Are you out of your mind? by meringuoid · · Score: 3, Interesting
      Case in point: Sid Meier's Pirates!, which was in many respects totally identical to the old 2D version, and which looks great and is awesomely fun to play.

      Sid Meier likes doing that. Take a look at Colonization, which preserves the basic mechanisms of the original, but adds more sophisticated Civ4-style diplomacy and trade. And alliances with the Indians.

      Only problem is, the Royal Expeditionary Force is normally absolutely huge by the time you declare independence, your troops don't upgrade to Continental Army status, and there's no foreign intervention force coming.

      I had to drastically revise my war plans. In the original I used to build big heavily armed fortresses and pack them with troops and cannon, and wait for the king's men to come to the slaughter. In the new game, that doesn't work: artillery get a huge bonus to city attack, so no fortress is strong enough. Instead I play a Stalinist strategy. All troops and most of the population are evacuated from any cities the king's men approach, leaving only a token guard. The civilians are sent to the arms manufactories deep inland, and there drafted into the militia. The army lurks in the woods.

      Meanwhile the king's men destroy my token garrison and occupy the city. That's when I counterattack: the artillery bonus now works in my favour. Sure, it means my cities get wrecked. The objective is to exterminate the king's men, not to have a viable colony left when the dust settles.

      It actually made me feel very bad. The burning ruin of the greatest city in the New World, now home to nothing but a couple of small fishing communities. My score history at the end showed a colossal drop during the war, as all trade and useful industry was abandoned, and all of the civilian population not involved in arms manufacture evacuated from the cities and drafted into an army in the wild. And then slaughtered. I had a mental image of Field Marshal Sir Dougie Haig with his battle plans, sweeping soldiers off the board with a dustpan and brush...

      --
      Real Daleks don't climb stairs - they level the building.
    6. Re:Are you out of your mind? by falcon9x · · Score: 2, Interesting

      I would like to see this in X-COM also.

      And in Wing Commander

      And in SimTower

      And in SimAnt

      And in Dungeon Keeper (Evil Genius doesn't count)

      And in Theme Hospital

      And in Grim Fandango (mostly for the controls, I like the look of it)

      And in Gunship 2000 (PLEASE!)

      X-COM and Gunship 2000 would be the ones I would like most to see revived in the spirit of the original (none of this X-COM: Interceptor or things like that).

  6. I doubt it by dj245 · · Score: 2, Interesting

    I remember Fallout 1 (or maybe 2) had a certain edible item called a "cookie". It restored a very small amount of hitpoints if you ate it. However, if you ate the cookie, your hard drive light blinked twice. This was back in the day where hard drive writes were quite loud and noticable. Since no other edible items wrote to the hard drive, most people realized that this was an easter egg left by the developers. With hard drives so quiet today (and SSD starting to take over) would anyone even notice if this was in a present-day game?

    This is a fairly obvious example where the software needs the the hardware (loud hard drives). But I am sure there are other examples where the hardware of today cannot give the same game experience of yesterday.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
  7. They should base it on MOO1, not MOO2 by Cordath · · Score: 4, Insightful

    Master of Orion 2 differed from MOO1 in several fundamental ways. Most of those ways involved added minutiae to the game that didn't really add to the strategic depth of the game.

    Take buildings for example. In MOO2 (and every bloody civ-in-space game since) you can erect specialized buildings on your planets that focus the planets production. There is a tiny amount of strategy in the order of building things, but once you figure out an optimal build order for different types of planets it's just an annoying game mechanic that gets in the way of expanding your empire, saying "Nice doggy!" to your would-be enemies while you research a bigger stick, etc..

    Really, this sort of thing ammounts to shoe-horning an inferior version of sim-city into a game that doesn't need it. However, it's in every bloody 4X game people make these days, with Stardock's own Galactic Civilizations being one of the worst offenders. In MOO1, you could just set a slider telling each of your planets how much to devote to industry, research, ship production, etc..

    This is the philosophy I would like to see the MOO franchise return to:

    Create simple, intuitive, direct ways to manipulate a deep and complex system with cleverly balanced AI.

    e.g. To allow players to focus production, give them a simple control, such as a set of sliders, instead of a sim-city clone mini-game.

    Now, I know a lot of people love MOO2 and building buildings. It's a good game, and the mechanic is now utterly ubiquitous. However, if you liked MOO2 you can go play GalCiv or any of dozens of games that have all the same mechanics. If, however, the MOO franchise were to go back to it's MOO1 roots and try to find other ways for players to interact with the universe, we might finally see the ossified 4X genre evolve a little!

  8. How about a Mail Order Monsters sequel? by calebb · · Score: 2

    http://en.wikipedia.org/wiki/Mail_Order_Monsters

    Another great Paul Reiche III title -

  9. Who can create a sequel to Star Control II? by Novus · · Score: 2, Informative

    To my knowledge, two companies have expressed an interest in creating a sequel to Star Control II - The Ur-Quan Masters: Toys for Bob (the creators of Star Control and Star Control II; warning: site is entirely Flash) and Stardock (better known for strategy games like Galactic Civilizations).

    Toys for Bob holds the copyright to Star Control II and its characters, which allowed them to open source the game (or, to be exact, a crude attempt to get the enhanced 3DO CD version to run on Windows, which has since been cleaned up and gained additional features such as network play) as The Ur-Quan Masters a few years ago (code under GPL 2 or later, content under Creative Commons Attribution-NonCommercial-ShareAlike 2.5).

    The reason for dropping the name "Star Control" and using the subtitle is simple: the Star Control trademark is owned by Atari (a.k.a. Infogrames, who bought Star Control's publisher Accolade).

    In other words, TFB has all the rights to make a sequel except the name (in fact, with the open sourcing, anyone could create a sequel, albeit non-commercially). However, since TFB is owned by Activision, they can't work on whatever they like (without being fired). TFB have stated on their news page that they need help convincing Activision to finance a sequel to Star Control II; they have the will, the skill and the rights to do so (albeit not the name, but that's secondary).

  10. Re:They also wanted to remake Master of Magic by paganizer · · Score: 2, Insightful

    My thoughts on this subject:
    We don't really need a MOO2 sequel; the game plays just fine on modern systems, the graphics are adequate, the only things I could really see as improvements would be making the graphics a little higher res, maybe some more variation in ship design, and it would be GREAT if the number of stars could be increased, maybe by a factor of 4? But thats really it; the game still works, and works well.
    MOM is just more of a extreme case. While Age of Wonders: shadow magic is probably as close as we've got to a MOM2, it obviously just doesn't cut it. I still play MOM on occasion, and for about 15 minutes it's really annoying trying to interpret what the 320x240 graphics mean. And then you get caught up in the fantastic gameplay and forget about it. We don't need a sequel to MOM, we just need the license holder to improve the graphics and re-mix the fantastic audio to modern standards, and LEAVE EVERYTHING ELSE ALONE.
    The same goes for XCOM/UFO; The only thing wrong with the game is that it's old. update the graphics, update the audio, and release it.
    3 ancient titles that the license holders could put minimal work into and get 3 best-selling games.

    --
    Why, yes, I AM a Pagan Libertarian.
  11. MOO3 and Ascendency by Shivetya · · Score: 2, Informative

    I had no real problems with the MOO3 system of planet management. The biggest problem I had in 3 was that combat sucked. It was so uninvolved as to make me resolve all battles with the one button click.

    The problem in MOO3 is that the idea was excellent but the execution wasn't. Too much of the tech made little sense, you could not weigh its impact on your empire easily. Travel down "warp lanes" made overly long games as most of your time was spent trying to get ships to where you needed them and the route could be a convoluted mess with ships arriving woefully out of date by the time they got there.

    Most games ended up with an empire that could produce amazing amounts of material and not do anything with it. Diplomacy really took a hit in 3. The Orion Senate or what not was another mess in its own, you could go most of a game and never be part of it.

    In the end it was a mess because it was buggy and the developer sucked. At least is was not the game Alan wanted as that would have been even more of a "just click next turn' than what we got

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.