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iPhone Gaming Continues To Grow

1Up reports that the popularity of gaming on smartphones is growing, particularly on the iPhone. In fact, gaming on portable devices is growing even at home, where users presumably have access to more powerful platforms. CNN points out that the developer for Trism, one of the first popular games, has raked in over $250,000 in profits through the App Store. Apple exec Bob Borchers and various game developers recently discussed the future of games on the iPhone. "Patrick Gunn, director of marketing for EA Mobile, showcased Need for Speed Undercover, which will be available next month. Gunn says that EA has 'taken full advantage of all of the unique elements ... like touch, flick, accelerometer, and motion sensitivity' — and graphically, the game appears to be roughly on par with a PSP title."

4 of 131 comments (clear)

  1. Re:CNN's article reads like Apple propaganda by Kethinov · · Score: 0, Troll

    Does that mean that the first "HIT" is free?

    No, actually. I know your comment is in jest, but Apple charges $100 for that "first hit" (the SDK). You have to pay them money for the privilege of developing an application they reserve the right to deny you the ability to distribute.

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    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  2. Re:Similar to Trism... by dameron · · Score: 0, Troll

    That game sucks ass, I liked it better back in the day when it was called "You do not have RealPlayer installed on your computer".

  3. Re:CNN's article reads like Apple propaganda by Kethinov · · Score: 0, Troll

    You need to pay for hosting the downloads

    A negligible cost.

    processing payments

    Cheaper to do it yourself then let Apple take 30%.

    and marketing the product

    You still have to do that on the App Store. Sure, people will stumble on your app, but the real top contenders have external marketing.

    All of these can be done on the cheap, but you're not going to pull in $250K in a couple of months that way.

    You haven't substantiated that.

    But the development cost is not.

    That argument is addressed here.

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    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  4. Retarded. by trouser · · Score: 0, Troll

    The biggest problem with gaming on the iPhone is that only retarded people have an iPhone so the iPhone games are all retarded. Also, Nintendo has Mario, Donkey Kong and Link. Apple has Steve Jobs, so Super Mario 64 DS, admittedly not a great name though certainly a superb game, becomes Super Steve Jobs iPhone, which is a retarded name for what would surely be a retarded game. What would Super Steve Jobs do? Would there be a magic kingdom? Who are his enemies and who must he rescue? Worst game ever.

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    Now wash your hands.