Google Terminates Lively
FornaxChemica writes "In a surprise move, Google announced today, both on-site and in its blog, that it will permanently shut down its 3D virtual world, Lively, by the end of the year. This makes Lively one of Google's few scrapped products, and one of the most short-lived, too, barely lasting 6 months. No official reason was given, only that Google wants to 'prioritize [its] resources and focus more on [its] core search, ads and apps business.' Lively might have taken too much and given back too little, even by Google's standards."
No, srsly. Good by, Lively. Of all Google betas, this one has stinker written on it from the start. I have a reasonably fast PC, memory and internet connection, and Lively was a dog! A one-legged dog trying to run in the 100 yd dash.
Maybe instead of a multi-user interactive world, they can turn search results into 3D experience. You enter your search term and a cloud of results appear. You move about, click on a result to see the page, or click on it to get a different set of search results. Efficient? No. High Eye-Candy factor? Yes.
Bearded Dragon
If you're just going to outright shit-can it, why not open-source it? At least then people can benefit from the energy you put into it instead of just throwing that all away.
"Software is like sex; it's better when it's free." -Linus Torvalds
I've never tried lively, but I did give Second Life (with it's rather amazing content creation and scripting abilities) a try. The way I see it there's one major obstacle to these worlds: The "ghost town effect".
It's very resource intensive to simulate a 3D world, especially a vast one. Making the world big is eeexpeeensive, and the power required to run an arbitrary world is huge.
With MMORPGs people are paying each month, and a lot of the on screen action relates to NPCs. In something like Second Life every character is a real person with associated lag etc. It's also impossible to optimize a user generated world like a game, which imposes certains limits within a level.
All in all, Second Life at least is a huge world with comparatively small amounts of people scattered all over. The world just doesn't seem "right" when you go exploring, and most areas are empty. Sure, people gather here and there, but overall it feels like the tech just isn't there yet...
.: Max Romantschuk
It's as if a million voices cried out and then went: "Lively? What's that?"
Seriously, a knock off of Second-Life? What were they thinking. SL is pointless enough, did anyone there really think that this was going to be a goer?
There is this obsession with 3D worlds, computer interfaces, or file managers. People are convinced that just because something is technically more complex and sophisticated that it must be better. People keep telling us that soon we will be using voice controlled 3d AI interfaces, while missing the fact that none of these things actually make life easier. Why should I have to use a 3D world just to talk to someone? Why use a video phone when I just want to talk, not see their face?
Just because voice recognition is more sophisticated than a keyboard doesn't mean that it is intrinsically better.
The TV didn't kill the radio star. No matter how much more technically complex it might be, you can't watch TV while driving the car or walking down the street.
Paul Leader
http://www.dead.ly/ :D
"when I play a dope melody. Anything less than the best is a felony."
If we take it as read that Vanilla Ice is not the best, he is in fact heavily dissuading you from continuing to listen.
"To any truly impartial person, it would be obvious that I am right."
I jumped on Lively when it was first announced, set up and furnished a room. The engine was slow but after it loaded it wasnt that bad. The application iteself always felt like an honest Beta, like there was something more to do before it was "real". Navigating around in Lively was a pain at best, users were never allowed to create and upload world items and the biggest issue was that once you finished outfitting a room, well, you had a chat room and that was about all Lively did.
I think they realized that they would either have to put some serious investment into this to make it worth it or drop it. Lively was an outside bet that just didnt pay off.
Google has finally had their "Bob". No big deal.
Now if they had let you put avatars into Google Street View and the rest of the Google Earth line-up, that would have been cool.
Lively was (is?) headed up by Niniane Wang, one of google's hotter engineering types. She used to work at microsoft games, and so was really pushing for a 3-D experience type thing. I personally never saw the point. But Niniane is something of a diva at google, and so she can basically do whatever she wants. Anyone cute, female and employed pre-IPO can pretty much do whatever they want no matter how pointless, come to think of it.
I tried Lively when it was an internal alpha, and just didn't understand the utility of it. I wasn't sure how they were going to monetize it, either. Or what it had to do with anything, really.
I did enjoy going to meetings Niniane held. Her being hot and all.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.