Integrating the Web Into Games
Got Game recently announced the launch of an in-game web browser called Rogue, designed for concurrent use with modern games for those who don't care to to switch back and forth. Their aim is to make it so gamers can more easily keep themselves entertained during downtime in games, and to streamline information retrieval without missing any of the action. An anonymous reader writes with related news from Gamasutra:
"This article details the practical steps for game developers to add a video recording feature to a game, encode gameplay footage in the Theora video format, and share the recording on YouTube. Spore's Creature Creator, PixelJunk Eden, and Mainichi Issho already support YouTube, but not only commercial games benefit. By hosting the videos, YouTube puts this feature in reach of indie game developers who might otherwise not be able to afford the server resources."
2 cents: If it's a full standards compliant browser, it'd be awesome if CCP would replace their incredibly broken, quirky, and almost useless in-game browser in Eve-Online with it.
Once theres a web engine within games it makes something new possible. I presume one the key applications they had in mind (other than just browsing while your on a loading screen) was ingame advertising. Both to target advertising to the gamer while they are waiting for something to happen or being able to actually render standard web banner ads into areas of the game environment.
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.