Three Downloadable Expansions Announced For Final Fantasy XI
Square Enix has announced plans to release three expansion chapters to Final Fantasy XI. Their blog post provided some details about the new content:
"The first installment, A Crystalline Prophecy — Ode of Life Bestowing, is slated for release for all languages and platforms in Spring of next year. Subsequent installments will then follow, being released in intervals of every few months. These expansions packages will only be available through online purchase via PlayOnline. The projected cost for each installment is around $10.00. ... Up until now, expansion packs have generally been developed from a perspective of 'lateral expansion,' focusing namely on the introduction of new areas. These three new expansions, however, will deepen the storylines running through pre-existing areas by ushering in all-new plots and intrigues. While not necessarily containing as much content as traditional expansions, these episodic scenarios are designed to take anywhere from one to two months to complete."
That's pretty neat.
I think this will be great.
I caught this on Joystiq and Kotaku and one of the titles really caught my eye:
A Moogle Kupo d'Etat - Evil in Small Doses
Now, I don't play Final Fantasy XI and I don't even play MMOs.
But the idea of killer Moogles?
Oh your god. ...
Excuse me fellas, I have to go wash up.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Wow...I RTFA and more on the S-E blog and I am very excited about going to USA Fan Fest next week. They plan to announce Dancer Group 2 merits at Fan Fest and I wonder what else they will be announcing. The new Goblin Dungeon sounds cool, I hope I get to play with it.
The story (and the way that it is conveyed) is the main reason I have stuck with FFXI for the past 5 years and I do prefer to pay a little extra every few months to get a nice dose of new story.
And here I was starting to get bored with FFXI and went out and got Litch King....guess I'll have to get my Hunter and Death Knight to 80 before spring.
I for one am happy because while my PS2 still plays FFXI fine after five years, the disc reader doesn't work anymore.
I wasn't aware that there were any story elements in FFXI, at least none that the players cared about. When I played it a few years ago, it seemed that no one cared about going through story driven quests, it was just "group up, pull a big mob, get phat XPz, rinse, repeat".
Online game to release content online. News at 11!
I suppose the big news is that they're charging for what other more successful MMORPGs usually give away for free. Good for them, I guess. Monetize that content.
Not a peep about Sony deleting LittleBigPlanet content left-and-right for no discernible reason, but news of three minor content packs for one of the smallest Asian MMORPGs.
Online-only content? Not new. Online-only paid content? Also not new. What exactly is the news here? That some third-rate MMORPG still exists? There are hundreds of MMORPGs out there. We don't need to know about minor content updates for the least popular ones.
Correct me if I'm wrong, but didn't Sony try this with Everquest II? I can't say whether EQ's downloadable content was just a bunch of titles and other things, but nonetheless, adding downloadable content to FFXI really makes me start to think that Square Enix is trying to resuscitate a dying game.
I mean, being an ex-fFXI player myself who has played on-and-off since six monthes after it was released in the United States, I can attest to the fact that the last expansions brought welcomed changes, like the additional classes, PvP (roughly, because I can't recall the name at the moment), and some other mission-related fun created periods of playing that I found intriguing enough to resubscribe. The amount of gold farmers dropped after S-E took measures to reduce them (which subsequently royally effed up the rate of inflation. Never buy Crawler's silk in a highly inflated economy and then try to sell it later). And while that's all and very well good, I doubt I'll be paying $30 to download three expansions, or $10 for one.
I just picked up this game recently after a few years away, and I have to say I'm extremely disappointed that most of the reasons I quit continue to plague the game to this day. The interface is still terrible, the config STILL requires registry hacking to up the resolution, and most of the content is heavily guild-based making solo playing difficult. In game organization is terrible, the item limits are definitely geared towards making you pay for mule characters, and the quest system is vague at best.
In fact, the one thing that HAS changed has actually made the game worse -- the areas in the early part of the game are barren, deserted, devoid of any players at all. While areas like Valkurm used to be camped to hell, now it's impossible to find a gang of more than 2-3 to play with. Because so much of the content requires you to complete group quests to access, this severely handicaps newer players who aren't playing with friends or aren't quickly sucked into large guilds.
And those that are around don't speak English.
In fact, I've only seen ONE PERSON talking since I started a few weeks ago. One person. It's a decent game and deserves a chance, and has a TON of "end gambut good luck in finding anything more than a single player experience
ben kendimi seviyorum yaaa sen kimi seviyosun söylesene bana ben başka kimseyi sevemem
Have they fixed the bug that makes the game bring up "immersive" loading screens? In other words, does it still have zones or have they made it seamless? How is the WASD movement?
So does FFO actually pull off being an MMO and having a story? So far the closest thing for me has been Warhammer, as it actually has chapters you progress through, and the quests pertain to that story. However, even though I was enjoying the story, and tried my best, I still ended up not reading most of it just so I could level and become stronger in the RvR areas, and not be left behind. In single player games there is time for story, but I find MMOs not really to be the case. That is why I am surprised they said the expansions are just about new story elements. It's just like McDonalds saying they have new types of condiments. Sure, they are needed, but they are not the reason people go there.
We know the point of MMOGs is to keep us paying the $10 a month forever, but putting out expansions that don't expand the game and take 2 months to finish! Be a little more original guys.
I spent 3.5 years playing FFXI, and then moved to WoW for about two before realizing that I couldn't dedicate the amount of time that MMOs demand if I was going to keep a good GPA.
FFXI was an incredibly flawed and frustrating game. The grind was slow, and back when I played, I had to spend all my time coming up with 8.5 million gil for one piece of armor that I'd be fairly nerfed without. It took me several months, and I finally quit from burnout after I made the gil. This was before inflation, so sadly, that'd probably be worth less than a million today.
Anyways, for all its flaws and issues, FFXI was an incredible experience that I still miss a lot. I made friends in that game who I'm still close to now... you spend so much time working with all of the people in your linkshell (guild) that you form really close bonds. Also, since everyone works in parties, there's a real sense of community throughout the server, because you work with hundreds of different people. There was something really extraordinary for me to work with people who I didn't even share a language with, via the few words that you could autotranslate. You could chain your weapon skills and then finish them with a magic burst to do heavy damage in parties, so there had to be good communication. In WoW you can often get by playing really sloppily.
Because WoW was more punishing, there was more tension, and more of a fear of death (you lost sometimes large amounts of experience from dying). The boss battles were sometimes incredibly difficult... I remember finally clearing one after days of trying and feeling absolutely elated.
Lastly, the story is absolutely amazing for an MMO. While many of the quests are your usual "give me x number of items" or whatever, there were some that were really interesting and exciting. There was one that involved a ninja katana and had a creative twist during a cutscene. There were frequent cutscenes, and missions had great plots to them... they took a lot of time to complete, but watching the plot unfold was really rewarding. Another thing FFXI trumped WoW in was atmosphere - there were a lot of interesting and fleshed out characters. I loved the cute Star Onion Brigade of Windurst and all their adventures.
But God, I hated having to walk forever to get somewhere, or get slaughtered by impossible enemies if I didn't have invis and sneak, or put up with moronic party members, or spend my time making money so I could afford to buy ninja tools so I could grind in a party.
I played the first several months after FFXI's North American release. As a ranger I would sit in the main city fishing while waiting on a party invite. That could take from 15 min to an hour. After that it would sometimes sill be -literally- hours before a healer or tank was found and we could actually start playing.
I just sat there with a fishing bot running while reading books. I got a lot of reading done during my FFXI days.