How About an iPhone OS Or Android-Based Netbook?
perlow (Jason Perlow of ZDNet) suggests that the current crop of netbooks might be missing the boat when it comes to getting maximum battery life and small-screen usability, and asks "Could Mac OS X iPhone or Google's Android be the key to mass adoption of the next generation of netbooks?" Android looks pretty nice, I admit, but so far I like having full-fledged Ubuntu on my own small computer. He's not the first one to think that the iPhone would be well-employed as the guts of an ultra-portable, though. (Note: it's only a model.)
Netbooks are popular because they run the software that people are used to. No converting of data files, no learning of new user interfaces. Everything you know, just on a small device with a battery life that is enough for a day.
Cellphone technology based "laptops" have existed for years, and they have a solid fan base, but they are still big cellphones, not small PCs.
The distinction may go away as the web replaces desktop applications, but that requires fast, reliable and affordable network access, IOW: not yet.
He's not the first one to think that the iPhone would be well-employed as the guts of an ultra-portable, though.
If Apple manufactures is, not on your life. I don't want to have to jailbreak the thing at each update, or be denied the right to run this or that on it.
I think the success Asus has had with the EeePC doesn't come so much from the PC's form factor or scale, as from the fact that it's ... just a PC, i.e. an open platform that doesn't require people to buy special software, and lets them run whatever they want on it. PDAs these days are powerful enough to do almost the same, but depending on the manufacturer, it can be a breeze, or a pain in the butt, to develop and run applications on them.
Come to think of it, this issue of openness (i.e. letting people do what they want without corporate greediness and power-freaking getting in the way) is what defines successful things from unsuccessful ones. MP3 for example is an open format, just look at the MP3 players industry now. PCs are essentially an open design, and it's been flourishing for decades, to the point that it's so entrenched that it gets in the way of better designs. On the other hand, ebooks for example are a dismal failure, because people have to jump through hoops (and pay dearly for the privilege of jumping) to get DRM-encumbered files that won't be readable on other devices.
MP3 for example is an open format, just look at the MP3 players industry now. PCs are essentially an open design, and it's been flourishing for decades
First off the PC wasn't an open design, it was closed but companies did a "whiteroom" re-engineering of the BIOS (something that the DMCA would outlaw today). It became more successful once opened but the original design was very much closed and of course the operating systems that made it successful are pretty much the poster child of the closed software movement. The other example you give which is MP3 isn't really open either (otherwise why would there be Ogg?).
So Openness can be a good thing, but your examples are in fact more examples of how closed works commercially as long as it develops an established market.
An Eye for an Eye will make the whole world blind - Gandhi
If Apple got into that product category, I would expect it to be a smaller Mac rather than a larger iPhone. If you check out the teardown pictures of the MacBook Air, you'll see that the motherboard in that machine is very small, certainly small enough for a netbook-type product.
I'm not sure I'd go for the form factor myself, but I could see a Mac about the size of a checkbook with a high-DPI display like the iPhone being a popular item. A 1920 x 1080 OLED display around 6x3 inches could be pretty cool. Two gigs of DRAM and 20 gigs of flash RAM, and you'd have a rather capable machine.
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
> A 1920 x 1080 OLED display around 6x3 inches could be pretty cool.
I'd be happy with half that resolution on a screen that size. I doubt your eye could perceive the extra detail at a sensible viewing distance anyway. The iPhone screen res is just not quite enough to look sharp (it's "480-by-320-pixel resolution at 163 ppi")
Heavily crippled. One thing is to be the full OSX, another is to have a small subset of features. Furthermore, you cannot run any program written for OSX in the iPhone. To me that's enough to say that the iPhone-OSX is not the same as OSX.
Mac OS X for the iPhone actually has a rather large subset of features that the desktop version has. The thing is that most of the features in common are under the hood and not in the UI. It's the UI that is largely different and it pretty much has to be considering the size differences of the displays and the huge differences in input methods.
As far as running programs written for the desktop version on the iPhone, it wouldn't take much effort on either Apple's or a developers end to get that to happen. The API for both targets is extremely similar, if you code using MVC as Apple recommends then you should have your code pretty much all set to work on the iPhone or the desktop, your model and most of your controller code will stay the same and most of the differences will be in the view. Make two targets with code covering the appropriate differences in the API and you should easily be able to make two versions of your app, one for the iPhone and one for the desktop. You might even be able to do it as a fat binary so one app package works on either platform but I wouldn't see the point in that.
All this is moot anyways, my point is that Mac OS X has all the technology needed to be run as a slimmed-down version which can run on a netbook. All it needs is the appropriate device drivers, a bit of tweaking to make sure everything plays nice, compile it for the new CPU (if needed), and it sould be all set. It's not like Apple is using two radically different operating systems between the desktop and the iPhone, they are simply modified versions of each other. A third target for the netbook would be pretty easy to accomplish with a versitile OS like Mac OS X.
If Apple used a CPU that had a close enough instruction set to what Mac OS X currently runs on then applications wouldn't need any work to run on a netbook like this. Of course if the CPU was different enough then the developers would have to at least recompile their code for the new CPU but that's no biggie so long as they kept to Apple's APIs.
Sapere aude!