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How Politics Interacts With Games

Crispy Gamer sat down with Hal Halpin, president of the Entertainment Consumer Association, and had him explain how the games industry interacts with various aspects of the government, such as lobbying efforts, the supreme court, and particular politicians. A related editorial suggests some things President Elect Obama can do to bring change to the industry. "We also need to rein in the used games market and not with DRM. It is fundamentally unfair that developers are being robbed of profits for work that they've done. If the ESA will not offer a mandate, then we'll need the government to do so. Publishers and developers should be entitled to at least half of the price from the sale of every used game." Kotaku has a response which points out flaws in the author's arguments.

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  1. Re:Fundamentally unfair?! by DrEldarion · · Score: 4, Informative

    He admits himself that it was a dumb idea. From the Kotaku article:

    It is true that enclosed in my editorial is a single paragraph dedicated to "reining in the used games market." It is also true that this paragraph was shortsighted and not anywhere near as well as thought out as it could've been, especially with implications for the market and government control. I will freely admit of my own volition that I did not fully grasp the implications of what I had written until some of the comments had come in. I admit this because I have realized that the full implications of the paragraph in question are the polar opposite of my beliefs.

  2. Re:Fundamentally unfair?! by Anonymous Coward · · Score: 1, Informative

    In parts of Europe, artists are entitled to a share in any profit made on the resale of their work (look up "droit de suite"). However, the operative term here is "profit"; they don't get paid simply for resale.