How Politics Interacts With Games
Crispy Gamer sat down with Hal Halpin, president of the Entertainment Consumer Association, and had him explain how the games industry interacts with various aspects of the government, such as lobbying efforts, the supreme court, and particular politicians. A related editorial suggests some things President Elect Obama can do to bring change to the industry. "We also need to rein in the used games market and not with DRM. It is fundamentally unfair that developers are being robbed of profits for work that they've done. If the ESA will not offer a mandate, then we'll need the government to do so. Publishers and developers should be entitled to at least half of the price from the sale of every used game." Kotaku has a response which points out flaws in the author's arguments.
"developers are being robbed of profits for work that they've done" This is absolutely brilliant. [/sarcasm] How about developers come up with content that will hold users' attention long enough so used games won't directly compete with their new counterparts? A lot of people I know hold on to the good games they get because they might want to play again in the future. By the way, can I return a game after I have installed it because I'm not satisfied with its features? Like, when I don't like how the game responds, or because it has below standard artistic value, or simply because the game isn't nearly as fun as it was advertised to be? The game industry gets away with too much bullshit already. I'm not about to have them milk me for money like I'm some dairy cattle.
Absolutely. I will gladly pay +$60 dollars for a quality title and will be proud to have it in my collection till the day I die. I never sell games, just like I never sell books. It's just not worth it to lose an item of such high quality. It's practically blasphemous.
True AAA games rarely get sold, and when they do, it's for a premium. The original God of War still sells for $30 on the second hand market. Titles like these are the reason things like the sony platinium series were created, so that developers could still make money off quality titles long after the initial release. And it works! The original Starcraft is still for sale, 10 years after it was released.
Video games, despite popular opinion, do not become outdated. True classics shine through time and pixelation. Frankly, the danm things age like wine in many instances. But of course, to become a classic, you actually need to be a very good game, which brings us to our original point. Developers want a quick buck through marketing tripe rather than long term revenue from brilliant titles. Naturally, my heart bleeds for them.
May the Maths Be with you!