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The Comparative Value of 2-D Vs. 3-D Graphics In Games

GameSetWatch is running a feature discussing the value of graphics styles in games. The authors point out that while certain genres, such as first-person shooters, benefited immensely from the advent of 3-D graphics, some types of games didn't handle the transition as well. A player's perspective, and his interaction with the game's camera, can often make or break an otherwise excellent release. "Before making the full jump to 3D, many genres made a move from classic 2D to isometric 2D as an intermediary step. For example, the original Civilization had a traditional top-down grid view while Civ 2 had a three-quarters isometric view. While this new perspective gave the game world a more life-like appearance, the change did come at a cost to the user's game experience. Namely, distances are much more difficult to judge on an isometric grid as the east-west axis takes up twice as many pixels as the north-south axis. To solve this problem, for Civ 4, our 3D perspective actually hearkened back to the original game as we showed the game's grid straight ahead and not at an angle. The easier the players perceive the grid through the graphics, the better they can 'see' their possible decisions."

25 of 107 comments (clear)

  1. "hearkened?" by The+Ultimate+Fartkno · · Score: 2, Funny

    Oh, come on...

    ---edit

    I am SO glad I decided to doublecheck before I hit the post button. Who knew I'd been wrong about how to spell a word for the last 20 years?

    1. Re:"hearkened?" by RuBLed · · Score: 2, Informative

      Well it seems that Soulskill is keeping up with his Bible reading...

      Joking aside, here's the definition.

  2. 2D is most likely best by keithburgun · · Score: 2, Insightful

    2D gameplay is generally best when playing on a 2D surface. All the problems come about from the discrepancy between 2D gameplay on a 3D surface. -Keith -www.expensiveplanetarium.com

  3. In the CAD World... by pipingguy · · Score: 4, Funny

    ...distances are much more difficult to judge on an isometric grid...

    This is great fun to try to solve when a 3D CAD user moves an element "only" 500 feet away (temporarily, so s/he can re-use it later, and then forgets it) in the X-Y plane, but it goes 6 billion kilometres away in the Z dimension, making the graphic environment slightly larger than the solar system.

    What usually happens then is that the wildly out-of-proportion 3D model is appended into visualization software (along with hundreds of others) and it's near impossible to figure out why the designed facility is so hard to find in the blackness of space.

    1. Re:In the CAD World... by ovoskeuiks · · Score: 2, Funny

      CAD people shouldn't mix metric and imperial measurements like that. Unless of course you work at NASA

  4. I want 2d metroid back by not+already+in+use · · Score: 5, Insightful

    Metroid was better as 2D. I thought Zelda was too. I can understand if they want to throw most of their weight behind 3d titles because they sell better, but I think new 2d titles of classic series would be cash cows on something like the virtual console, and cost a lot less to develop. Your only option to play good 2d games is on a hand held. No thanks, the last thing I need is to start at a 4 inch screen a foot from my face after 8 hours of looking at a computer monitor.

    --
    Similes are like metaphors
    1. Re:I want 2d metroid back by corsec67 · · Score: 5, Insightful

      One thing I hate about the transition from 2D to 3D is, especially in 3-rd person games, how controlling the camera becomes as important as controlling the character.

      Look at how many Playstation games have one stick for controlling the character and the other stick for controlling the camera, which just isn't an issue with a 2D game.

      --
      If I have nothing to hide, don't search me
    2. Re:I want 2d metroid back by 7Prime · · Score: 4, Interesting

      I agree and disagree. In the case of both series, my favorite games are 3D, but the 2D games really had their merrit, ESPECIALLY metroid. Metroid Prime is probably my favorite game in the series, however, it's the only 3D Metroid that I thought was anywhere close to being as good as Super Metroid or Zero Mission. The other 3 3D metroids (if you want to even count Hunters) were pretty terrible (well... Prime 3 had it's moments).

      Zelda, I have to completely disagree. I think the nature of that series really made it shine in 3D. Since it's a more epic, cinematic adventure game, with less attention on action, and more on problem solving... adding a third dimension really opened up a lot of new possibilities in their puzzle creation and navigation... not to mention expanding the epic/cinematic feel. Twilight Princess, Majora's Mask, and OoT far surpassed their 2D counterparts, and I think the team really learned a lot about good storytelling as the series progressed (especially Twilight Princess), while Link to the Past and Minish Cap have their charm, I've been forever greatful for the mainstays of the series going 3D. The exceptions were Wind Waker and Phantom Hourglass, which I thought took the series in an unbelievably boring direction.

      All-in-all I think that Nintendo has been the best company to make the transition from 2D to 3D. I really trust their judgement in the matter. Metroid is Retro, who as creative as they are, do not have the 3 decades of experience behind them in game production, and sometimes end up tripping over themselves. However, Mario Galaxy, and the Zelda series really proves to me that they really know how to make the jump from 2 to 3 dimensions while a) keeping the games as easy to control as in 2D, and b) knowing what to change and what to keep when making the transition.

      That's the thing. Some companies throw everything they've done previously in the series away, and basically create a new series with the same characters. This means that the series suffers, once again, from the same basic learning curve as any new series. Other companies try to keep everything EXACTLY the same... and in the process make a game that is completely out of its own dimension. The wise game designers are able to pick and choose elements that work well in the transition, and throw out the old.

      RPGs don't count, however... pretty much every RPG can be done well in 3D, since the lack of timed action means that precise control is not an issue. Not that every first in an RPG series to go 3D is great (I'm not a huge fan of FF7 when compared to the games on either side of it, for instance), but there's no reason why 3D should hinder that genre. That pretty much goes for adventure too, with some exceptions.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:I want 2d metroid back by nkh · · Score: 2, Funny

      And I'd like PETA to create Meatroid, a Flash game where Samus would cook parasites from different planets. The hentai version would have a few takoyaki recipes for tentacular action. THAT would be great!

    4. Re:I want 2d metroid back by KDR_11k · · Score: 2, Informative

      I don't think Zelda was very cinematic before it turned 3d, it was less linear and more about exploration.

      Phantom Hourglass was way better than the 3d Zeldas though too damn easy. Then again, all somewhat recent Zeldas are too damn easy since the damage you take doesn't grow much while your HP and the healing items you carry increase a lot and in any Zelda after the first two there are tons of breakable things to get hearts from instead of having to beat up enemies to get health back.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:I want 2d metroid back by MobileTatsu-NJG · · Score: 2, Insightful

      Look at how many Playstation games have one stick for controlling the character and the other stick for controlling the camera, which just isn't an issue with a 2D game.

      I'm not replying to dispute your point, but your comment here reminded me of something that's semi-on-topic, here. 2D scrolling games did have a camera, and that camera did cause problems. We never really percieved it as a camera because a.) it was 2D and the metaphor didn't really make sense until it we saw it in 3D and b.) the problems were far less prevalent in 2D than they were in 3D. Still, though, they were there, and we noticed them. Remember when Super Mario 2 came out and everybody oo'd and aa'd that you could go back to the left side of the screen? What about Super Mario World? The shoulder buttons shifted the screen to the left/right. In Super Mario 3, you had some stages that were auto-scrollers, which presented their own challenges. Zelda II, Double Dragon, R-Type, all these games had their own style when it came to how the screen scrolled.

      Again, this isn't a dispute of your point, I just thought it was interesting that the 'camera' concept seemingly came from 3D but really it didn't. It's just a lot tougher with depth.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  5. Worms by ozphx · · Score: 4, Insightful

    The Worms series suffered greatly from 3D. The extra degrees of freedom made craters and other hazards much less of an obstacle (side-stepped!) - and stray ordnance was much less likely to hit anything hilarious.

    I've been playing around with Entanglar lately - which is a 2D physics / multiplayer library. Hopefully I'll be rich off the next Geometry Wars, and I will donate my considerable riches to the person who can troll twitter in the funniest way possible.

    --
    3laws: No freebies, no backsies, GTFO.
    1. Re:Worms by fractoid · · Score: 3, Funny

      You're saying that sex has bad gameplay? Try it before you bag it bro! [Edit] Oh, btw, you gotta try the multiplayer, the single player game's just a tutorial.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  6. good in some games, bad in others by jollyreaper · · Score: 4, Insightful

    The advantage of 3D graphics, even without zooming the camera, is that it means you've gone away from the limits of the sprite sets. Consider how silly top-down flying games like Star Control looked when the ships could only point in eight directions. You fire your gun and the shot passes to the right of the target, turn one click, now it passes to the left. Ridiculous. IF this ship were rendered, you would have a true 360 degrees of rotation without creating an intolerable number of bitmaps.

    Like anything in games, you can use too much and too little of the right tools. Dawn of War was pretty neat to look at but most of the capabilities of the engine were wasted. Yes, it's very cool to do in-engine cut scenes and yes, it's cool to be able to zoom right in and look a unit in the eyes but there's simply no time to do that when playing a frantic battle. There's not even a playback feature so you can see the results of your handiwork from the ground. No, you zoom in like that and you lose the ability to play properly. In the end it is a cool yet useless feature.

    The thing that developers have kind of forgotten from time to time is that some play mechanics work in 3D, others don't. Others disagree with this but I never thought Sonic worked in a 3D format, it was always meant to be 2D. You can use 3D to render it but the camera should remain fixed and it should be a side-scroller. Was never a Mario fan so I don't know how they feel about the classic versions versus the 3D ones but I would imagine that they feel like entirely different games. Of course, we know why this happened in the PSX/N64 era. 3D graphics were the new thing and management pushed the mandate that everything should be 3D, period, just like Ted Turner colorizing old classics.

    I like that they brought up Advanced Wars. The beauty of that game is that it looks great on the small screen and does it using techniques familiar to us from the SNES days, just with higher bit depths. But the core gameplay is there, the graphics look great, and the game accomplishes exactly what it set out to do and looks good doing it. I can just imagine some designer coming into the sequel and getting all gaga over making it 3D. Nope, it ain't a 3D game, never was and never should be. There's many good 3D combat games that could be made but they wouldn't be Advanced Wars. If that's the game you want to make, go make it and leave AV alone.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:good in some games, bad in others by X0563511 · · Score: 2, Interesting

      There's nothing wrong in using 3D where 2D usually goes. The problem appears when you try to use the mechanics wrongly, as you note.

      Take star control. Render said ships in 3D, but keep the view mechanics the same... problem solved! And the game looks better now too!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:good in some games, bad in others by SanityInAnarchy · · Score: 2, Interesting

      I would imagine that they feel like entirely different games.

      That much isn't always bad. Not a great example, but Duke Nukem 1 and 2 were kind of "meh" for me -- could never really get into them. Duke 3D was a whole different story, and if Duke Nukem Forever does come out, I'll play it.

      And for some things, like Zelda, it really feels like an evolutionary change -- like yes, this is the same game, but that's the natural direction for them to take it. Ocarina of Time is still one of my all-time favorites.

      I don't disagree about some play mechanics, but it is somewhat a matter of taste. I do, however, find myself agreeing with the sibling poster that 2D games, rendered in 3D, work very well -- Beyond Good & Evil worked very well as a 3D game, but I doubt I'd want to play the little air-hockey minigame in 2D. Maybe I'm just spoiled by fancy graphics, but it just seems right in 3D.

      --
      Don't thank God, thank a doctor!
    3. Re:good in some games, bad in others by im_thatoneguy · · Score: 2, Informative

      I have to disagree with you.

      I'm a VFX artist so I use a lot of 3D to solve problems. And I also use a LOT of 2D to solve problems.

      First. You can have one sprite rotate an infinite number of degrees without ever entering the third dimension. If it's an isometric top down view. Just rotate the sprite. There. Done. A "Sprite for each direction" has been outdated for decades. Next you're going to be saying we need a unique sprite for every screen position. ;) I kid I kid.

      Secondly. I think that we're extremely under utilizing our super fast graphics optimized desktop systems and consoles. Pre-Rendered content will by and large look better. It can be put onto a render farm and baked for days on end. We have gigs of ram and 7200rpm hard drives. Our systems can easily handle a gorgeous super sampled sprite with 10,000 frames of animation. I think sprites are under appreciated. Load up Baldur's Gate 2. It still looks great. I'm terribly addicted to Fallout 3. But Fallout 2 still looks pretty good 10 years later. That's thanks to sprites. I would love to see some HDRI sprites rendered with silky smooth animation. Especially for Turnish based games.

      Third. And by this point I'm pretty much not even responding to your post just rambling FYI in case you're trying to figure out what I'm responding to... :) 2D allows you to cheat things much easier. You can pour detail into 2D. You can't pour detail into 3D. Because everything has to "work". Want to increase the detail on a building in the background in 2D? No problem have a matte painter touch it up in an hour or two. Want to increase the detail on a building in the background in 3D? Well... now you have to actually put in that detail... and make it work. It's infinitely more difficult to cheat.

      Lastly 2D lets you get infinitely more stylistic. In 3D everything has to be procedural. It goes back to having to be "right" and actually "work". A painterly style requires a nightmare of work in 3D. In 2D it's easy. You paint it.

      Even if we could render out of Renderman, Mental Ray or Brazil right now in real time games still wouldn't look as good as movies without the final 2D Polish. It's the composite that can take a shot that in 3D rendered out looking like a video game and sell it as photo-real.

      2D is the underutilized and under appreciated workhorse that I think needs to be re-evaluated by game companies. 2D has come a long way just as 3D has. There isn't a false dichotomy between "Modern 3D Game" and "SNES looking game". You can have a 2D Game which is visually more photoreal than a 3D game. And you can have a 3D Game which is more stylized than a 2D Game.

      There is no "VS" there is just pragmatic implementation of what works best.

  7. Re:Age of Empires a great example by ShakaUVM · · Score: 2, Informative

    >>Age of Empires and Age of Empires II is a great example of this. A great game that goes down the crapper in later versions trying to "go 3D."

    You mean Age of Empires III, right? I and II were 2D.

    And, yeah, I totally agree. Moving to 3D made the game worse.

    Along the same lines, I'd say that Super Mario 3 was better than the Super Mario for the N64, but game companies always have to have the latest buzzwords or they think people won't buy it (and they may be right -- I bought Force Unleashed for the PS3 instead of the Wii since the Wii's resolution is so blocky).

    While the main reason people do 3D instead of 2D sprite games these days is that 1) 3D scales (you don't have to have individual artwork for each resolution level) and 2) You don't have to animate each frame individually, you can do "2D" games that are actually 3D, but presented in such a way that the player doesn't need to worry about depth. Civ IV did a very nearly perfect job with this, with the exception that when you zoomed out, it sucked the map back onto a globe which obscured most of the map you were trying to zoom out to look at.

  8. Stickers are most likely best by Ostracus · · Score: 3, Insightful

    "2D gameplay is generally best when playing on a 2D surface."

    Chess as a peel'em and stick game.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  9. Re:Age of Empires a great example by jaxtherat · · Score: 2

    While the main reason people do 3D instead of 2D sprite games these days is that 1) 3D scales (you don't have to have individual artwork for each resolution level)

    You could do this way more easily with Vector Graphics

    and 2) You don't have to animate each frame individually, you can do "2D" games that are actually 3D, but presented in such a way that the player doesn't need to worry about depth.

    Again, Vector Graphics

    --
    http://www.zombieapocalypse.tv/
  10. Case in point: by Trogre · · Score: 2, Insightful

    Lemmings 3D

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  11. Re:Age of Empires a great example by SanityInAnarchy · · Score: 2, Insightful

    Which also covers brand-new perspectives.

    Consider a 2D game, say an RPG -- so you add all sorts of animations. Emotions, attacks, etc...

    And you add different customization options. Clothing, various weapons and armor...

    Now, what do you do when you add horses to that mix? Sure, vector is going to help a bit, but you're still probably going to be drawing fundamentally different pictures, at least for the pants (and maybe the weaponry), otherwise it's going to look stupid.

    The question is whether this is going to be more work than moving some props around in 3D. Having not done the work, I can't really say, but I would think that 3D is easier -- especially as you start to think of more possible perspectives and movements.

    In 3D, you could suddenly decide to make your character shrug, and not necessarily even test all the different clothes and weapons to make sure they look right. In 2D, a shrug would be a difficult proposition -- again, without making it look ridiculous.

    Oh, and the "retro look" is a cop-out. There's nothing stopping you from doing the same thing in 3D as well -- just look at the Wii.

    --
    Don't thank God, thank a doctor!
  12. Warcraft 2, Starcraft, Warcraft 3 by azgard · · Score: 2, Interesting

    I found Warcraft 2 (2D) a bit easier to play than Starcraft (isometric), but Starcraft looked a lot better. I didn't like the Warcraft 3 at all. Not only it looked worse than Starcraft because of jagged 3D graphics, but you also got to control the camera. And you know, I do want to control the strategic aspect of the game, not to fumble with the camera during the battle. It's just stupid micromanagement.

    1. Re:Warcraft 2, Starcraft, Warcraft 3 by EvolutionsPeak · · Score: 2, Informative

      In all fairness, you can pretty easily ignore the camera component of War3 and get along just fine.

  13. Re:Age of Empires a great example by grumbel · · Score: 3, Insightful

    Along the same lines, I'd say that Super Mario 3 was better than the Super Mario for the N64,

    I disagree. Not because Mario64 is better, but because *both* are damn good. The thing to realize is simply that 2D isn't 3D and visa verse. You can't really do 3D gameplay in 2D and neiher can you do 2D gameplay in 3D (well, you can, but it will most often feel ugly and restrictive). None of them is better then the other, they are simply very different forms of gameplay, with 2D being much better for clearer graphics and straight forward gameplay, while 3D is better for more complicated exploration orientated stuff.

    The annoying thing is that almost all developers see 3D a a 'must have', so you see close to zero 2D games on the big consoles, the DS still gets some, but even there 2D is slowly dieing out for no good reasons, on the PSP its already as good as dead. I just wish that there was more stuff like Braid or Wario Land: Shake It!.