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November Indie Game Round-Up

cyrus_zuo writes with this month's round-up of independent game reviews. Leading the pack is World of Goo, a popular puzzle game in which you build structures to get blobs of goo from one place to another. "WoG could have zero personality and still be a good game, but on top of the tremendous technical execution, you are presented with a quirky and odd world that teems with character. WoG has a style all its own and the flair and dynamics of the world just add to the pleasure of losing time with the game." Also scoring high were action RPG Mount & Blade and the third release in the Strong Bad series.

4 of 39 comments (clear)

  1. Dear gods, what's happened to our Slashdot? by Nefarious+Wheel · · Score: 4, Insightful

    I will come back later when you have the user interface all figured out. I can't use it like it is.

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  2. Re:Dear god, fix the frontpage by Randle_Revar · · Score: 4, Insightful

    Please!
    If I wanted to see just the headline and the number of comments, I would be on Fark.

  3. Re:the new Indie by ustolemyname · · Score: 3, Insightful

    Besides, the days of one or two people with next to no money producing a commercially viable game are pretty much gone.

    This argument may be of some merit in the PC gaming scene, but is somewhat ignorant of the emerging game market: cellphones. In this end of the gaming spectrum it is hard for me to even imagine more than a small handful of people working on a title. There's the guy who had the original idea, a few programmers, and a graphic designer if you feel the need. Yet with so few resources, it will be done in a month. Two people working on games on the scale of Crysis, WoW, etc? Yeah, forget about it. But two buddies can still team up in this modern world and make a buck having some fun.

  4. Re:Strong Bad is Indie? by Kjella · · Score: 3, Insightful

    I honestly have no idea and don't really care, unless you're allergic to being mainstream. What they do have is very fun, fairly cheap and Linux friendly games. Strong Bad season 1 requires the native DirectX installed, Sam&Max season 1 works out of the box, 2x01 requires an update and entire season 2 needs Windows version set to Vista but they all work flawlessly. To put it quite simply, if my WINE experience was this good with all games I wouldn't need native games. They're not exactly grand epics but I've had a lot of laughs from some of the situtations/dialog.

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    Live today, because you never know what tomorrow brings