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November Indie Game Round-Up

cyrus_zuo writes with this month's round-up of independent game reviews. Leading the pack is World of Goo, a popular puzzle game in which you build structures to get blobs of goo from one place to another. "WoG could have zero personality and still be a good game, but on top of the tremendous technical execution, you are presented with a quirky and odd world that teems with character. WoG has a style all its own and the flair and dynamics of the world just add to the pleasure of losing time with the game." Also scoring high were action RPG Mount & Blade and the third release in the Strong Bad series.

11 of 39 comments (clear)

  1. Strong Bad is Indie? by AKAImBatman · · Score: 3, Interesting

    I'm not really sure why Strong Bad is referred to as "Indie". Telltale Games is the new kid on the block, but they are a fully staffed and funded studio. Not really the type of company you would think of as small-time "Indie" developers. Given the fact that they made their name by continuing a popular LucasArts franchise (Sam & Max), I'm even less inclined to think of them as independent.

    Or is "Indie" destined to be the shareware company of tomorrow? (Anyone remember when Apogee and Epic were the small guys?)

    1. Re:Strong Bad is Indie? by Kjella · · Score: 3, Insightful

      I honestly have no idea and don't really care, unless you're allergic to being mainstream. What they do have is very fun, fairly cheap and Linux friendly games. Strong Bad season 1 requires the native DirectX installed, Sam&Max season 1 works out of the box, 2x01 requires an update and entire season 2 needs Windows version set to Vista but they all work flawlessly. To put it quite simply, if my WINE experience was this good with all games I wouldn't need native games. They're not exactly grand epics but I've had a lot of laughs from some of the situtations/dialog.

      --
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  2. Dear gods, what's happened to our Slashdot? by Nefarious+Wheel · · Score: 4, Insightful

    I will come back later when you have the user interface all figured out. I can't use it like it is.

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    1. Re:Dear gods, what's happened to our Slashdot? by AKAImBatman · · Score: 5, Informative

      Click here to fix the front page. (If you've been tricked into using that God-awful "beta" front page.) I haven't found a solution for the user page yet. Which is driving me up a *bleep*ing wall. I don't even understand what the new user page is trying to show me or why.

      Yes, that's the last comment I posted. I already know that. How about something useful like, I dunno, the list of comments? Nope. Gotta click the right tab for that. Even that interface has been borked.

      Please, Taco! Don't make changes just to make changes! The old site worked. Rather than make it work better, you're slowly making things worse and worse. With the forced addition of IDLE, you're even making it embarrassing to come here! (Don't forget to shut IDLE off in your preferences. That's the only category I have ever explicitly banned from the front page view. )

      Please stop before Slashdot becomes completely unusable!

  3. the new Indie by thermian · · Score: 2, Insightful

    I think that these days you'll find 'Indie' means 'not controlled by one of the big games companies'.

    This could easily include small, multi-employee, well funded companies.

    Besides, the days of one or two people with next to no money producing a commercially viable game are pretty much gone.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
  4. Re:Dear god, fix the frontpage by Randle_Revar · · Score: 4, Insightful

    Please!
    If I wanted to see just the headline and the number of comments, I would be on Fark.

  5. Re:the new Indie by ustolemyname · · Score: 3, Insightful

    Besides, the days of one or two people with next to no money producing a commercially viable game are pretty much gone.

    This argument may be of some merit in the PC gaming scene, but is somewhat ignorant of the emerging game market: cellphones. In this end of the gaming spectrum it is hard for me to even imagine more than a small handful of people working on a title. There's the guy who had the original idea, a few programmers, and a graphic designer if you feel the need. Yet with so few resources, it will be done in a month. Two people working on games on the scale of Crysis, WoW, etc? Yeah, forget about it. But two buddies can still team up in this modern world and make a buck having some fun.

  6. Re:the new Indie by bazald · · Score: 3, Interesting

    Independent game development studios are not part of company that publishes games. Since they must go to a publisher to sell their games, they are considered to be independent. Independent game development studios are a subset of third party game development studios.

    Indie game development studios are small groups that are often poorly funded if they are funded at all. They generally try to make small games that garner attention by being different in a way that seems novel and interesting. Unlike regular independ game development studios, they rarely attempt to make AAA titles. Still, they are a subset of independent game development studios.

    The days of one or two people with next to no money attempting to produce a commercially viable game are still very much alive. Some of them are even successful.

    http://db.tigsource.com/top
    http://www.igf.com/02finalists.html

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  7. Re:the new Indie by Anonymous Coward · · Score: 2, Insightful

    Besides, the days of one or two people with next to no money producing a commercially viable game are pretty much gone.

    Obviously not entirely. See: World of Goo. Also, even though it's not at all indie, MegaMan 9.

    WiiWare, XBox Live Arcade, and PS Network are perfect places to showcase true indie games. Rather than dying, it's more apt to say the face of indie games is changing. In fact, with the advent of these online services, it's become even easier for a low-budget studio to release a console game.

  8. Re:the new Indie by Clover_Kicker · · Score: 2, Interesting

    the days of one or two people with next to no money producing a commercially viable game are pretty much gone.

    Actually that's pretty much the story behind Mount & Blade, one of the featured games.

  9. Re:the new Indie by Jangchub · · Score: 2, Informative

    Another reader already pointed out but I would like to expand upon the story of Mount&Blade's development. Basically, there is only one developer, Armagan (sp?), and a small number of people who are responsible for the art and other aspects. I've been with, as a gamer, not dev., M&B since mid Beta (They had an interesting system that allowed users to buy the game at a discount during beta with full future support; the price scaled to retail as the game came closer to release) and have to say Armagan did a great job. The reviews are basically spot on if you average them out; An insanely addictive battle system (better than any other mount-based system is word on the street) with an overall undeveloped and flaky beta-feel to other aspects of the game. A Sandbox game. Don't come looking for KOTOR-like story. If you call yourself a gamer you need to DL a copy; it's free with a level cap of 7 and I would bet 3/5 people who hit seven will buy the retail. And you would be supporting a real mom and pop indie house. There is a great forum community and large mod movement, so modders will likely fill in the gameplay gaps. Oh yeah and Dwarf Fortress, if you haven't gotten the memo.