Editor, DLC Coming To Fallout 3
Bethesda has announced that an editor for the Windows version of Fallout 3 will be coming in December. They also said the first additional downloadable content for the Windows and XBox 360 versions will follow in January. MTV's Multiplayer blog got a few more details from Bethesda's Pete Hines, who said additions to Fallout 3 will resemble the Oblivion expansion pack Knights of the Nine in size and scope. MTV then brought up the question of how early publishers should provide DLC, pointing to Fallout 3 and Fable II as examples of games for which the expansions were planned to go live only a few months after launch.
that the fallout 3 expansion will be similar in size and scope to the oblivion expansion! It seems obvious to me that in between Oblivion and Fallout 3 they jettisoned their old design paradigm and followed a radical new direction! This is so totally unexpected!
Srsly though, I bought fallout 3 a while back and rolled a (sort of) melee character. So I basically got "oblivion with guns" without the guns.
There are some quality artists at Bethesda. Beyond that, I have absolutely nothing good to say about them. Writing? fucked. Combat? fucked. Quests? oh boy. Character progression? there isn't any, thanks to that ridiculously stupid difficulty scaling. In fact, I propose a trade. How about you, Bethesda, get to keep your DLC, and in exchange you stay the fuck away from decent, god-fearing franchises like Fallout. Thanks guys.
You can also get speech options for all the other SPECIAL attributes, if they're high enough.. although you're right, I never saw anything for having an attribute too low.. my 3rd character, a highly specialized killing machine, has 1 charisma and 1 perception and makes it by just fine.
If you're just a total bastard throughout the game the ending is pretty funny, and it does mention some specific things, but you're right that it doesn't really mention side quests. I do think the main quest got a little silly and felt rushed at a certain point, which sucks because before that it was sweet.
As far as Oblivion: at least Bethesda improved on that by hand-placing stuff in the world this time around. Oblivion just wasn't worth playing once you realized it was all leveled and you could just tool around the same starting areas as you leveled up to get the best items, and even worse, that you COULDN'T get those items at an earlier level. Fallout 3 vastly improves on the fun and replay factor of Oblivion with VATS and hand-placed items and locations.
And Morrowind: sure the NPCs were lifeless, the combat sucked, et cetera.. but at the time, had you ever played such a vast and hand-detailed game, with so much freedom? At least Morrowind's main quest was actually interesting (it had a ton of back story at every turn if you were willing to read) and took you through all sorts of places and trials, unlike most of Oblivion's and half of Fallout 3's. Although, you're right: in Morrowind even, Bethesda managed to make the ending feel half-assed, among other things.
Regardless, Morrowind still ranks as my favorite game of all time, just for the initial 250 hours or so of amazement as I explored every little nook and cranny of that world. And Fallout 3 is still a game I keep installed now, because it's so much more FUN (if you don't do the main quest after a certain point) to just explore and kill things. And Oblivion, well, I loved it at one point, but Fallout 3 has totally eclipsed it, since it is essentially a better version of Oblivion.
WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1