MS Says Windows 7 Will Run DirectX 10 On the CPU
arcticstoat writes "In what could be seen as an easy answer to the Vista-capable debacle, Microsoft has introduced a 'fully conformant software rasterizer' called WARP (Windows Advanced Rasterization Platform) 10, which does away with the need for a dedicated hardware 3D accelerator altogether. Microsoft says that WARP 10 will support all the features and precision requirements of Direct3D 10 and 10.1, as well as up to 8x multi-sampled anti-aliasing, anisotropic filtering and all optional texture formats. The minimum CPU spec needed is just 800MHz, and it doesn't even need MMX or SSE, although it will work much quicker on multi-core CPUs with SSE 4.1. Of course, software rendering on a single desktop CPU isn't going to be able to compete with decent dedicated 3D graphics cards when it comes to high-end games, but Microsoft has released some interesting benchmarks that show the system to be quicker than Intel's current integrated DirectX 10 graphics. Running Crysis at 800 x 600 with the lowest quality settings, an eight-core Core i7 system managed an average frame rate of 7.36fps, compared with 5.17fps from Intel's DirectX 10 integrated graphics."
In other news, Intel graphics chips said to be designed for minimal power draw rather than all out performance. This power draw is decidedly not beaten by running a software renderer that will stress the CPU till it sucks power like an electric chair as the CPU is only general hardware, not specific. More at 11.
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How much is an 8-core system going to cost vs the system with integrated graphics? At that point, it seems wiser to invest more money in a graphics card than in faster CPUs if that's what you're going to be doing.
By far the more useful thing is that it's probably better for development because the driver developers will have a reference point of how the graphics are supposed to render. Also, larger game companies will be able to point out these differences to get bug fixes out of the graphics card companies. "Your graphics card renders this incorrectly with regards to the reference, fix it" is much more forceful than "your graphics card behaves differently than your competitor".
"Running Crysis at 800 x 600 with the lowest quality settings, an eight-core Core i7 system managed an average frame rate of 7.36fps, compared with 5.17fps from Intel's DirectX 10 integrated graphics."
So the game went from unplayable at the lowest settings possible, to being still unplayable at the lowest settings possible?
Great move MS, youv'e really solved a problem there.
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Does anyone else remember the 'good old days' when certain 3D graphics cards (the ViRGE comes to mind), were actually SLOWER than software renderers?
The term used then was 'decelerator' and I think MS's stupid decision to (once again) bow to Intel on this should share the same term.
How long will it take for true 3D acceleration to become an expected standard feature on PC's?
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/. is silly
they made this to run the desktop effects
not crysis xD
To think that anybody would want to run a DX10 game on an 800mhz no SSE CPU is insane, even considering the company involved. Perhaps for DX 7,8 and perhaps 9 games this might be reasonable (though not likely) but jesus, no thanks!
My guess is that Microsoft wanted their next OS to be virtualized on a server and yet still be able to run applications written for Direct-X.
Life is not for the lazy.
How about the vendors learn to code and stop writing shitty drivers! I mean they have the full spec on the cards and still cant produce a driver as stable as some guys reverse engineering! Vista had a driver model ready for how long? Its not even like the change was unexpected.
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And it's not just the GPU companies. Creative took their sweet time releasing Vista drivers for their previous generation of audio cards. I believe they were actually released after Vista was, and they're still just dreadful.
My Audigy 2 is not that old, but after much fighting I still couldn't get 4.1 sound and EAX to work in any capacity. Part of it was Creative insisting on their own competing implementation of how to configure speakers which does not play nicely with the one included with Vista. Other issues are due to the general crummy nature of the drivers. Still other issues apparently only occur on Vista64 with 4 or more GB of RAM. Just awful. Eventually, I had to stop using the Audigy and use the onboard RealTek branded Intel HDA chip which seems to work fine, though the sound is less clean than what I got with my Audigy.
Another piece of hardware, a Playstation/Gamecube/Dreamcast to USB controller adapter, from EMS Production (http://www.hkems.com) won't work with Vista64 either. Two years in and the company, still alive, has yet to release any Vista64 drivers and the Vista32 drivers are still listed as "beta".
The annoying thing here is that the damn thing shouldn't even *need* an adapter. In Linux it is simply recognized as a HID gaming device and works fine. Vista actually recognizes it as such and DirectX controller diagnostic program can properly read values from the controller, but Vista steadfastly refuses to list the device in the "Game Controllers" control panel dialog, making it pretty useless for anything.
Sigh... at least both these pieces of hardware work perfectly well in Linux...
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