Dead Space Highlights Disparity Between Plot and Gameplay
Gamasutra is running an opinion piece praising recent horror-action game Dead Space for its pacing and gameplay while simultaneously criticizing the plot and the attempts to scare the player. Quoting:
"What Dead Space is, is carefully and stylishly unoriginal. You'll love playing it, but when you aren't playing it, it's hard to say what's so great about it. It has some really great set pieces, some sweet effects, solid gameplay, an amazing interface and that's all. Anything and everything having to do with dialogue and story comes off as rote. ... You get the feeling the developer are trying very hard, though. When I see a dark shape in the distance, which turns and disappears, I don't get scared. I know he'll pop out of a vent later! Likewise, when I find a scientist who promptly slits her throat because of the horror, I just check for an item drop. None of the survivors ever surprise you and go hostile (which I think would have been a brilliant scare), so you never have to worry."
While I felt the story was not very interesting I felt the mythos of the story was. How the unitologists came to be, and their beliefs and the mausoleum ships. How the marker came to be on the colony, and how it seemingly aids the original science station into preventing the spread of the necromorhps and others to stop the spread. I like the semi dystopian future earth has, it has the height of technology but many live on dreary space ships like the ishimura just to get enough resources. All the log drops from the other engineer on the ishimura is the story the game should be, the story would be better if you were that other engineer and had audio log drops of the woman you are trying to save.
Sure a lot of this is just basic sci-fi or veiled criticism of scientology but combined with the entertaining gameplay and pretty and dreary scenery of the planetcracker and aegis 7 I feel like it is a great universe to play games in.