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Techniques and Styles of Video Game Music

MarkN writes "Video game music has come to represent much more than just the beeps and boops of early video games that often got muted out of annoyance. It's a genre that stands on its own, stylistically and musically. It necessarily differs from typical soundtrack fare in a few important ways — it's written to accompany an activity rather than meant to be listened to passively, it is often required to loop and extend indefinitely, and it has the potential to be adaptive and respond to player feedback. In this article, I talk about some of the techniques used to make game music effective within its constraints and with all of its potential, and discuss how different styles and musical techniques can relate to the gameplay."

3 of 68 comments (clear)

  1. Overrated: same as all other music by Anonymous Coward · · Score: -1, Troll

    It's the same as any other music, meant to accompany entertainment. Orchestral, techno, ambient, there is no difference. Get over it.

    1. Re:Overrated: same as all other music by PC+and+Sony+Fanboy · · Score: -1, Troll

      Wtf? Great composers and you forgot nobuo... what sort of music studying, slashdot reading, apple fanboi genius bar man do you think you are?

  2. Re:Four words: by Anonymous Coward · · Score: -1, Troll

    The music in Myst sucked anus.