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Black Mesa Nearing Completion, Trailer Released

Today, the Black Mesa Team released an impressive trailer for their remake of Half-Life . The remake is a total-conversion mod for Half-Life 2, bringing the updated graphics and AI of the Source engine to the original game. The team has been dropping hints lately that the project, which began in 2004, is almost done, and the trailer confirms that it will be out in 2009. They also recently announced that they've "dropped Counter-Strike: Source as a requirement for Black Mesa, and from now on, the only thing you'll need to play the mod is a Steam account with any Source engine game installed! Black Mesa is now running completely off of our own content and base Source shared content, and we felt the vastly increased user base more then [sic] justified creating all the extra assets needed to make this switch."

9 of 103 comments (clear)

  1. Awesome! by mrchaotica · · Score: 4, Funny

    So, now they're going to get started on Opposing Force, right? ; )

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  2. Legalities by Xest · · Score: 5, Interesting

    Are they legally allowed to do this if Half-Life is still for sale and as Half-Life: Source exists?

    When we built a port of the original Teamfortress Valve came to us and made it quite clear we can't use the same set of weapons, names for classes and so forth because that would infringe on their IP even though all our assets and code were built by us from scratch. This was admittedly for a different, competing engine to Valve so I suppose it's slightly different and looking back I can imagine thus Valve probably weren't completely honest about what we could legally do.

    I'm suprised Valve are willing to allow this if it will risk the admittedly small sales of Half-Life they may still get or do they feel this will instead increase sales of newer source engine games?

    Of course the other question is how is this any different from Half-Life source?

    Still I don't want to detract too much from the achievement this is. Releasing a mod of this scale can truly be a time consuming task that requires a lot of effort and discipline and I have to congratulate them on reaching this point. I truly hope Valve don't waste their time with a last minute cease and desist!

    1. Re:Legalities by pwolf · · Score: 3, Informative

      you pretty much answered your own question... first off you were making a port for a competing engine, not using Source. Second, they were developing TF2 so why would they want someone else making a newer version of it on a different engine while they can make money off of theirs? I bet they haven't made a big deal about it because they had no plans to make a Half Life remake and the modders are using Source.

    2. Re:Legalities by Barny · · Score: 3, Insightful

      And with the original HL now for sale for less than a dollar on steam combined with the fact you will be paying a minimum of $10 to be able to play this (must own a "source" game already), I don't think Valve will mind at all, the fact this has gotten so far along without them nay-saying is likely a good sign.

      --
      ...
      /me sighs
    3. Re:Legalities by Xest · · Score: 3, Interesting

      I was fortunate enough to work on quite a few good mods through the years but it was the politics that put me off in the end.

      There's a lot of time wasters out there and you find yourself spending a lot of time dealing with them. As your mod picks up pace you can start to get some good people on board and not deal with this but getting their is tough. When you do get there you still have the issue of people having differing visions and sometimes showing their true colours when they don't get their own way and stuff like that.

      This is why I have to have a lot of respect for people behind projects like this here because I know all too well what the hazards are in getting this far. Building a mature team that's willing to accept a single person in charge of the actual vision of the mod/game whilst having someone capable of carrying that vision through in a solid manner and not pandering to personal nags or people on the team simply not adhering to that vision is easily as hard as actually producing the game assets and code- particular in a distributed environment like many mod teams across the internet.

      The alternative is to go it alone and build code based mods- presumably this is how Garry's mod started, I don't know if that's still that way if it ever was but his mod is about the only HL2 mod I tried and even then only shortly after it's early releases but it was pretty fun to play around with.

  3. Re:One word! by Anonymous Coward · · Score: 5, Insightful

    Suggestion: The Orange Box is worth every cent.

  4. Re:PS3 by Anonymous Coward · · Score: 5, Funny

    Cower before the might of our mods, puny console gamers!

  5. Re:Great! by Hanners1979 · · Score: 3, Funny

    I'm sure this game will sell well

    Err.... It's free. It isn't being released by Valve either.

  6. HL1 is the greatest game ever. by master_p · · Score: 4, Interesting

    Ok, I do not know if HL1 is the greatest game ever; for me it was. I never had so much fun with a computer game. The reason? a note from the article that I really liked may shed some light into it:

    "Maybe I'm leaning too much on fond remembrance here, but I prefer the isolated, solitary feel of the first Half-Life to the more character-driven atmosphere in the sequel."

    I couldn't agree more! I like HL2, but it did not give you the isolated solitary feel of HL1. I really like FPS games that put me as the solo action hero against the universe. I really miss FPS games of this kind. I have put all my hopes on DNF, but it seems like it will never be released...