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Age of Conan Servers To Merge, Funcom Sees Layoffs

Two ominous signs have come recently for Age of Conan fans; developer Funcom went through a round of layoffs, and they announced plans to merge some of the game's servers in order to maintain a "healthy" population. Despite this, Funcom has maintained that development will continue for both the PC version and the upcoming Xbox 360 version of the game, confident that Age of Conan won't follow Tabula Rasa into oblivion. A writer at Vox ex Machina doesn't share that view, pointing to several of the game's flaws as reasons why it didn't maintain the popularity it enjoyed at launch.

13 of 109 comments (clear)

  1. Is anyone supprised? by Aranykai · · Score: 4, Insightful

    Honestly? I mean, did they ever finally get the DX10 working?

    The game was great on the island, after that it was a waste of time and money. Wish I could get my $60 back...

    --
    If sharing a song makes you a pirate, what do I have to share to be a ninja?
    1. Re:Is anyone supprised? by will_die · · Score: 3, Insightful

      From what I have read DX10 is suppose to be coming to the test servers this month.

  2. The writer at Vox ex Machina never played the game by Anonymous Coward · · Score: 5, Insightful

    I wish he had mentioned this at the beginning of his article so I wouldn't have wasted my time reading it.

  3. Kind of silly by Tridus · · Score: 4, Insightful

    NCSoft was publically adamant that Tabula Rasa development would continue too, right up until they weren't. MMO companies are always like that, they need to maintain the illusion that everything is fine even while the ship sinks.

    Funcom botched this in spectacular fashion. I can't wait for the day when they get DX10 in and can finally say "Age of Conan: now all the features listed on the box actually exist!" Only seven months later too!

    Bottom line is that games that release in this poor a state deserve to fail. It's a good lesson for other game companies. Release crap every beta tester tells you isn't ready, and pay for it.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Kind of silly by Anonymous Coward · · Score: 2, Insightful

      Bottom line is that games that release in this poor a state deserve to fail. It's a good lesson for other game companies. Release crap every beta tester tells you isn't ready, and pay for it.

      This is sad, but true. Part of the reason that WoW is so popular and well-received is because of Blizzard's approach to releasing games. They publicly say a game will be released "when it's done", never sooner. They've developed a great track record with their games and have the bar set pretty high when it comes to expansions or new versions (diablo III, starcraft 2, etc...).

      I'm sure we'd see a lot more quality games if parent companies weren't so concerned about quantity over quality. Games are expensive to make, and it doesn't seem that the CEO's are concerned about making a few good, great selling games. They get a comparable revenue from making dozens of mediocre or crap games. If more companies behaved like Blizzard (aside from glider lawsuits and such) and sought to break new ground, or take an existing genre to a new level, games like AoC might have made it.

  4. Re:No surprise by Anonymous Coward · · Score: 5, Insightful

    You've got a many, many good points there.

    This is the most important one for game designers to absorb:

    What many MMO companies don't seem to understand is that WoW has really raised the bar.

    With these as a close seconds:

    WoW really is a slick game. Not perfect by any stretch of the imagination, but polished and quite a bit of fun.

    Now you have to compete with a game that is polished ...

    I think a lot of the companies know that WoW has raised the bar. I know that they haven't quite come to grasps with exactly how high that bar has been raised and how high customer expectations are, especially if customer is or was a WoW player.

    I think they fail to understand the level of polish and functionality that experienced players have come to expect, especially regarding the user interface and related systems. If there is something in the user interface or related systems that is clunky and unwieldy to use the players will know it, and they'll let you know about it by complaining. You have to pay attention when they inform you of these shortcomings and address them.

    Failure to address these sort of complaints will quickly snowball into great dissatisfaction, especially if there are many such things in the user interface that elicit such complaints.

    Your gameplay can be great fun but no matter how fun it is if the user interface and related systems are as unwieldy as trying to type a novel while wearing mittens it will leave players frustrated, and frustrated players will eventually leave.

    Any MMO hoping to succeed these days has to have a well thought out, well working, polished user interface (encompassing player controls, system and control configuration setup, chat system, and mail system if you have one) or it will immediately disappoint players who are used to better. Forget the actual gameplay itself. If your user interface falls far short of what is expected then your gameplay, no matter how fun, simply won't make up for it.

    Turing word: inferior
    In a sentence: If your user interface is inferior then your game is inferior.

  5. Re:No surprise by Infernon · · Score: 2, Insightful

    You make an excellent point. I am one of the WoW players you're talking about.

    When I purchased AoC, installed it and started it for the very first time, I was really disappointed at what appeared to be a pay-to-play beta. I stuck with it for about two more weeks before canceling my subscription and heading back to WoW.

    It should also be mentioned that the game runs horribly on high-end hardware and doesn't make use of SLI. The worst part about it was being a fan of the original books and waiting for this thing for about a year before it actually came out only to be let down...

  6. Re:No surprise by Cocoa+Radix · · Score: 5, Insightful

    Well, what they quickly found out was that AoC isn't a very well done game. WoW really is a slick game. Not perfect by any stretch of the imagination, but polished and quite a bit of fun. This is why they have so many players.

    While I don't play WoW right now, I have played a bit in the past (but only to the mid-thirties). I will agree with you wholeheartedly that it is not a perfect game (again, only made it to the mid-thirties), but that it is probably the single slickest game made that is also on such a grand scale.

    I didn't realize this, however, until I played on some free servers in an attempt to accelerate my leveling just to see what some of the game's later areas were like. Maybe I was playing on a particularly bad "fast leveling" server, but I could tell that such an interruption to the game's delicate balance really wrecked everything.

    I'd be at level one, with zero experience accumulated, and it'd be awesome to kill that first wolf or boar (or whatever woodland critter that I'd be fucking frightened to see in my backyard) and shoot up eight levels and collect sixty gold.

    However, this immediately nullifies the usefulness of all quests in the area, so you're stuck with traveling already. And then as soon as you get to enemies who will shell out experience, you realize that all of your attacks are missing and you're getting pounded, because you skipped eight levels' worth of weapon/defense proficiency growth. Since you nullified the usefulness of all of your earlier quests, you're stuck grinding. Immediately.

    Basically, I'm just trying to say that WoW's slickness comes from the developers' strict attention to balance -- even the player economy in WoW is a pretty beautiful thing.

    I've been trying to find another MMORPG to play so that I don't have to be another "WoW junkie," but I don't know how successful I'll be. I haven't tried AoC, and after RTFAs, I won't. I'm currently playing Lord of the Rings Online, but I can't help but think that it's nothing more than WoW wrapped in Middle-Earth. And the player base is vastly smaller, so finding people to group with can be a chore.

    I'm eagerly awaiting the release of Guild Wars 2, however, because the original Guild Wars is such a phenomenal game...once you get past the fact that games with no monthly fee attract a lot of idiots, and idiots don't handle the character customization that GW gives you very well...

  7. Re:No surprise by Diss+Champ · · Score: 4, Insightful

    I play LOTRO and Eve. LOTRO is a bit more than WoW in Middle-Earth- I got bored in WoW & Guild Wars a lot faster- but then I have a good kinship, which is key to any game of that type and didn't hook up with as good a bunch in WoW. Still, I like the quests, deeds, crafting, etc better in LOTRO than WoW but I can see how WoW would appeal to some. Both WoW and LOTRO are primarily PVE games with uninteresting PVP, but the PVE is well flavored. I haven't picked up Moria yet, but I hear very good things from my kinship about it; the legendary weapons (weapons that can level) seem to be a hit. LOTRO is what I play if I want to just relax with no consequences to screwing up.

    Eve is a totally different monster. Excellent in-game economy. High stakes PVP. Everything important is player driven. The PVE is not particularly developed. The game is very much what you make of it- and the reason it is a niche game is that these characteristics appeal to some and make others feel like they are doing something too much work to be a game- or they reduce their risk by finding a boring corner of the game and get bored there. If you make bad decisions you can lose a lot of stuff- that's the double-edged sword that gives PVP adrenaline and pain.

    AoC buzz was like it was gonna be a PVP game. Instead, they didn't really finish it enough for me to tell what it could have been- at least based on the bit of time I tried it before going back to LOTRO and Eve.

  8. so? by Joe+the+Lesser · · Score: 4, Insightful

    I wasn't at the Battle of Gettysburg but I can still write a reasonable essay on Lee's mistakes.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  9. They ain't got 700k or 400k by SmallFurryCreature · · Score: 3, Insightful

    Your math is flawed. The game SOLD 700k boxes, but that includes a free month of gameplay. The game has been in development for 5 years or so. Those costs have to be payed first plus some extra because investors don't invest for the fun of it.

    The people selling the boxes want to be payed too, and of course you tend to need to produce more boxes then you actually sell. Again, this has to be done with borrowed money essentially so box sales are not all that impressive.

    The game has trouble right from the start. Once the first free month was over the servers started dying fast. MMO's tend to have rabid fanboys who live in their own fantasy world but the simply fact was that two weeks or so after launch the rot started to set in. Yes, new players were coming in but there were also a LOT of people who just didn't even bother completing their first month. After the first month ran out thing really went down hill. Entire guilds collapsed, not unusual but not all of these were ego tripping guilds with 1 leader who wants his own name on the guild.

    It is very hard to judge just how many players AoC has left, but they faced a real problem. During beta and early launch they had to add servers to deal with the population, just a couple of weeks later they had servers turning into ghosts towns. Do you think their hardware vendor cared? Those servers had to be paid for and now they can try to sell them off second hand.

    A small MMORPG can survive, if it keeps a stable population. But going from 700k to having to close servers... that means a LOT of money has been lost. They had huge trouble at launch with not enough customer support. They HAD to get more people in but as they got more employees the number of subscribers collapsed. Now they have to fire them again. That is a LOT of extra money over a small MMORPG who just has the same stable employee pool from the start.

    No, Funcom is in trouble. They gambled and they lost mostly because they completely failed to understand basic MMORPG design. They just didn't get it. To list the games fault is easy, just list all its elements. Every single one of them was flawed.

    For instance, its so called maturity. Naked boobs. True it had them, and that was it. But the game had no sex, there are several NPC's who hint at it, but nothing ever happens and the armours worn were totally non-sexy.

    Its economy was out of whack, a horse, a staple of MMORPG design, was just to fucking expensive. So expensive that gold sellers just gave up because NOBODY was going pay to a 1000 euro's for a horse. For that matter the level requirement was WAY to high.

    No fast travel options.

    Its melee fighting system basically being nothing more then instead of WoW's 1 button mashing you mash 4 buttons. Whoo! Long live macro keyboards.

    The list goes on. Sure there were some highprofile bugs, but basically, at its core, the game just wasn't any good. It was for a short while an intresting diversion from WoW and other fantasy MMORPG's but basically, it just wasn't a good game. A couple of nice ideas don't save a product if its core is flawed. When basic things like chat don't work as they need to, everything else is secondary. And lets face it, Guild Wars had boobs that jiggled, and weren't hidden after level 1 behind a brown leather slab.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  10. Re:The Longest Journey by immcintosh · · Score: 2, Insightful

    I quite liked Dreamfall. It was more along the lines of "interactive fiction" than a proper adventure game, but as long as you're okay with that there's a lot to like. It was very VERY well put together.

  11. Re:Great on the isle? by JebusIsLord · · Score: 4, Insightful

    The LOTRO UI pretty much just works. I haven't felt a burning need to customize any of it. This is a Good Thing, because casual gamers are not going to customize - if the default UI sucks, then the game appears to suck.

    --
    Jeremy