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Age of Conan Servers To Merge, Funcom Sees Layoffs

Two ominous signs have come recently for Age of Conan fans; developer Funcom went through a round of layoffs, and they announced plans to merge some of the game's servers in order to maintain a "healthy" population. Despite this, Funcom has maintained that development will continue for both the PC version and the upcoming Xbox 360 version of the game, confident that Age of Conan won't follow Tabula Rasa into oblivion. A writer at Vox ex Machina doesn't share that view, pointing to several of the game's flaws as reasons why it didn't maintain the popularity it enjoyed at launch.

7 of 109 comments (clear)

  1. The writer at Vox ex Machina never played the game by Anonymous Coward · · Score: 5, Insightful

    I wish he had mentioned this at the beginning of his article so I wouldn't have wasted my time reading it.

  2. The Longest Journey by Elrond,+Duke+of+URL · · Score: 5, Interesting

    Honestly, I'm far more concerned with the fate of The Longest Journey, one of their other franchises.

    The original was one of the greatest point-and-click adventure games of all time. The sequel was okay, but left too many unanswered questions. The original left the door open, of course, but it also told a complete story with a real ending.

    I generally don't track most gaming news like a hawk, but I do recall reading at one point that the plan was to continue the series with something like Dreamfall: Chapters, or some such. A sort of episodic continuation. I hope these layoffs don't affect other projects at Funcom.

    Still, given the time between when I first heard that bit of news and now, Funcom seems to be following the Valve method of episodic delivery rather than the much better Telltale method. Valve has been able to get away with it because they have a long and successful track record and a huge player base. The Longest Journey, as great as it was, does not have quite as big a following...

    Don't blow it, Funcom!

    --
    Elrond, Duke of URL
    "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
  3. No surprise by Sycraft-fu · · Score: 5, Interesting

    Age of Conan got as big an initial boost as it did because of it's timing and hype mostly. WoW had entered a period of nothing new for quite some time. Blizzard was busy working on The Wrath of the Lich King so little was happening in the game. Their previous expansion had been out for quite a while and some people were getting bored. So the WoW players that were looking for The Next Big Thing(tm) hopped on board with AoC.

    Well, what they quickly found out was that AoC isn't a very well done game. WoW really is a slick game. Not perfect by any stretch of the imagination, but polished and quite a bit of fun. This is why they have so many players.

    So these WoW players who were used to such a good experience found that AoC lacked that. Once the newness wore off they got quickly fed up and migrated back to WoW. This has only been increased by the release of the Wrath of the Lich King which brings a ton of new content in to the game.

    What many MMO companies don't seem to understand is that WoW has really raised the bar. Used to be that MMOs pretty much sucked in many ways. Thus when you released a new one, it could have a lot of problems and people would still be interested. Not anymore. WoW is solid and brings a lot to the table, and has a ton of subscribers because of it. If you are going to take WoW on, you need to be strong out of the gate. They days of Everquest are gone, where basically you could just release a game that didn't punish players and people would play it (EQ was notoriously hard on it's players). Now you have to compete with a game that is polished, customizable (via LUA scripts), easy to get started in and quite a bit of fun to many people.

    To the extent lesser quality games can compete, it'll be in areas that WoW doesn't do. For example Warhammer Online may have a good chance since it focuses on PvP in a way and on a scale that WoW doesn't. However if you game is basically meant to be a direct target at WoW's market, as AoC seemed to be, well then you'd better be damn good, or you are likely to get swept aside.

    I know a number of people who play WoW and try AoC. As of now over 90% of them have canceled their AoC accounts and the couple who haven't don't play it much, they just haven't decided to quit yet. None of them left WoW for AoC for good, or have even made AoC their primary game.

    1. Re:No surprise by Anonymous Coward · · Score: 5, Insightful

      You've got a many, many good points there.

      This is the most important one for game designers to absorb:

      What many MMO companies don't seem to understand is that WoW has really raised the bar.

      With these as a close seconds:

      WoW really is a slick game. Not perfect by any stretch of the imagination, but polished and quite a bit of fun.

      Now you have to compete with a game that is polished ...

      I think a lot of the companies know that WoW has raised the bar. I know that they haven't quite come to grasps with exactly how high that bar has been raised and how high customer expectations are, especially if customer is or was a WoW player.

      I think they fail to understand the level of polish and functionality that experienced players have come to expect, especially regarding the user interface and related systems. If there is something in the user interface or related systems that is clunky and unwieldy to use the players will know it, and they'll let you know about it by complaining. You have to pay attention when they inform you of these shortcomings and address them.

      Failure to address these sort of complaints will quickly snowball into great dissatisfaction, especially if there are many such things in the user interface that elicit such complaints.

      Your gameplay can be great fun but no matter how fun it is if the user interface and related systems are as unwieldy as trying to type a novel while wearing mittens it will leave players frustrated, and frustrated players will eventually leave.

      Any MMO hoping to succeed these days has to have a well thought out, well working, polished user interface (encompassing player controls, system and control configuration setup, chat system, and mail system if you have one) or it will immediately disappoint players who are used to better. Forget the actual gameplay itself. If your user interface falls far short of what is expected then your gameplay, no matter how fun, simply won't make up for it.

      Turing word: inferior
      In a sentence: If your user interface is inferior then your game is inferior.

    2. Re:No surprise by Cocoa+Radix · · Score: 5, Insightful

      Well, what they quickly found out was that AoC isn't a very well done game. WoW really is a slick game. Not perfect by any stretch of the imagination, but polished and quite a bit of fun. This is why they have so many players.

      While I don't play WoW right now, I have played a bit in the past (but only to the mid-thirties). I will agree with you wholeheartedly that it is not a perfect game (again, only made it to the mid-thirties), but that it is probably the single slickest game made that is also on such a grand scale.

      I didn't realize this, however, until I played on some free servers in an attempt to accelerate my leveling just to see what some of the game's later areas were like. Maybe I was playing on a particularly bad "fast leveling" server, but I could tell that such an interruption to the game's delicate balance really wrecked everything.

      I'd be at level one, with zero experience accumulated, and it'd be awesome to kill that first wolf or boar (or whatever woodland critter that I'd be fucking frightened to see in my backyard) and shoot up eight levels and collect sixty gold.

      However, this immediately nullifies the usefulness of all quests in the area, so you're stuck with traveling already. And then as soon as you get to enemies who will shell out experience, you realize that all of your attacks are missing and you're getting pounded, because you skipped eight levels' worth of weapon/defense proficiency growth. Since you nullified the usefulness of all of your earlier quests, you're stuck grinding. Immediately.

      Basically, I'm just trying to say that WoW's slickness comes from the developers' strict attention to balance -- even the player economy in WoW is a pretty beautiful thing.

      I've been trying to find another MMORPG to play so that I don't have to be another "WoW junkie," but I don't know how successful I'll be. I haven't tried AoC, and after RTFAs, I won't. I'm currently playing Lord of the Rings Online, but I can't help but think that it's nothing more than WoW wrapped in Middle-Earth. And the player base is vastly smaller, so finding people to group with can be a chore.

      I'm eagerly awaiting the release of Guild Wars 2, however, because the original Guild Wars is such a phenomenal game...once you get past the fact that games with no monthly fee attract a lot of idiots, and idiots don't handle the character customization that GW gives you very well...

  4. Re:Is anyone supprised? by Binestar · · Score: 5, Funny

    I'm Swiss, that's my excuse for macking a spelling mistake. What's yours for being an ass?

    He's French.

    --
    Do you Gentoo!?
  5. Re:Is anyone supprised? by JeanBaptiste · · Score: 5, Funny

    Hey, I'm french, you insensitive claude!