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Nintendo's Miyamoto On Innovation, Wii Ambitions

Edge Magazine is running an interview with Nintendo game designer Shigeru Miyamoto about some of the company's recent projects, such as Wii Music and Wii Fit. Miyamoto talks about his ambitions for the titles, as well as the difficulty in continuing to entertain players by surprising them. He refers to Wii Music as "music software" rather than a game, and says the primary intent was to bring music to families and assist in music education. The conversation then turns to where Nintendo can go in the future; Miyamoto discusses integrating new technologies into popular game franchises, and the dilemma Nintendo will face when designing its next console — do they stick with updated versions of their innovative controllers, do they return to a more standard build, or do they bring a completely different input device to the table?

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  1. Re:Wii Music, Huh? by AdmiralXyz · · Score: 1, Redundant

    Even that's a little generous. To me, Wii Music sounded like the kind of sounds produced in Hollywood movies when a bunch of mentally challenged children try to form a band. Wii Sports and Play were good titles that cleverly used the remote controller but Music just dropped the ball. Still, the interview is fascinating (you want to RTFA this time), and I can't wait to see what Miyamoto comes up with next. Wii Music aside, he's easily one of if not the most talented name in video game design.

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