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Players Furious Over Buggy GTA IV PC Release

Jupix writes "It took Rockstar most of a year to port Grand Theft Auto IV to the PC, and while they claim this was because they wanted polish and quality with their PC release, it appears the result has been less than satisfactory. Players all over the internet are furious over numerous bugs in the release, ranging from nonfunctional internet registration and graphics glitches to completely inoperative installations. One of the game's largest retailers, Steam, has reportedly gone so far as to start handing out refunds to hordes of unsatisfied (and no doubt uncomfortably noisy) customers."

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  1. PS is a slow POS by cheekyboy · · Score: 0, Troll

    PS2 is hardly a 2ghz monster, its a slow year 2000 POS, hell, my mobile phone runs at higher mhz.

    But yeah, if each system is identical, then its no issue using assembly, or even asm macros, or C based good code, rarely you really need asm as C it self is good enough, unless you can achieve 2x speed based on mem speed alone.

    But even then its only a few critical setup functions or calc functions that need to be in asm, most of the code doesnt need that level of optimizations.

    1. do it all in C
    2. profile it and find the slow bits.
    3. try asm versions and compare against C funcs.
    4. if gain is 2%, who gives a crap.

    Anyway, arent most 3d games identical, just different maps and reactions?

    Again, you do no ASM, you buy an engine such as renderware, and pay your 500k.

    --
    Liberty freedom are no1, not dicks in suits.