Spore the Most Pirated Game of 2008
TorrentFreak has posted some statistics on the most pirated games of the past year. Leading the list by a large margin is Spore, made infamous even before its release for the draconian DRM attached to the game. It was downloaded through BitTorrent roughly 1.7 million times, with The Sims 2 and Assassin's Creed following at just over a million each. (It's worth noting that Spore came out in September, so that figure is essentially for a mere three months.) GameSetWatch has posted a related piece discussing the countermeasures involved in dealing with piracy. It's the second article in a series about piracy; we discussed the first a couple days ago.
The creature creator used SecuROM (invasive copy protection) and 'phoned home'. I imagine a demo would do the same.
I, and a lot of other people, would avoid it as a matter of principle.
Yep. I'm included in that statistic, despite buying the game. Downloaded the game when it first appeared, but waited until release day to actually install from my retail version, then use the crack from the pirated version.
Given what a letdown the game was, I should have installed the pirated version earlier and seen it wasn't worth the $50 and just deleted it.
Ah well.
Copying games is about as old as the game industry. About 20 years ago, when I was young, it was often also the only way to actually get games before they were outdated. Not to mention that back then games were often not only cracked but also included a "trainer", i.e. a built in cheat, which actually made the copies more interesting than the originals.
A bit like today with DRM, but back in the good ol' days game crackers actually added value instead of just removing the value subtraction... anyway.
Copy protection is also about as old as the game industry. And no copy protection ever protected a game from being copied. If anything, it led to the rise of certain copier groups. Without copy protection, this kind of organisation would not have been necessary, and I doubt they would have risen to the levels they were until about a decade ago. And without them, the widespread copying would not have been possible.
Stings like Buccaneer and Fastlink certainly put some strain on "cracker groups", but whether or not they continue is no longer of pressing importance for the copying of games. You don't need the sort of organisation anymore that was necessary one or two decades ago. You don't need suppliers, couriers, BBS operators and all the other people involved with acquisition and distribution of software. You only need the person cracking the game. And, more importantly, you need globally one single person to do it, distribution of the crack is easily accomplished through P2P.
Now we see a focus on P2P in the fight against copying. There may be some sort of achivement similar to the stings mentioned above, maybe in 3, maybe in 5 years, but then we'll be on the next technology for getting, cracking and spreading software.
See the pattern? Whatever is done against widespread copying, it is usually too late to actually counter what has already been established.
You want people to heed copyrights. That is a fair demand. I'm actually sure people are very willing to heed them if their demand is met, too. But we're moving away from the demand with the supply. Companies supply software with more and more invasive DRM. People want software that allows them to use it without hassle and without jumping through hoops to be allowed to use what they pay for. Draconian DRM, lawsuits and stings will not help there in any way. It will, if anything, alienate your customer. People are usually quite willing to play fair if they feel they are treated fairly. You offer me a fair deal and I will play fair. You offer me a foul deal and I will play foul.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Regarding point 1:
If I go to a restaurant and the food is bad, I can get a refund. If I walk out of a movie, I can get a refund. If I buy a book, I can return it. And for that matter, when I go to a bookstore I can actually read the book on the shelf and decide if it is crap before I buy it.
You may get all or a part of your money back depending on the situation or you may get store credit, but the point is that there is a mechanism in place for refunding all or part of the expense on those items if they are crap.
Software is one of the very few things that is almost impossible to return if the box has been opened. Here a few returns policies:
http://www.bestbuy.com/olspage.jsp?type=page&contentId=1117177044087&id=cat12098 - "Opened computer software, movies, music and video games can be exchanged for the identical item but cannot be returned for a refund."
http://www.newegg.com/HelpInfo/FAQDetail.aspx?Module=5 - "Retail Boxed software may only be returned for refund within 30 days of the invoice date if the packaging is unopened and factory sealed. Opened retail boxed software can only be returned for replacement if it is defective or damaged."
Amazon has probably the best software return policy: "Any CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened (taken out of its plastic wrap): 50% of item's price." http://www.amazon.com/gp/help/customer/display.html?nodeId=901926&#amount
This. And now they're charging $20-50 for monthly expansions. Sims style. You know it's intentionally awful when it comes out mid september, and by october they've announced an add-on pack and two expansion packs for sale. I think in $300-500 it'll actually almost have a game. It still won't have evolution or ecology or a sandbox mode or AI like promised, but might actually have a game, and maybe even some of the features they demod at E3, like the plant and pattern editors, and communicating with other species... (No actually, not the first two, then they couldn't charge $20 for a pattern pack like they do now, or however much they'll charge for the first plant pack!)
ASCII stupid question, get a stupid ANSI
I have a Steam account, I got HL2 bundled with a graphics card a while back. You're talking about offline mode. You have to authenticate online at least once before being able to enter offline mode. Also, each game must be activated online, you can't install games to an offline Steam client.
As with any online activation based DRM, even store-bought steam games get reduced to coasters once the authentication servers are gone.
Have a look at the Steam subscriber agreement. It pretty much says that games are tied to accounts, and that Valve can terminate any account at any time for no particular reason, without any recompense.
No, really, I wouldn't spend my money there.
Don't whistle while you're pissing.
How am I killing the industry by BUYING the fucking game? Really, did any of you even READ my post? I said I grabbed the pirate version but didn't install it, choosing to wait for the retail release, then installed from that, and used the crack to avoid the Securom crap.
So please explain how that is me "killing the games industry".
Uh.. plenty of Steam games can be bought in a brick-and-mortar-store, on a physical medium. Everything HL2 related, for instance.
You don't think it sucks that you have to have a) ask for permission online to play a (legally bought) single-player game, and b) Valve can render the (physical-medium-attached) game nonfunctional by canceling your online account? Inacceptable in both regards, I think.
As I wrote above, I like to own my stuff, and with Steam it just doesn't feel like it.
Don't whistle while you're pissing.