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Spore the Most Pirated Game of 2008

TorrentFreak has posted some statistics on the most pirated games of the past year. Leading the list by a large margin is Spore, made infamous even before its release for the draconian DRM attached to the game. It was downloaded through BitTorrent roughly 1.7 million times, with The Sims 2 and Assassin's Creed following at just over a million each. (It's worth noting that Spore came out in September, so that figure is essentially for a mere three months.) GameSetWatch has posted a related piece discussing the countermeasures involved in dealing with piracy. It's the second article in a series about piracy; we discussed the first a couple days ago.

3 of 404 comments (clear)

  1. Re:Despite DRM? Or rather because of it? by IamTheRealMike · · Score: 1, Troll

    Do you have any data to back that up? It's not for SecuRom but the data UbiSoft published about StarForce strongly suggests that the level of DRM related problems, even with very aggressive implementations, is low. As in sub-1% low. I'm really sceptical that even 1% of this 1 million+ figure is people downloading it "because they had to" after buying it. Occams Razor says the simplest explanation wins - those people are pirates.

  2. Re:WRONG! by Kneo24 · · Score: 1, Troll

    What most people fail to realize that the legal definition of piracy is robbery at sea, not copyright infringement.

    I do agree that the usage of "piracy" to mean "copyright infringement" is outright retarded. When I hear the word pirate, I automatically think of ships with guns attacking other ships for their wares and goods, and maybe even a few ruffians on the boat who might look a little unkempt from being out in sea for so long.

  3. Re:Because of the DRM by Creepy+Crawler · · Score: 0, Troll

    I dont buy software or media. Why?

    Piracy is easier. What I dont buy in "imaginary media", I can buy in hardware, gadgets, better food, dinner out, save up for my ring for my GF, and other real stuff. Braggart pirates and others willing to go the length get the media we all want. I just benefit on those people who get it for me, and I thank them.

    Frankly, if you make "imaginary media", I'll take your work and not give a shit less. Ill spend my money on real material, thankyouverymuch.

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