Freelance Web Developer Best Practices?
SirLurksAlot writes "My last employer had to make a series of budget cuts, and I was laid off. I have been on the job hunt since then; however in the meantime I have begun freelancing as a Web developer. This is my first time in this role and so I would like the ask the Slashdot community: are there any best practices for freelance developers? What kind of process should I use when dealing with clients? Should I bill by the hour or provide a fixed quote on a per-project basis? What kind of assurances should I get from the client before I begin work? What is the best way to create accurate time estimates? I'm also wondering if there are any good open source tools for freelancers, such as for time-tracking and invoice creation (aside from simply using a spreadsheet). Any suggestions or insights would be welcome."
First of all be sure you get signed contracts, or you will be stiffed more then you get paid.
Plenty of OSS timekeeping apps out there. Check out SQL-Ledger for a complete solution with accounting.
---- Booth was a patriot ----
For the love of god, do NOT make your websites using any of these:
- tables (for layout, I mean)
- Flash
- Java
Also, learn to code for Opera/Safari/Firefox first, then add conditional CSS for IE6 and IE7.
Take time to learn the real-life differences between JPEG and PNG. You shouldn't have a photo in PNG anymore than a logo should be in JPEG.
And last, know the limits of bandwidth and clients. Not everyone uses a high-speed cable connection on a Quad-core computer.
posted anon because of the freakin' Adobe Flash fanboys.
I carefull define what constitutes a "minor" update--basically, anything that doesn't involve a complete site redesign or a lot of graphics work is covered.
Here's the beauty of it: about half my customers go for maintenance and in the 4 years I've been doing websites on the side, I've gotten 12 customers that have maintenance contracts. I haven't done one update under maintenance. I just sit there, quietly collecting $25/month for doing absolutely nothing. And, even if I do have to do something, so long as it's not alot of graphics work, it only takes me a half hour or so anyway.
Also, as others have said, get a deposit before you start work on a site. I do sites on a flat-rate basis, and require 50% up front. Otherwise, you can spend a lot of time working on a site for someone and never get paid.
Also, remember that you will make as much money on hosting in general as you will on design--get a reseller account with a good hosting provider (I use hostgator, but if I had to do it again I'd probably get a dedicated server because hostgator's rails support sucks.) I suggest using paypal subscriptions to make sure you automatically get paid for hosting. They're cheap and easy to setup, and it all happens automatically.
"He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
1) build a nice portfolio and get references
2) NEVER work without advance payments
3) never call a potential client more than 3 times before getting a deal signed
4) never ever fail in doing what you're hired for
5) paypal will do for invoicing and billing. get a premier/business account and you'll be fine
6) get a set of must-have documents: an agreement, NDA, proposal wireframe, a set of relevant links for each project category
7) avoid custom coding. there are a lot of open-source apps today you can use code from
8) donate to them!
9) use modeling and frameworks. avoid coding pure language, you will waste precious time
10) don't get jobs just because you need the money!! very important.
11) decide on some hourly rates for various category of tasks and only give discounts for large projects. calculate fixed fee projects' values based on these rates.
12) always add 10-20% on the top of any quote you generate. clients will always surprise you with stuff like "i thought that was assumed"
13) establish a sales strategy and stick to it: "i'll do it for X-10% instead of X if you decide today" or "I can do both your projects for 75% their total value"
took me 9 years to learn this on my own. the very hard way.
www.buzzica.com is the result of all this work.
Hit me up if you need help!
What a load of rubbish - have you ever seen just how slow Ruby sites run with any sort of significant load? Python too. PHP isn't the silver bullet or anything, but saying Ruby/python is "better" is just playing to the fanboy crowd.
Yes, I have used all 3 in commercial projects - have you?
And as for the idiots saying "don't use a table, you can make divs behave exactly like table cells, except not in IE6" - where to start... If you're having to code up 20k of CSS and AT LEAST the same amount of markup (probably a lot more) to emulate something that already works, and works realiably, then you're an idiot. The visitors don't care, your client won't care, Google doesn't care (really! go check it out) and you won't earn any more out of it. Saying "ah, but I can tweak it easier" is more junk - how many sites do you actually "tweak" after it matches the visuals? Virtually none. A redesign usually requires different content and completely different layout.
Don't even get me started on making the site work across mobile and email shots (yeah, you're going to be using tables, or lots of images and nothing else)
Tables have their place in the real world. Stop being elitist about it.
Code, Hardware, stuff like that.
Contracts? From reading the article, contracts are really premature. The person asking the question is too vague about too many things. They should have at least gone into some detail about their skills, experience, and target market. "I want to freelance as a web developer" sounds more like an act of desperation than a person with a plan.
Just some of the basics that are missing:
If, after looking at this list, you see you don't have the resources to pull it off, maybe it's because succeeding in business is more than just "doing a job." Perhaps it's because now is just not the right time for you. Perha