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Freelance Web Developer Best Practices?

SirLurksAlot writes "My last employer had to make a series of budget cuts, and I was laid off. I have been on the job hunt since then; however in the meantime I have begun freelancing as a Web developer. This is my first time in this role and so I would like the ask the Slashdot community: are there any best practices for freelance developers? What kind of process should I use when dealing with clients? Should I bill by the hour or provide a fixed quote on a per-project basis? What kind of assurances should I get from the client before I begin work? What is the best way to create accurate time estimates? I'm also wondering if there are any good open source tools for freelancers, such as for time-tracking and invoice creation (aside from simply using a spreadsheet). Any suggestions or insights would be welcome."

5 of 438 comments (clear)

  1. Contracts! by nurb432 · · Score: 5, Insightful

    First of all be sure you get signed contracts, or you will be stiffed more then you get paid.

    Plenty of OSS timekeeping apps out there. Check out SQL-Ledger for a complete solution with accounting.

    --
    ---- Booth was a patriot ----
    1. Re:Contracts! by wibs · · Score: 5, Insightful

      I agree to a large extent but it depends a lot on the client. I say this as a fulltime independent web developer.

      I once spent a month in negotiations with a client over a contract, until finally I walked away. The only thing that would have been acceptable to them was essentially a non-binding resolution governed by the state of Utah, their corporate home, suffice it to say I am not in Utah and it would have made even an effective contract impossible for me to enforce because I don't have the time or money to fly somewhere to fight over payment for one gig. A few months later I heard that they had stiffed the person they eventually found to do the job, and now more than a year later they still haven't made any progress but have lost the benefit of any referrals.

      Point is, a contract wouldn't have saved me there, and it certainly burned some goodwill with the client. But it also showed me what kind of people they were, and the struggle ended up steering me away from a bad situation.

      In general I agree with everything else said. Keep very detailed accounts of your hours and how you use them. Treat your good clients like gold - and I mean that. Send them Christmas cards, with handwritten notes - nothing sappy or long, but let them know you're a human being and you appreciate their faith in your work. If you love them, they will love you back. Always get money up front (this depends on the client and the project, but it's generally within 25%-40% for me).

      I have made a gut call and not even mentioned a contract with a few clients. Just remember that to a stand-up client who intends to pay you money for the work you do, a contract shouldn't be a scary thing. If it is, that means you're presenting it wrong, it's written poorly, or something about them isn't aboveboard. Maybe they're just trying to keep the government out of their accounting, or maybe they want to be able to walk halfway through if they get a change of heart without having to pay anything. Whatever it is, it's important you find out before it hurts you.

      Ideally, I have 2-3 major projects going at once and a handful of smaller ones with less demanding timelines, and almost all of my business comes from a fairly small circle (20 people or so) who pass around referrals. I think maybe the biggest thing I haven't seen mentioned is that us independent web developers and designers and coders and whatever are not competitors - even in bad economic times there's plenty of work out there for us, if anything it's the expensive agencies that will lose contracts to flexible independents. Cherish your network of trusted associates, it's through them that you build a reputation and grow your business. And the next time you've been offered some work that doesn't fit into your schedule, pay it forward and refer someone else.

      With good clients and bad, the most important thing is getting a feel for them as people. Show respect, get respect. Do a good job, get paid for it. Pretty simple, really.

      --
      If you get nervous, just remember that there are a few billion other people who don't really give a damn.
  2. Mint money with maintenance by Fished · · Score: 5, Insightful
    I do some websites on the side, and one thing I do that positively mints money is offer maintenance contracts. Basically, here's the deal. I offer two hosting plans:
    1. One for $10/month, and I charge $50/hour for any updates.
    2. One for $25/month, and I will do minor updates for free.

    I carefull define what constitutes a "minor" update--basically, anything that doesn't involve a complete site redesign or a lot of graphics work is covered.

    Here's the beauty of it: about half my customers go for maintenance and in the 4 years I've been doing websites on the side, I've gotten 12 customers that have maintenance contracts. I haven't done one update under maintenance. I just sit there, quietly collecting $25/month for doing absolutely nothing. And, even if I do have to do something, so long as it's not alot of graphics work, it only takes me a half hour or so anyway.

    Also, as others have said, get a deposit before you start work on a site. I do sites on a flat-rate basis, and require 50% up front. Otherwise, you can spend a lot of time working on a site for someone and never get paid.

    Also, remember that you will make as much money on hosting in general as you will on design--get a reseller account with a good hosting provider (I use hostgator, but if I had to do it again I'd probably get a dedicated server because hostgator's rails support sucks.) I suggest using paypal subscriptions to make sure you automatically get paid for hosting. They're cheap and easy to setup, and it all happens automatically.

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  3. Re:Learn CSS by vux984 · · Score: 5, Insightful

    For the love of god, do NOT make your websites using any of these:
    - tables (for layout, I mean)

    1) using tables for actual tables of course is perfectly ok (as you implied by saying 'for layout'
    2) I would suggest "avoid" using tables for layout as much as possible, but don't discount them.

    When faced with a situation where a table will just work in every browser you intend to support with minimal table html markup, and doing it with CSS requires divs nested in divs nested in divs nested in divs with all sorts of css hacks, and then STILL needs a javascript to run after the page renders to fix the widths and heights etc...

    Yet its trivial to do with a table, without any javascript or browser hacks.

    I just use a table.

    Pure CSS is gold. But in my opinion browser hacks and javascript for layout are WORSE than tables. If you need them to avoid tables and make your "pure CSS" work, the cure is worse than the disease. (and really its not "pure CSS" anymore if you are using hacks and javascript)

    As for flash and java. I again agree to a point. For most sites you absolutely don't want to make them essential for your site to operate, but there is nothing wrong with using either appropriately. And depending on what the site is, it might be appropriate to make them essential. homestarrunner.com without flash would be pretty pointless.

  4. Contracts are premature by tomhudson · · Score: 5, Insightful

    Contracts? From reading the article, contracts are really premature. The person asking the question is too vague about too many things. They should have at least gone into some detail about their skills, experience, and target market. "I want to freelance as a web developer" sounds more like an act of desperation than a person with a plan.

    Just some of the basics that are missing:

    1. What market you want to attack in terms of clients - size, type of projects, supported technology - you can't hit your target if you don't have one. Is there even a market for what you're trying to sell? If so, where? "Don't know?" means you've already earned an F.
    2. What skills and experience you have, and what you've done to ensure that you have contacts with others who have complementary skills. The wold doesn't need YAFPWM (Yet Another FrontPage WebMonkey) or another "I know Dreamweaver so I'm a 1337 web developer and deserve big bux."
    3. What corporate sales experience you have - you REALLY need people skills to survive in business, and make no mistake about it, if you're freelancing, you're running a business, competing with other businesses. Have you ever cold-called on businesses? You need to see at LEAST 50 a week for the next 3 months, and devote 1 day a week thereafter, or you'll get stale fast, and someone else will eat your lunch when you're not looking. If you can't learn how to call on business, and ENJOY it, then being in business even as a freelancer is not for you.
    4. What sort of initial setup you have. Most web developers, even if they're not freelancing, already have a laptop (good for meeting with potential customers), a hosting provider already running a few sites, a server at home for putzing around with that could quickly be converted to a test box, a collection of tools and software you're familiar with, a decent camera and/or camcorder, and a laser printer. These are basic tools of the trade, and without them, you can't compete - it'll be poor presentation, poor preparation, and poor perception on the other side of the table.
    5. Transportation - after all, you're going to have to go out there and SEE potential clients. Spamming them with "hey, I'm a web developer and I want to enlarge YOUR business" isn't going to work. You need to spend on gas and shoe leather. Sure, "the internet is my market" - but people are more likely to trust someone if they have met them in person. Trust is essential. Your market is local, unless you're competing solely on price with rent-a-coders.
    6. You'll also find that you need to dress the part - and I don't mean casual Friday "webmonkey", but "entrepreneur."
    7. Business cards, complete with both physical and email address (NO POST OFFICE BOX!!!), cell phone, and web site, are de rigeur. Buy a few thousand, not a few hundred, Remember, you need to see 50 potential clients a week, so 1,000 goes fast at 2 cards a pop. And don't be cheap. Cheap shows. Worst is if you print them up yourself. You might as well hang yourself first. And put your cell phone or blackberry number on them - you need to be reachable. You'll really be pissed off if the client who could have made your year couldn't reach you. If you're not getting a blackberry or an iFruit with a data plan, put your cell phone SMS number on it (the one that people can send email to from their pc and it goes through your providers' email gateway).
    8. Staying power. You need to be able to last at least 6 months before you earn any money, or you don't have a prayer. Reduce your non-business expenses, get focused, and be ready to put in a lot of 18-hour days - daytimes prospecting, evenings preparing, planning, and polishing. If you can get unemployment, get it. If you can find part-time paid work as an employee, take it.

    If, after looking at this list, you see you don't have the resources to pull it off, maybe it's because succeeding in business is more than just "doing a job." Perhaps it's because now is just not the right time for you. Perha