Khronos Releases OpenCL Spec
kpesler writes "Today, the Khronos Group released the OpenCL API specification (which we discussed earlier this year). It provides an open API for executing general-purpose code kernels on GPUs — so-called GPGPU functionality. Initially bolstered by Apple, the API garnered the support of major players including NVIDIA, AMD/ATI, and Intel. Motivated by inclusion in OS X Snow Leopard, the spec was completed in record time — about half a year from the formation of the group to the ratified spec."
There's no way I'm writing a single line of CUDA code when it only works with nVidia hardware, and I think there are a lot of other people like me. This could open up GPGPU programming to a much wider group of programmers.
I think the OP meant, "If they could finally get around to ratifying an openGL 3.1 specification in 6 months (instead of being 2 or 3 years late as GL3.0 was); turn it into a useful standard that people actually want to use (which GL3.0 is not); and finally make good on all the things we were promised for 3.0, which they ended up ditching at the last minute. If that happens linux/mac openGL developers around the world will feel less dirty than they do right now"....
He wasn't implying anything about windows + GL as such, more making the observation that openGL is vital to Mac/linux - and as such those OS's are very much at the mercy of the Khronos group's actions (or more accurately - no action at all as was the case with GL3).