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SOE Allows Purchase of In-Game Items In Everquest I, II

Zonk points out some big news for fans of the Everquest games; Sony Online Entertainment has rolled out a system which allows the exchange of real money for items used in the game. Sony is making use of a transaction system called Station Cash which charges your credit card in exchange for a virtual currency which is then spendable on the items. Massively has a walkthrough of how it will work, and shows some of the items up for sale, including vanity armor, non-combat pets, and potions that make various aspects of your character better. "Each of these types of flasks comes in a tier. Tier I flasks increase XP by 10% and cost $1.00. Tier II flasks increase XP by 25% and cost $5.00. Tier III flasks increase XP by 50%, and cost $10.00 each. All flask tiers last for 4 hours on use, and more than one can't be used at a time." Further details on the system are available in the FAQ and the Terms of Service. This comes alongside news today that upcoming MMO Star Wars: The Old Republic will not be subscription-based, but entirely based on micro-transactions instead.

173 comments

  1. These people deserved to be crushed by WoW by Hays · · Score: 0, Troll

    So, they're intentionally making the game a grindfest so that they make more money? How can anyone argue that isn't asinine? You buy the game, you pay a subscription fee, but it's only REALLY fun if you pay 10 dollars every 4 hours.

    1. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 0

      It's illegal to make a game 'not REALLY fun'?

    2. Re:These people deserved to be crushed by WoW by negRo_slim · · Score: 1

      So, they're intentionally making the game a grindfest so that they make more money? How can anyone argue that isn't asinine? You buy the game, you pay a subscription fee, but it's only REALLY fun if you pay 10 dollars every 4 hours.

      Well the gameplay mechanics themselves required what we refer to as 'grinding'.. At least as far as developers for Verant could see in the days of EQ. I really can't comment on EQ2, but EQ1 was released at a time when MMO's remained unproven. And fans were as committed as ever to prevent real world money equating enhanced game experiences. And it still holds true today, Bliz has been taking baby steps in direction of micro transactions but thus far has remained with Name Changes and Character Transfers. It's not surprising to see an old busted series like this being milked by those who own it, but to suggest they designed the game to encourage micro transactions is just plain wrong. Granted after the 7th or so expansion I quit playing so I can't comment on later developments.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    3. Re:These people deserved to be crushed by WoW by MarioMax · · Score: 3, Informative

      You realize Blizzard is planning the exact same thing right?

      http://www.thegrouchygamer.com/?p=157#more-157

    4. Re:These people deserved to be crushed by WoW by Merusdraconis · · Score: 2, Funny

      Changing your race and class is a fair bit different to selling XP (and let's be honest here, this is more or less what they're doing.)

    5. Re:These people deserved to be crushed by WoW by Fatal67 · · Score: 3, Interesting

      In Everquest, experience potions already exist and are on occasion available from mobs, quests, and the trading card game as a loot item.

      There is also a veteran reward available that allows you to get double experience for 30 minutes, once a day. It's commonly called the death buff. It seems whenever you use it, you die.

      In any case, they are not introducing anything that is not available already in the game. Fancy graphics and pets and 1 charge potions.

      I don't see it as a big deal. I've played EQ since beta (98) and this doesn't bother me at all.

    6. Re:These people deserved to be crushed by WoW by Hays · · Score: 4, Insightful

      Exact same thing? I didn't complain about the vanity aspects of what Sony is selling, and I won't complain about it from Blizzard either.

      The bonuses that Blizzard gives players from things like Blizzcon or Collector's editions don't change the gameplay at all. What Sony is selling is something that actually changes the gameplay and gives you an advantage over other players.

    7. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 0

      You realize Blizzard is planning the exact same thing right?

      http://www.thegrouchygamer.com/?p=157#more-157

      No, this is not the same thing, and certainly not "exactly" the same thing.

      This is peacocking, not altering the grind.

    8. Re:These people deserved to be crushed by WoW by aetherworld · · Score: 3, Interesting

      In fact, Blizzard already DID what you're mentioning there. You can transfer your character for 20$ or you can change the character name for 8$.

      However, I'm not sure anyone complains about Sony selling vanity pets or vanity armor. Personally I don't care whether anyone is running around in a black dress they bought for 10$. I also couldn't care less if someone changed their hair style or color for 20$.

      I DO care though when some player is able to get better gear or progress faster. A new hairstyle doesn't destroy PvP. A new, better armor, attainable only through micro transactions, DOES destroy PvP and with it the game for a lot of people.

    9. Re:These people deserved to be crushed by WoW by fyonn · · Score: 3, Interesting

      of course, this is just a toe in the water before they'l put in a mechanic enabling you to buy temporary extra damage on your opponent in a fight for more money. swipe your credit card now if you need to take out the biggest baddies!

    10. Re:These people deserved to be crushed by WoW by wisty · · Score: 5, Interesting

      They are also going to fuck people's sense of achievement. I read in Predictably Irrational (or Freakanomics, I forget which) that as soon as money is put on the table, people consider it a financial transaction, and disregard any intrinsic motivators (which is why it's really bad to tell your date how much the dinner cost, unless they would not be offended if a stranger offered them that amount of money for any favors you were expecting). Formally putting a price on XP will tell gamers what their time was worth, and lots of them will be pissed off that the price was too low.

    11. Re:These people deserved to be crushed by WoW by Kneo24 · · Score: 1

      You're missing the point. While this stuff might already be in the game, you have to work for it in some fashion. There's some sort of reward / penalty risk you actively have to seek out. They've bastardized that with, "give us money and you have it without working for it".

      Part of the fun in any game is accomplishment. Once you take out incentives to accomplish something, the game has taken a turn for the worse. It loses a lot of value with individual players and in a sense, the entire community.

    12. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 1, Insightful

      Blizzard are indeed selling gameplay-changing features for those who are willing to pay extra. They are just trying to be subtle about it.

      The Recruit-A-Fried feature gives a massive xp and level boost. No matter how you look at it, this is a gameplay-altering benefit that is rewarded for giving Blizzard extra revenues.

    13. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 0

      Could you tell me where I could get real life money for free?

    14. Re:These people deserved to be crushed by WoW by toleraen · · Score: 1

      You're missing the point. While this stuff might already be in the game, you have to work for it in some fashion.

      Nope. To get the XP buff you just need to pay 12 months worth of subscription and you get it. Same with several other buffs, just longer subscription periods.

    15. Re:These people deserved to be crushed by WoW by Talderas · · Score: 1

      The recruit a friend doesn't really give an advantage necessarily. The experience bonus only functions when partied with your friend and even then only when you're within 4 levels of each other.

      Regardless, the experience bonus only functions up to level 60. The bonus doesn't affect end game, it only allows players to reach end-game quicker so that they can play it with their friend. That was one of the things that irritated me about FFXI. I played on the same server as some of my RL friends, but I never did anything with them because they were too busy leveling their main job or didn't have lower level jobs at my level.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    16. Re:These people deserved to be crushed by WoW by tbcpp · · Score: 1

      I had a character at 34 before starting back at 1 with my wife via recruit-a-friend. It really doesn't change allot of the gameplay. You don't have to quest as much...that's about it. Infact you level so much that most of the time you're flat broke just from the cost of skills/armor. But it all goes away at lvl 60, so you still have 20 levels at the normal pace to go.

      --
      Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
    17. Re:These people deserved to be crushed by WoW by SilverJets · · Score: 1

      "A new, better armor, attainable only through micro transactions, DOES destroy PvP and with it the game for a lot of people."

      Not if that armor is available to everyone. Then it is meaningless because the game rebalances.

    18. Re:These people deserved to be crushed by WoW by aetherworld · · Score: 2, Insightful

      Well, it certainly would be available to me too, if I played that game.

      And I certainly wouldn't buy it! So yes, it would destroy PvP for me...

    19. Re:These people deserved to be crushed by WoW by Austerity+Empowers · · Score: 1

      I think being able to buy those items is going to encourage the usual business trade off of "how do we increase sales of achievement potions?" -> "Let's increase the grind!"

      Same can be said for any item. If it was purely graphical stuff (non combat pets, new hairdo's, non-stat clothes), i can look the other way. But stuff that directly short circuits (admittedly broken) gameplay mechanics, for money, no way.

    20. Re:These people deserved to be crushed by WoW by AmberBlackCat · · Score: 1

      But they didn't set the price low. $10 for four hours is worse than those ring tones that cost $3 and then expire. Assuming games still cost about $50, you're paying 1/5 the cost of the game for something that lasts four hours.

      I think, if anything, they're teaching people drug culture. You're paying for a nickel or dime bag that will give you a temporary performance boost. Then four hours later you're back to your old self except you don't have any money now.

    21. Re:These people deserved to be crushed by WoW by SpacePunk · · Score: 1

      It's not a death buff. There are players that will take unnecessary risks to get xp while that buff is active.

    22. Re:These people deserved to be crushed by WoW by Austerity+Empowers · · Score: 1

      In my couch cushions.

    23. Re:These people deserved to be crushed by WoW by jbezorg · · Score: 1

      Money is already on the table though and the motivators you refer to are eroding already. It's everywhere you can buy game currency or pay someone to level a character for you. It's just not Sony's table and, since it's happening anyway, they want it.

      The value of a game is something the individual assigns themselves. If they feel that an optional feature of the game cheapens the experience, then they are free not to use it ( and perhaps be smug about ). For me, I may envy them but that does not mean they are in the wrong. Since this is a money based argument, I'll use another money based alteration of a online game as an example. Multi-boxing. Do I wish I could do that? Yes. Do I think it makes their experience a hell of a lot easier? Yes. Does it cheapen my sense of accomplishment? No.

      This comes alongside news today that upcoming MMO Star Wars: The Old Republic will not be subscription-based, but entirely based on micro-transactions instead.

      This on the other hand, does not seem to make it optional and I may just have to give it a pass after I look into it more.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    24. Re:These people deserved to be crushed by WoW by thegnu · · Score: 1

      Yes, but you have to brave the dungeons of a pasty geek to get said money.

      And while you're at it, please recover my frisbee that went into the back yard. I will reward you greatly.

      --
      Please stop stalking me, bro.
    25. Re:These people deserved to be crushed by WoW by Bryan+Ischo · · Score: 1

      "gives you an advantage over other players"

      But you're not competing with other players are you? So what difference does it make to you if your character levels more slowly than someone else's? How does it affect your enjoyment of the game if someone else pays for levels when you level "naturally"?

      I don't play Everquest or or WOW or any other MMORPG because I find their gameplay extremely boring, so I could be wrong, but I don't think that PVP plays a very big role in either of those games, so someone else's levelling ability really has no effect on your path through the game, and subsequent enjoyment (or lack thereof) of the game, does it?

    26. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 0

      The bonus doesn't affect end game, it only allows players to reach end-game quicker so that they can play it with their friend,

      And this is different from EQ's XP bonus?

    27. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 0

      Infact you level so much that most of the time you're flat broke just from the cost of skills/armor.

      This is so true. I did a refer a friend to myself so I could dual-box and I leveled a pair of toons from 1 to 60. It was a good thing that I already had two level 70's to funnel money to them or they would have never been able to make it by themselves. Now I'm leveling a second pair and they are both doing the gathering-only professions and selling the materials on the auction house just to pay for their training.

      Also, the refer-a-friend XP bonus only works for the first 3 months, and after that it's back to normal.

    28. Re:These people deserved to be crushed by WoW by Baton+Rogue · · Score: 1

      Not if that armor is available to everyone. Then it is meaningless because the game rebalances.

      It's available to everyone willing to pay additional money for the armor. If I don't want to pay more money than the monthly subscription, then I am not able to get the better gear, and am at a disadvantage.

    29. Re:These people deserved to be crushed by WoW by Anonymous Coward · · Score: 0

      Do what I do: get paid for having sex with classy girls.

      And by paid I mean charged,
      girls=whores, and classy=cheap.

    30. Re:These people deserved to be crushed by WoW by EQPlat · · Score: 1

      A few years ago, they vehemently fought against EQ Plat sellers and now they're joining them in the name of the almighty dollar. Funny how priorities and principles change at the drop of a (wizard robe and) hat.

  2. Money fight! by CrazyJim1 · · Score: 5, Insightful

    I'm imagining a game between two people determined by how much they spend on the game. Oh wait, they already did that with Magic The Gathering.

    1. Re:Money fight! by Anonymous Coward · · Score: 1, Funny

      It's Funny, not Troll. Jesus Fucking Christ uptight mods.

    2. Re:Money fight! by splutty · · Score: 1

      I'm imagining a game between two people determined by how much they spend on the game. Oh wait, they already did that with Magic The Gathering.

      Which is exactly the reason why I only played Sealed Deck tournaments. They were tons of fun, and absolutely not money related in any way, shape or form.

      Actually got a quite high standing in that as well way back in the day.

      --
      Coz eternity my friend, is a long *ing time.
    3. Re:Money fight! by Anonymous Coward · · Score: 0

      That pissed me off so much.

      Having been playing MTG since pretty much day one, I quit when Ice age came around. Shortly there after they were releasing new sets on a bi-monthly basis.

      Then they re-wrote all the rules, including tournaments so you didn't have any choice but to update to the latest and greatest deck sets. What a shame.

    4. Re:Money fight! by spikyface · · Score: 1

      Yeah except if you've got lots of money and not much skill you'll still get repeatedly pwned by creative and skilled players with relatively cheap decks It's usually the homegrown decks that utilise some strange quirk or combo that catch EVERYONE off-guard, you don't understand what they're doing till they've killed you Even the most unfair expensive decks can get squashed by something that side-steps their whole strategy

    5. Re:Money fight! by Erie+Ed · · Score: 0

      See here's the thing you're missing about Magic The Gathering...They have a Pro Tour, they have Grand Prix's, they have worlds, they have many other tournaments in which you can make a pretty good return on your investment. I'll give you an example a few months ago a buddy of mine went to a Pro Tour Qualifier for Pro Tour: Berlin, he made it. He got a free trip to Berlin...now tell me that isn't worth the investment. Not to mention that Wizards of the Coast has improved the support that they give to their players that are earning pro points. So long story short Magic != EQ2, WoW, etc...

    6. Re:Money fight! by Applekid · · Score: 1

      Then they re-wrote all the rules, including tournaments so you didn't have any choice but to update to the latest and greatest deck sets. What a shame.

      The changes to the rules were pretty good, IMHO. Every revision is always shouted down as "this is going to kill Magic" but it doesn't. Switching from the Batch resolution system to GUTS was real scary, but looking back it's as intutive as it should be and I wish they had done it sooner. I appreciate all the card wording becoming consistant.

      Legacy and Vintage are still valid formats where you don't have to get the latest and greatest... although a lot of old cards certainly could benefit in combos with modern spells. And you can still play like my friends and I do: unsanctioned, play it if you got it. It's still fun that way.

      My biggest complaints with Magic actually have nothing to do with the game. I don't like that the art is no longer a clusterfuck of different artists and styles. It's all very homogeneous and planned out with stylesheets: very "corporate". That blur of art makes it tough for me to tell what things are from across a table. Also, the whole foil card thing makes me nervous since the card is worth a few times more what it's normally worth and I'm much more afraid than normal to play with it: card protector or not.

      --
      More Twoson than Cupertino
    7. Re:Money fight! by tlhIngan · · Score: 1

      I'm imagining a game between two people determined by how much they spend on the game. Oh wait, they already did that with Magic The Gathering.

      Well, you do what every other cheap player does - you do proxy cards! While worthless as an item, they can level the game somewhat so you don't have to spend too much to get a lot out of it. Of course, many Magic players will scoff, but I've never understood why since it levels the fields between those who can pay, and those who can't. (I will admit it lowers the worth of those cards a tiny bit since players don't have to own the card, lowering demand).

      Of course, I don't know if tournaments restrict them (why? All the same rules apply to the proxies as regulars, and those that can play well and construct a good deck shouldn't be limited to how much they can spend to complete their deck...).

    8. Re:Money fight! by Erie+Ed · · Score: 0

      Proxy's are not allowed for DCI sanctioned tournaments, unless the tournament organizer allows for them. This typically happens in Vintage tournaments (Type 1)

  3. Ah I get it by SnapperHead · · Score: 2, Interesting

    So, they are basically second life now ...

    --
    until (succeed) try { again(); }
    1. Re:Ah I get it by Wax_and_Wane · · Score: 2, Insightful

      Not unless they can actually create any item that they can imagine, script it themselves and then sell it to any of the active players for microcurrency that they can then cash out into real money. All without breaking any EULAs.

    2. Re:Ah I get it by sleeponthemic · · Score: 2, Insightful

      If you overly waste money on virtual items, you're probably edging towards the game being your first life.

      --
      I record my sleeptalking
    3. Re:Ah I get it by NecroPuppy · · Score: 1

      Not quite.

      Everquest has 100% less flying penises.

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    4. Re:Ah I get it by Exitar · · Score: 1

      Not for long, the next EQ Patch will be "Flying Penises of Doom"...

    5. Re:Ah I get it by Hal_Porter · · Score: 1

      The Pro version doesn't have them, only the starter one.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    6. Re:Ah I get it by Opportunist · · Score: 1

      Of course! All the dicks available were needed for their board of directors.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Must buy potion of buttkicking by Anonymous Coward · · Score: 0

    Hah.

  5. A fool and their money by Anonymous Coward · · Score: 0

    are soon parted.

  6. Money, Time... what's the difference. by Maxo-Texas · · Score: 4, Insightful

    Some people have money.
    Some people have time.

    The only problem would be the game representing it self to be something it wasn't.

    It hasn't been a remotely "fair" game since the day it was released.

    From 1999-2003, if you had 8 hours a day free and could get off before 3pm EST, you got every good camp (before anyone else got home) and got every rare spawn. I never saw "Venril Sathis" until I chewed on the Dev's ear at the Dallas Fanfest and finally convinced them to add random timers to the spawns- which were previously fixed at 24 hours- and the servers usually were rebooted during the afternoon in those days.

    Even today, People who can play 8 hours straight have a 100% chance of getting most rare spawns in one sitting, while someone who plays 2 hour sessions may never see the rare spawn (and probably can't get the rare spawn camp).

    And fairly early, some wealthy players took the other route-- you can play 40 hours a week-- or you can just drop $500 and get a fully developed character from someone who played 40 hours a week (the hourly rate was often ludicrous-- probably 70 cents an hour). $700-$900 for a character with 100 days played (2400 hours).

    Then there was the Legends server-- scheduled spawns, and "The best guild money can buy".

    I had a good time playing- I learned some important life lessons, and my guild leading experience lead to my current team lead job (and awareness that being a manager is probably not worth it).

    But I know a lot of folks are going to feel put off because of the money-- and that's just an arbitrary opinion. Having $1000 to spend is no more unfair than having 40 hours (hell- some played 80 hours) a week to play. The game was never rocket science-- I was in one of the top ten guilds for six months and it was almost identical to the casual guild I spent years in- except the people their played 6 hours a day, 6 days a week instead of 4 hours a day, 3 days a week.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Money, Time... what's the difference. by theredshoes · · Score: 1

      If you can buy virtual items in the game I am assuming you can sell them also? I don't see the value in adding real money to an online game unless you can profit. I guess that sounds mercenary. It sounds like it could be a side business or a hobby really instead of a game. It is like playing poker, except it is a game online and you play and then you exchange items instead of meeting your buddies up at the bar on a Wednesday night and playing poker and losing or gaining money that way. I don't see the allure, but I am not much of a gamer. I guess if people are happy playing and it is fun and they have the expendable cash. Whatever floats your boat I guess.

    2. Re:Money, Time... what's the difference. by kahizonaki · · Score: 5, Interesting

      There is quite a difference. Money cannot buy authenticity. Authenticity in the game is built by spending the time in the game, having, as people above have mentioned, experiences in the game. To have worked through things like that 'builds character', as Calvin's father might say. Someone who buys a character, or buys stuff, got it 'the cheap way'--he is not authentic. Think about a person who has a lot of money and goes out to become a 'real cowboy'--He buys the horses, the land, the hat, expensive spurs, all the saddling and bridling, etc.--all a a premium because they're 'authentic'. Then he puts them all on and goes to try to hang out with 'real' cowboys. "Look at me," he says, "I'm a real cowboy--all my things are authentic cowboy." Of course, then the real cowboys laugh and tell him to keep thinking that, and to keep paying them to be his friend. Or they just beat the horse-shit out of him.

      Money cannot buy authenticity.

    3. Re:Money, Time... what's the difference. by Anonymous Coward · · Score: 0

      You know what's the problem? GAMES OUGHT NOT BE LIKE THAT!

      Gaming should be about FUN -- not rare items, not character points, not unlockables; bursts of SKILL, not trials of patience and endurance. The only "experience point" you should get is the skill in your hands, and grinding should be regarded as the sign of an archaic design style.

    4. Re:Money, Time... what's the difference. by Anonymous Coward · · Score: 4, Funny

      That's what slashdot needs -- more cowboy analogies!!

    5. Re:Money, Time... what's the difference. by cgenman · · Score: 1, Insightful

      Arguably, one can get the authentic WoW experience in about 1% of the time it requires to actually play. The player who has spent that amount of time intrinsically understands the game the same way that the person who simply got bored and grinded for 40 hours a week.

      Being a cowboy requires skill. Being a level 70 mage simply requires time.

    6. Re:Money, Time... what's the difference. by drsquare · · Score: 3, Insightful

      What's 'authentic' about killing a million rats to level up a character? It's no more valid than flipping a million burgers and using your pay cheque to buy a character that's killed a million rats. Similarly, what's the difference between buying an item, and winning it in a lucky roll?

    7. Re:Money, Time... what's the difference. by Hal_Porter · · Score: 1

      Everquest is the future of gaming though. Now there's a recession and people will stop buying other types of games. Everquest isn't like that because in marketing terms its is a non discretionary spending item like cigarettes or crack. Everquest players will keep on paying, even if they are starving and close to eviction.

      One problem is that the average revenue per player is still quite low. Allowing them buy parole - i.e get time off grinding in return for a fee should increase that revenue and reduce the load on the servers.

      It's genius really. In the long run the best players will just pay for experience points, and hire a Sony bot to grind for them at the same time. They might pay ten grand a month, but they won't have to spend more than an hour or so actually playing the game. Hell for $20K per month they could pay someoone to do that for them too.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    8. Re:Money, Time... what's the difference. by mr_gorkajuice · · Score: 1

      Granted, it doesn't take much practice to get a good enough understanding of your mage that you'll be able to get him to 70. That being said, there are crappy level 70 mages, decent level 70 mages, great level 70 mages, and some shades in between.

      I'm not quite sure what this is an argument for or against... does it take skill to be a real cowboy? When Bush got reelected, I kinda lost faith that you *need* skills to become *anything*. Determination seems able to bring you just as far, even in real life. But yeah. It's a bit hard to start argueing that your lasso did in fact hit it's mark if the caddle ain't caught.

    9. Re:Money, Time... what's the difference. by Aceticon · · Score: 1

      Keep telling that authenticity spiel to yourself when your character gets Pwned in PvP by a little kid that bought a Sword of Pwnage and a Dollar Potion of Mega-boost with his daddy's credit card.

      Game items that you can buy with real money should never change game balance in any way - they should be pure vanity items. Even XP boosters are bad for the game ...

    10. Re:Money, Time... what's the difference. by Anonymous Coward · · Score: 0

      Money cannot buy authenticity, because the value of authenticity is zero.

    11. Re:Money, Time... what's the difference. by DNS-and-BIND · · Score: 1
      Part of the idea of a republic is that each man is equal, and anyone can be elected to higher office. If President were a job, any candidate must surely posess several advanced degrees to qualify.

      And cowboying is certainly a job that takes skill. Certainly you don't think that Bush was a professional cattle herder before taking office?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    12. Re:Money, Time... what's the difference. by NormalVisual · · Score: 1

      Determination seems able to bring you just as far, even in real life.

      That, and/or the ability to write a big check to the appropriate parties. Seems like Sony is being reflective of the real world in general.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    13. Re:Money, Time... what's the difference. by NormalVisual · · Score: 2, Funny

      What's 'authentic' about killing a million rats to level up a character?

      Especially when apparently only 20-30% of those rats have eyes, ears, or whatever other part of their anatomy you're supposed to collect. :-)

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    14. Re:Money, Time... what's the difference. by PMBjornerud · · Score: 1

      Being a level 70 mage simply requires time.

      High-level content also require skill. But you hit the key point: MMOs force repetition, and much more repetition than what is needed to acquire the needed skill.

      This is a fundamental flaw in the current model. Charge on a monthly basis, and they need to prevent people from playing 'too fast', or they would loose those customer.

      To be blunt:
      You know something is wrong when your customers are willing to pay extra to avoid playing parts of your game.

      --
      I lost my sig.
    15. Re:Money, Time... what's the difference. by tehcyder · · Score: 2, Funny

      That's what slashdot needs -- more cowboy analogies!!

      Expect a flood of Brokeback Mountain trolls to follow...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    16. Re:Money, Time... what's the difference. by Anonymous Coward · · Score: 0

      Or they fall for it and elect him president of the United States.

    17. Re:Money, Time... what's the difference. by Opportunist · · Score: 1

      That could at least be remotely explained with "well, the rat's ears were so mangled by your slashing that they couldn't be identified anymore".

      But could you explain to me why some little rat could drop a pair of pants for some ogre or a two handed mace? Now where the heck did the rat store that?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    18. Re:Money, Time... what's the difference. by kahizonaki · · Score: 1

      I'm sorry, I somewhat agree with this statement just because WoW etc. is so easy...you can solo, anyone can do a job, etc.. However, in a game like FFXI, teamwork and doing your job, and reacting in situations are more difficult. Your whole team will die and lose a LOT of time and possibly money if you screw up (not just time lost in the instance or fighting the HNM but also lost b/c of experience loss from dying...).

      And it 'is' different. You can say 'I killed a million rats to get here'. The guy who says 'I flipped a million burgers to get here' will probably be ridiculed. An unfortunate characteristic of our society/world. People like similar things. I.e. comfortable things.

    19. Re:Money, Time... what's the difference. by Firethorn · · Score: 1

      Yes, but as we've learned with Everquest, WoW, Eve Online, etc... You CAN'T realistically stop the real-world wealthy* from buying advantages in the game.

      Thus, perhaps it's better for the game company to realize this and provide them a legitimate way to spend their real world money buying advantages - at least this way you have a better chance that the people in the game are actually playing - not being gold farmers to feed the secondary market.

      The old school MUDS often had this - and it normally worked out fine.

      *Even if it's only via daddy's credit card.

      --
      I don't read AC A human right
    20. Re:Money, Time... what's the difference. by Maxo-Texas · · Score: 1

      Yes, I had a bud who paid for college for two years making about $1500 a month (probably tax free).
      He had several computers- and could play a lot since it was his job.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    21. Re:Money, Time... what's the difference. by Maxo-Texas · · Score: 1

      While I agree with your point to some degree.

      Every class can be run well with about 5-6 hours of reading the strat boards and your spells.
      It can be essentially mastered in less than a week.

      I only saw two or three truly excellent people in 8 years and they played any class they picked up equally well so the issue was really that they had superhuman reflexes (so they did things exceptionally fast- I played Ultimate frisbee with one of them and his reactions were superhuman there too) more than that they had "mastered" their classes.

      Becoming a real cowboy is a lot harder than becoming a real "L80 Warrior who knows his 10 abilities, the raid or group encounter strat, and pays attention instead of watching TV during a group mission or raid". A lot of being a real cowboy involves muscle memory skills that take a long time to pick up and being very tough in the face of discomfort. (I'm sure there is more).

      Having run several classes as well as, and sometimes better than, people who had been in them for years, all I can say is being a mmorg tune is not rocket science. Hell, it's not even high school science.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    22. Re:Money, Time... what's the difference. by Maxo-Texas · · Score: 1

      I can't tell you (it's a secret) but I can pass on that the rat was *very* uncomfortable.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    23. Re:Money, Time... what's the difference. by Manty01Actual · · Score: 1

      True there. I got some stories, and most of them will remain in the cherished realm of "oh ya, I did that" without being bragged about in the public eye. Some of them though, are worth noting....fake Rallos Zek down, everyone levant or evac to ZI, get rezzes going, get into the pit before the real Rallos Zek despawns. Other members of the team also on the stopwatch, when the two Necro's decide to save the raid, with seconds left before despawn, run in and jimmy kick Ol Rallos to start the combat time. Stories like that, the good ones, the pre nerf memorable ones when wizards could go in on the PvP servers, lay in ambush for 2 days, wait for a raid to kick off then 2 groups of 6 uninvis as the do the Mana Burn assasination....or the people who went through the horror of open beta and the ones who remember that the Axe of the Iron Back was a 2HS sword graphic before it got a distinctive axe graphic............. or the 446 Triple G cup size of the ultimate woman, Aten Ha Ra, cleaning house in Vex Thal,,,,,,,,

      --
      I am no longer interested in taking over the world, I just want a modest corner of the Solar System
    24. Re:Money, Time... what's the difference. by Anonymous Coward · · Score: 0

      If you kill rats with a mace, I wouldn't be surprised if some parts of their anatomy are not very collectable afterwards.

  7. Recruit-a-friend by cjfs · · Score: 5, Insightful

    You can't actually tell people they can directly buy XP increases. You have to setup something to obscure the issue and pretend it has a legitimate usage...

    *cough* WoW recruit-a-friend *cough*

    1. Re:Recruit-a-friend by Hays · · Score: 1

      Good point, although the recruit-a-friend EXP bonus works even with free, trial accounts (which are capped at level 20) and ceases to work on any account at level 60.

      So in total, you could argue that this is a shell game to make you pay for an experience bonus, but it's only going to matter for a level range that is perhaps 1/3rd or 1/4th of the leveling process.

      I actually really enjoy the leveling process in WoW. I can't imagine how it used to be in EQ, where you would just camp one spot in a dungeon and repeatedly pull respawns.

    2. Re:Recruit-a-friend by Anonymous Coward · · Score: 0

      where you would just camp one spot in a dungeon and repeatedly pull respawns.

      Yeah, but isn't that what the 'end game' is in WOW? How else do you get those uber-spawns, that drop uber-loot?

    3. Re:Recruit-a-friend by illumin8 · · Score: 1

      *cough* WoW recruit-a-friend *cough*

      I look at the recruit-a-friend program as a way of Blizzard evening the playing field for new players that are just starting the game. Sure, those of us that have been playing for years have quested and grinded all the way up to 60, then 70, now 80, the hard way. We did it before they eased the leveling curve, when the grind from 20-30 was about 40 hours of mind-numbing, boring gameplay.

      The fact is, the newer content is a lot better than the older content. If you had the same leveling curve that existed when the game was first released, new players would have to play hundreds of hours before they even got to see any new content at all. It's just too much to tell a brand new player: "Sure, this content you're playing right now sucks and reminds you of 2004, but just keep going for another 500 hours, you'll get to the good part of the game, I promise."

      Most normal people that might be interested in WoW because they heard how much fun it is from their friends, are not going to invest 500 hours in 4 year old, somewhat dated content, just to get to the "good parts."

      Blizzard made a good decision to create recruit-a-friend. The XP bonus only lasts until level 60, so it allows players to quickly (but not too quickly) fast forward to the good parts of the game.

      How is that a bad thing? Oh yeah, the people that hate it are the elitists that love to sit around in Dalaran showing off their "L33T EPIX!!111!!1! OMG" and feel special because they play longer hours and have less of a life.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    4. Re:Recruit-a-friend by Opportunist · · Score: 1

      If you had the same leveling curve, WoW would suffer the fate all aging MMOs suffer: No new people.

      Why bother starting a game now when you see it's been running for about 4 years now and you are always behind the top crowd, facing the reality that you cannot catch up? WoW solved this problem. Like it or not, and as a top level player it's likely you won't, but people starting now have the fast pass to catch up. The months it took you to get to 60 are now a matter of days. The months it took you from 60-70 are a matter of weeks. The Tier whatever gear you farmed for your lv 70 for half a year are trashloot now, the first mob in the first lv 70+ dungeon drops an item that blows your ultra-super-rare-raid-boss-drop lv70 OMGSEXY weapon out of the water without even getting wet.

      This is how WoW works, and how it will continue to work. My favorite example is Karazhan. I have to admit, I never played it but a friend of mine is a true blooded WoW addict and thus I get to hear more than I want to know. You needed some sort of key (long quest line), have it blessed or whatever (longer quest line), grind some more crap (big timesink) and then, finally, if you could assemble enough people, you could actually try to push into that guy's lair. Then, new patch, raid instances, new content, better stuff dropping somewhere else (for which you needed that junk you just grinded, farmed and sunk time for), and suddenly that whole "get the key and have the dead chicken waving done" was moot. No more key. Just go in and hack it.

      It's going to continue this way. Today you need to take a billion detours to do something, grind and farm and do pre-quests and pre-instances, then some new content comes out that drops better crap, the detours vanish and you can go in directly, and soon after you can just farm some crap and trade it for the gear with some vendor. This is how it was, is, and will be. Simply to accomplish the all encompassing goal:

      1. Keep the top level players busy.
      2. Give people a chance to reach the top levels despite having started later.
      3. Give people who have a real life a chance to participate in endgame content. They will get it later than people without a life, but they WILL get it.

      That's how WoW works. That's why WoW is still successful after 4 years, a time span many MMOs didn't survive for exactly those reasons. And it will be like that forever. There is no such thing as "l33t ep1x only" gear. Your "l33t ep1x only" gear of today will be on everyone's shoulders in 6 months.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. OMG by Anonymous Coward · · Score: 0

    OMG.. there will be person who will live by just playing games.. rgds http://najeep.com

  9. Mudflation? by yoshi_mon · · Score: 1

    I'm not familiar enough with EQ's economics or it's loot mechanics but were I playing the game I'd be seriously concerned with the impact this would have on it's mudflation. I'm guessing at this point SOE, they are still running it right?, does not really care enough. (And from what I've heard they have never really cared that much at all but...) And are going to thinly veil this as something that won't have any 'real' impact.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:Mudflation? by mlts · · Score: 1

      The items offered for sale are not game breakers. The XP potions are a cool thing, but each expansion, every player account is handed boxes of those.

      For those not familar with EQ2, once a character reaches level 20, there are two sets of item slots. Normal armor (which gives stats), and appearance slots, which do not affect character stats in any way, but they just give a look. For example, a raid inquisitor (DPS group healer) can be wearing plate, but appear to be wearing robes and a santa cap. This allows players to not look all the same, which happens other MMOs (WoW especially), once you get people grinding the BG and the seasonal arena sets.

      This, and the player/guild housing is one of the better elements of EQ2.

    2. Re:Mudflation? by Ambiguous+Puzuma · · Score: 2, Insightful

      It won't, really, at least in EQ1. Having diminishing returns on power from experience--the Alternate Advancement system--ensures that the relative power boost from even a fulltime 50% experience bonus would be modest. The remaining items besides experience potions are mostly cosmetic. The virtual trading card game, Legends of Norrath, did far more damage to game integrity, and even then I only consider one of the Legends of Norrath items to be truly game breaking (the Kiss of Erollisi Marr).

      What most of us are worried about is the slippery slope: that this is another step, however small, toward additional purchases becoming an essential part of gameplay and character progression.

      Mudflation is an entirely separate issue, and not necessarily a bad thing if it happens at a measured pace (which it has in EQ1, for the most part). It allows weaker players and organizations to experience content that was previously too difficult for them, for one thing.

    3. Re:Mudflation? by Exitar · · Score: 1

      In EQ2, ALL armor looks the same... and it's ugly!

    4. Re:Mudflation? by Dracorat · · Score: 1

      That's no so much the case anymore. While the underlying geometry for armor hasn't changed much, they are doing a much better job nowadays of creating varied looks and designs for them, plus they are adding more and more fluff, like particle effects, environmental-mapped reflective maps, etc to them. The old addage of "hey my bent mace looks just like your bent mace!" has really gone out of the window these days.

  10. Exchange rate by elronxenu · · Score: 1

    So when you spend money in-game does Sony pay tax on that?

    1. Re:Exchange rate by julesh · · Score: 1

      So when you spend money in-game does Sony pay tax on that?

      Tax would be paid at point of conversion, same as if you buy gift vouchers.

  11. Station Exchange by VGPowerlord · · Score: 1

    So, basically this is an upgraded version of Station Exchange, except that it's active on all servers?

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  12. Only Fluff Items by MarioMax · · Score: 4, Informative

    Take it from an actual EQ2 subscriber, the items being sold are fluff items. Nothing more.

    You've already been able to buy tons of fluff items with their Legends of Norrath card game (booster packs often contain in-game items to use and trade). This is no different, only more direct.

    Blizzard isn't innocent either, they're planning the same thing. http://www.thegrouchygamer.com/?p=157#more-157

    1. Re:Only Fluff Items by Hays · · Score: 1

      50% extra experience gain = "Only Fluff Items"? Giving a player with more money a competitive advantage with the core gameplay mechanism is "Only Fluff Items"?

      Blizzard rewards from Blizzcon, Collector's editions, or card games are "Only Fluff Items". This crosses a terrible line.

    2. Re:Only Fluff Items by Todd+Knarr · · Score: 2, Informative

      You already get 55% XP potions as veteran-reward items. Nothing new there. The only new thing is the achievement-XP potion. That's 10% or 25% for 4 hours, 50% for 2 hours. But it only boosts AXP you earn. Unlike regular XP, relatively few things give AXP. Quests, discovery locations and named-mob kills are the big things. And how many quests can you complete in 2 hours? How many nameds can you realistically find and kill? And you can't farm them, you get AXP for any given quest, discovery or named kill once and once only. So that potion isn't adding a lot in the end. Plus, with TSO they've already added automatic experience boosts for adventuring and crafting based on the number of max-level characters you have (up to 50%), and a bonus to achievement XP for mentoring down and completing lower-level content at an appropriate level. You can get more of a boost for free than the best buyable potions will give you. Overall, I'm filing the effects of those potions as minimal.

      I'll start to have heartburn when they start selling access to content via microtransactions. When you have to shell out real dollars (beyond buying an expansion when it comes out) to be able to get your epic weapon, or to get access to an instance or raid zone, things like that. That'll only fly if it's done from the very start of a game, so people know going in what the ground rules will be. And I'm betting that approach won't be popular. Not in the sense that people will complain about it, people will always scream. In the sense that a lot of people will look at the whole framework and go "I don't want the headaches. I don't want to have to worry about my friends wanting to do an instance and I can't because I have to buy access and I won't have the money for it until payday.". It's an American thing: we're willing to pay $40/month for unlimited phone service when we normally only make $20-25 worth of billable calls because we'd rather spend the bit extra for the certainty that we're not going to get dinged with an exceptionally high bill some month.

    3. Re:Only Fluff Items by drsquare · · Score: 1

      That's not a competitive advantage, just a time advantage. It means you can get to the same place in 20 hours of killing goblins rather than 30, giving you an extra ten hours to do something actually entertaining.

    4. Re:Only Fluff Items by gnarlyhotep · · Score: 1

      Since when are items which give an experience bonus considered fluff?

    5. Re:Only Fluff Items by Stormie · · Score: 1

      Blizzard have just announced their system, it is purely cosmetic changes to your character's appearance - gender, face, hair and skin color, hairstyle - combined with the paid name change service already available. No items, not even fluff. Certainly nothing that has any in-game effect on your character's abilities.

      http://us.blizzard.com/support/article.xml?tag=CRCFAQ

  13. Smedley just sacrificed the cash cow. by Anonymous Coward · · Score: 1, Informative

    Title says it all. John Smedley has screwed up the management of SOE so badly that there is nothing new coming out any time soon. So, in hopes of increasing getting some more cash flowing in in the meanwhile, he has sold out the very people who stuck by him.

    SOE (read Smedley) has consistently screwed over it's customers. Somehow they still managed to hold onto a small but loyal customer base. This is a slap in the face to those people. SOE will see a short term burst of cash-flow, but realistically, they just blew their own foot off. There already abysmal subscription numbers will plummet, as their loyal customers realize that SOE just became the very same gold seller they try so hard to fight.

    SOE is doing this as a stop-gap to fill the time until they can get FreeRealms out the door. But, word on that is that it's also a cluster-fsck.

    Nice job John! I'll give you about 1 year before Sony hangs you out to dry given the recent economy and downsizing.

    1. Re:Smedley just sacrificed the cash cow. by Anonymous Coward · · Score: 1, Interesting

      Smedley is a mixed bag. Yes, his interest is in maximizing cash flow, but he saved EQ1 and Vanguard over the long haul. EQ1 is still with us, and still has a decent player base. Vanguard was nearly lost, as Sigil has so much secrecy, some argued that it was due to the fact that they didn't have much in the way of content, just some cool demos to show off and a good teaser website. Sigil burned through its dough, and if it wasn't for the fact that SOE grabbed the company, Vanguard would be in the same category as UO2, cool MMOs that never were.

      SOE has a big problem though. They have four Everquest-like MMOs: EQ:OA (which I am flabbergasted that they keep running), EQ1, EQ2, and finally Vanguard. I wish there were a way to merge them, but they have such conflicting engines and combat mechanics that this is almost an impossibility.

  14. Sounds like this. by isBandGeek() · · Score: 1
  15. Signs of death by bm_luethke · · Score: 1

    In many venues they have what I would call certain signs of death. This is one of them - basically the idea that whoring oneself more will somehow make them viable.

    In some cases - those truly a whore - more and more selling of oneself is only a logical conclusion. After all, when you are the "best" (be it a person who can sell their body) one can name their price, but then as you slide you have to be willing to sell for less as your "worth" drops (say, loose your beauty).

    There is a difference here - graphics sell to a large extent but there is also the time spent in game that can not be transferred (in the whore analogy, well your own parts transfer in whatever state they were in at the end of the last encounter - however in a MMO you will start out as a total newbie). As such things like this may very will get a boost of last breath revenue and I can not blame them for doing it.

    Of course, I would also say at this point the fact that EQ is still alive enough to whore itself out is amazing. I mean, this is like a 140 year old chain smoker alcoholic deciding to whore themselves out for another few years of life.

    And, lastly, the game isn't a person so the "whore" analogy fails miserably there and we come back to shareholders stake in the claim. While some will want to say that is a "whore" the rest of us with a 401k realize that this isn't so. Shareholder's worth is an important thing.

    I can't say I applaud this decision. Even were I a shareholder I bet there will be more loss than gain in this case. At the point any game is revenue based as to win, those that have no chance to win will quit (and that is 99% of your player base). For the last few months I guess you may maximize profits and I suppose so.

    --
    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    1. Re:Signs of death by kv9 · · Score: 3, Funny

      cowboys and whores analogies in the same thread. could it get any better than this?

    2. Re:Signs of death by NormalVisual · · Score: 1

      in the whore analogy, well your own parts transfer in whatever state they were in at the end of the last encounter

      Unless you've just visited a plastic surgeon to obtain [Flask of Enhanced Breast Size] or [Elixir of Tummy Fat Removal]. I understand there are other epic potions and such available from those people as well, and that there's a repeating quest on a 90 day timer that gives [Potion of Plumped Lips] as a reward.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  16. Where is the line by XavidX · · Score: 1

    The problem I see here is the xp modifiers. When you can give another guy more advantage in a game because he pays more money is just wrong. When you hit the online playing field in these types of games everyone is equal from the beginning. Now it will be the rich kid who has the advantage.

    I like what Battlefield Heroes is doing. Free game (not released yet) but you can buy outfits and other stuff like that. BUT you dont get any advantage in the game.
    ImperialAges is another game that is browser based that I am playing right now. Free game and you can buy the VIP package but it will not give you an advantage in any way.

    1. Re:Where is the line by KingMotley · · Score: 1

      You could say the same thing about giving guys with more spare free time an advantage too. Really 50% extra XP is an extremely minimal difference.

      Take WoW for example. We get a new expansion what once a year? And for 4 days you need to grind XP. Then you sit for 361 days at max waiting for the next expansion. For a few extra dollars you can get it done in 3 days, and now you wait for 362 days for the next expansion. lol.

  17. pplstillplayeq? by n3r0.m4dski11z · · Score: 0

    tag heur!

    --
    -
  18. Heralding the end of the game? by blue+l0g1c · · Score: 2, Interesting

    It's genius! Some people will get pissed off and cancel, and some will cough up the dough and continue playing. This way, SOE uses fewer resources and (maybe) turns even more of a profit.

    Later on, they will start consolidating servers (through the guise of Free Character Transfers, and later forcibly).

    Then, they'll release Everquest 3 and hopefully draw even more of the population off of EQ1&2.

    I'm actually not being sarcastic here. I think it's a pretty clever way to ramp down an aging and/or failed MMORPG.

    (and yes, I really wanted to make a Profit??? joke...you're welcome)

    1. Re:Heralding the end of the game? by will_die · · Score: 1

      Curse you!!!
      All the links and everything about Everquest 3 is an April Fools joke :(

  19. Already can buy these in game by Eniuin · · Score: 1

    As another person mentioned, some people have time, some people have money. These items have been available in the game and can be purchased already with stutus that you gain from city quests or PVP. So it isn't like the items are new and no one could buy them. But now someone that doesn't play 80 hours a week can also benefit from grinding to get money in real life. Eniuin

    1. Re:Already can buy these in game by Lemmy+Caution · · Score: 1

      Sometimes, I agree with you. As someone with more money than time who still plays an occasional MMO, I certainly understand the attraction.

      But different games allow different inequalities. If I play basketball, the fact that I am shorter than other players does not give me the right to buy a few three-pointers before the game. The reason for opposing real-money transactions in MMO is the belief, held either by the developers or the players or both, that "spare time" is an acceptable inequality in the way that "height" is in basketball, while "discretionary cash" is not.

      I go both ways on this topic, though. I find it fascinating, in any case.

  20. In other news by Exitar · · Score: 1

    "Sony to lay off 8,000 full-timers, 8,000 others"
    http://news.cnet.com/8301-1001_3-10118970-92.html

  21. Sounds like someone is a little bitter. by Gerad · · Score: 3, Interesting

    While I can understand why you feel the way you do, your statement is wrong.

    First, a large amount of tournament play is "Limited" - that is, you use sealed product to play with, rather than your own cards. There are different variations that test different skills (Booster Draft vs. Sealed Deck), but both are extremely skill intensive, and an individual's collection has no bearing on their performance.

    In "Constructed" events - events where you play with cards from your own collection - it's often possible to outplay or outbuild the decks loaded with expensive cards at the casual or semi-competitive level. Tarmogoyf, a card that was selling for upwards of $50 on the secondary market, was an extremely powerful and efficient creature, but it could still be addressed by standard creature removal spells, such as Terror and Deathmark. Budget decks can often be around 90% as effective as the more expensive decks.

    At the ultra-competitive level, the cost of cards caps out and everyone ends up spending around the same amount of money on their decks (probably around $500 if I were to buy all the individual cards on the secondary market). While this does create a barrier to entry, I've never heard people complaining about paintball or racing as "determined by how much they spend on the game." Most hobbies have equipment, if you're looking at competitive level Magic, players invest in their decks, but everyone caps out on cards so money isn't a determining factor.

    Finally, players will often loan and borrow cards among their friends, further lowering the cost of acquiring cards to create a deck.

    --
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    1. Re:Sounds like someone is a little bitter. by Beyond_GoodandEvil · · Score: 1

      I've never heard people complaining about paintball or racing as "determined by how much they spend on the game."
      There's an old saying in racing, "How fast do you want to go?" The reply is "How much do you want to spend."

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    2. Re:Sounds like someone is a little bitter. by toleraen · · Score: 2, Funny

      Don't forget the follow up question "can't I just knock that guy into the wall?"

    3. Re:Sounds like someone is a little bitter. by theaveng · · Score: 1

      >>>I've never heard people complaining about paintball or racing as "determined by how much they spend on the game."

      That's because the thrifty people (like me) are not playing paintball or racing. Likewise cost is one of my reasons for Not doing online roleplaying. I just don't see the value in spending ~$200 a year for an online RPG when I can buy a $15 RPG off amazon.com or Ebay and have just as much fun.

      Of course I also limit myself to a 750k internet connection - a sacrifice most people are not willing to make - so maybe that puts me in the minority as far as "pinching pennies". The state of our current economy indicates most people would rather go into debt than limit expenditures, so this new Everquest market may succeed brilliantly.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    4. Re:Sounds like someone is a little bitter. by MBGMorden · · Score: 1

      I agree that there are some ways to play without investing huge sums of money. I must say though, that as a former casual Magic player (I still play the online version every now and then), one thing annoyed me when I read about many tournaments: for pre-constructed decks, most of them limited legal cards to the last handful of expansions. Now, if I had some interest in returning to play, I'd be essentially SOL. All my cards are generally from 4th Edition, Ice Age, Fallen Empires, Homelands, Mirage, etc. From what I've gathered, almost none of those cards are even tournament legal anymore. So essentially, FOR pre-constructed play, it's not even about a simple investment. If you don't keep up with that and consistently reinvest, then you end up with cards that aren't really useful anymore.

      One thing I did like though was that on the online game, there is an option for game type (I believe it's "Classic") where essentially every type of card imaginable is legal).

      It kinda stinks. Like any hobby, there is a gear investment, but if for example, I wanted to get back into fencing, the foil, lamé, gloves, and mask in my attic would still work just fine. The same applies to most sports.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:Sounds like someone is a little bitter. by Austerity+Empowers · · Score: 1

      I'm not sure how many people go into debt with regular speed broadband and a mmog subscription (assuming they're not buying gold etc.).

      It seems like the usual problem is too much house, with too nice/many things, with too many nice vehicles that you can afford when times are good but that you're (knowingly or not) just a lay off away from bankruptcy...or where you know you are making above market compensation and assuming it'll last forever..etc.

      Either way a mmog or a magic fetish isn't likely breaking your budget, but you do have to wonder what the amount of money in your bank account ought to have to do with your ability to compete with other players (or the amount of time you have to spend grinding). That's a pretty fair question, and the only answer is boycott.

    6. Re:Sounds like someone is a little bitter. by Pollardito · · Score: 1

      While this does create a barrier to entry, I've never heard people complaining about paintball or racing as "determined by how much they spend on the game."

      I think you need to watch more racing! In the few series where there are only minor limits on equipment (e.g. F1), the top teams absolutely dominate the lower teams and a lot of people don't like that. The other series put all sorts of limits on equipment in order to try to ensure that there is a level playing field

    7. Re:Sounds like someone is a little bitter. by Anonymous Coward · · Score: 0

      Wait--people played Standard decks without the 'goyf?

      Since when?

    8. Re:Sounds like someone is a little bitter. by Anonymous Coward · · Score: 0

      Honestly a low-end broadband connection, and an mmog subscription (minus game box and expansion packs) is likely to be cheaper than a cable subscription or cell phone bill in 90 percent of the US, if not elsewhere in the world.

      That said, neither are cheap and there's plenty of other uses for that money (Food for example. Or Heating, as the current weather is making evident. Time to go idle some games on my computers to keep me warm tonight! :D)

  22. pinokio asses by Anonymous Coward · · Score: 0

    Could the belief grow that some mmo gamers are ready for further milking ?
    If I see how some people I know are hooked it is worrisome.
    My brother plays 40+ hours a week wow.
    Combined with a full-time job this leaves less than little time for other things.
    The game created slowly a void in his life.
    I am convinced that fear for that void is as much a reason to play that much as the fun the game brings.
    This seems a carrot and stick mechanism that drives some pinokio asses away from every thing else.
    They don't blame the game for the emptiness, cause that happened slowly, yet they do credit the game for the instant fun it brings.
    I'm pretty sure every time bliz or sony ads ways of bleeding the gamer financially they will wine and moan about it, but in the end, they'll pay up.

    PS I'm not saying every player is hooked, just that those that are will not stop playing even if they have to pay for this and that.

  23. mod parent properly by unity100 · · Score: 1

    it touches important points. this seems like a blatant 'we'll make extra money off you without giving any extra fun' case.

  24. huh ? by unity100 · · Score: 1

    character transfer is not a game changing feature or service. it just changes your character's realm/server.

    1. Re:huh ? by aetherworld · · Score: 2, Informative

      Maybe you didn't read my post thoroughly enough.

      MarioMax was pointing out that Blizzard was planning to implement a micro transaction model.

      *I* was pointing out, that they already *did* implement such a microtransaction model (realm change, name change). I was *also* pointing out that this is *not* game changing.

      Basically my point was/is, that Blizzard did implement it in a non-harmful way, whereas Sony screwed up (they tend to do that quite often).

    2. Re:huh ? by whoop · · Score: 1

      And to those people who consider the destination server in a transfer their "home," you are an intruder in their world. They've worked with their server's group of people for so many years, and here comes some new guy who's at the max level and "taking" their spot in the uber guild of choice. The forums for these games are full of this sort of stuff. So, it is a game-changing feature for those who consider their play style the one-true-way-to-play.

    3. Re:huh ? by Austerity+Empowers · · Score: 1

      It might, if you where a loot whoring, ninja looting, guild crashing jackass...you ought to be forced to reroll. Instead you can change your name or relocate and continue to be a dick. It's an extreme though, and not one many exploit for gain.

    4. Re:huh ? by unity100 · · Score: 1

      And to those people who consider the destination server in a transfer their "home," you are an intruder in their world. They've worked with their server's group of people for so many years, and here comes some new guy who's at the max level and "taking" their spot in the uber guild of choice. The forums for these games are full of this sort of stuff. So, it is a game-changing feature for those who consider their play style the one-true-way-to-play.

      totall bullshit of the first order.

      a good, decent mannered player always gets a good guild. that has never been different in any point in gaming history, leave aside wow.

      actually everyone tries their best to get good mannered people transferred in. just go and ask in a realm forum 'i want to come here, what kind of place is this ?' -> everyone will try to sell their server to you so you will transfer, provided that you appear to be a decent person.

    5. Re:huh ? by unity100 · · Score: 1

      those people's names go around, they are identified soon with their manners too. no use. you change your manners, or, well - you change your manners and thats it.

    6. Re:huh ? by Baton+Rogue · · Score: 1

      Wrong...

      First off, there isn't a big sign above your head saying "Player formerly from Realm X" so users don't know that you were transferred over.

      Second, there are so many people on a realm that they would have no idea if you were new, or just someone that they had never seen before.

      Third, there are not limited number of "spots" in guilds. You can have as many people in as you want, as evident by the people spamming advertisements in the trade channels trying to recruit people into their guild. Even if there are some "elite" guilds that only allow certain people in, a new person on a realm doesn't have any better chance of getting into the guild than someone who has been there a while.

      Fourth, people WANT to have top level, uber-geared people in their guild because that means that they have more powerful people to help them complete the Raid instances or PVP battlegrounds/arenas that their guild participates in.

    7. Re:huh ? by whoop · · Score: 1

      Oh yeah, I keep forgetting these games today aren't games to many people, but DPS calculators with a fancy GUI. But, back in my day they was more of a community of people enjoying themselves, which required relationships with other folks. I see where my mistake is, and I sincerely apologize.

  25. Irrelevant to this issue by Drakkenmensch · · Score: 1

    This is not the same thing. Having a brand spanking new hairstyle and different facial tatoos or earrings is not going to level you up faster or make you hit harder. Blizzard is still not selling weapons or items for cash yet... and I'll stop playing when they do.

    1. Re:Irrelevant to this issue by Anonymous Coward · · Score: 0

      How do you know they aren't?

      The only way to be really sure is if rather than choosing the option to add grind based time sinks, they actually add new and interesting content you want to play (even if it takes a while to complete).

      Blizzard seems to do a fair amount of grinding, certainly a lot more in the expansions (now that competition is dead) than they did on launch (when there were a lot more high-grind MMOGs out there).

  26. Breaks the point of the game by forgoil · · Score: 5, Insightful

    "What's great about this country is that America started the tradition where the richest consumers buy essentially the same things as the poorest. You can be watching TV and see Coca-Cola, and you know that the President drinks Coke, Liz Taylor drinks Coke, and just think, you can drink Coke, too. A Coke is a Coke and no amount of money can get you a better Coke than the one the bum on the corner is drinking. All the Cokes are the same and all the Cokes are good. Liz Taylor knows it, the President knows it, the bum knows it, and you know it..."
        -- Andy Warhol

    In WoW or WAR I am on the same turf as everybody else. My character isn't limited to my bank account, my status, my job, be it good or bad. This maintains the fragile illusion of these games, that you are in fact someone else. This shatters completely as soon as you bring reality (in this case money) into the game. Be it micro-payments or macro-payments, the alternate reality is broken and dead. Spock no longer just have a little beard, he also has purple hair and moonboots.

    This is just a combination of poor games and greed. Instead of improving the product (or replacing it) or being happy with what you got, they hope to make more money this way. I won't fall for it myself and I hope others won't either. This decision was taken by someone with dollar signs in front of their eyes, not someone who dreams of Jedis, Orcs, and Elfs. I only play games made by and ran by fellow dreamers.

    1. Re:Breaks the point of the game by shutdown+-p+now · · Score: 1

      "What's great about this country is that America started the tradition where the richest consumers buy essentially the same things as the poorest. You can be watching TV and see Coca-Cola, and you know that the President drinks Coke, Liz Taylor drinks Coke, and just think, you can drink Coke, too. A Coke is a Coke and no amount of money can get you a better Coke than the one the bum on the corner is drinking. All the Cokes are the same and all the Cokes are good. Liz Taylor knows it, the President knows it, the bum knows it, and you know it."
      -- Andy Warhol

      Who is this pinky commie bastard, and why are you quoting him, citizen? ~

    2. Re:Breaks the point of the game by kenp2002 · · Score: 1, Flamebait

      get out of your mom's basement. You live in reality. MMOs are entertainment, not an alternate universe or second life (pardon the pun.) You statement scares the hell out of me. Too many of you are trying to escape reality by fleeing into a game where you think everyone is on an even playing field. Get a crack pipe or some drugs, no different when it comes to trying to escape reality.

      I've heard authentic toss around in this discussion... wtf? Street cred in an MMO? It's GLORIFIED CHUTES AND LADDERS! My God people these are games, you know, Monopoly, Candy Land, Scrabble, Upwords. You know, GAMES. Metal Gear 4 = Jenga people! Games! Have you all gone insaine? A nation that no longer sees a difference between fantasy and reality... we are in trouble...

      --
      -=[ Who Is John Galt? ]=-
    3. Re:Breaks the point of the game by ifrag · · Score: 1

      Did you hit reply on the wrong post? I suppose that's just a blanket reply to the entire group but you just happen to hit that one.

      Too many of you are trying to escape reality by fleeing into a game where you think everyone is on an even playing field.

      In some, the playing field actually is even, or at least closer to even than others. And sometimes it even stays that way.

      Get a crack pipe or some drugs, no different when it comes to trying to escape reality.

      When you smoke crack it's gone. No matter how much you play a game, it's still there for the entire month at the same price. So from a budget standpoint it's actually a lot different. Although with features like TFA points out, I suppose budget has worked it's way back in as something that is no longer a constant.

      A nation that no longer sees a difference between fantasy and reality...

      I don't believe that's the case at all. It's knowing the difference between fantasy and reality and realizing which side you'd rather be on.

      --
      Fear is the mind killer.
    4. Re:Breaks the point of the game by dswensen · · Score: 1

      Get over yourself.

    5. Re:Breaks the point of the game by Knara · · Score: 1

      Someone had a few too many cups of coffee at their Meatspace job this morning, I guess.

    6. Re:Breaks the point of the game by Anonymous Coward · · Score: 0

      Fortunately I've never had to play monopoly with REAL money.

    7. Re:Breaks the point of the game by apoc.famine · · Score: 1

      It only breaks it for the existing players, then only if they care. If the game was new then it wouldn't be a big deal, and everyone would go on with life, playing the game, and having fun.

      Change is scary, isn't it? Especially if it threatens something you have invested a lot of your life into.

      If you don't like it, switch MMOs. There are plenty of other ones out there. If its so important that you can't get over it, seek professional help. It is a game.

      --
      Velociraptor = Distiraptor / Timeraptor
    8. Re:Breaks the point of the game by Anonymous Coward · · Score: 0

      Sorry that we bothered you with our discussion -- we'll try to do better next time...

    9. Re:Breaks the point of the game by Hillgiant · · Score: 1

      My character isn't limited to my bank account, my status, my job, be it good or bad.

      Not necessarily. Nearly any objective in a MMORPG can be achieved with sufficient time input. Therefore, time investment is an equivalent to material wealth in "meatspace". RMT advocates argue that they are just exchanging one form of currency (money) for another (time in game).

      Personally, I hate RMT. Mostly because I lack both time and money. However, no sane game developer can ignore RMT now. It is too prevalent and the steps required to prevent it are too draconian. It must be designed around.

      --
      -
    10. Re:Breaks the point of the game by Lemmy+Caution · · Score: 1

      Not all people have equal amounts of leisure time. The illusion is thus broken before money is introduced.

    11. Re:Breaks the point of the game by brkello · · Score: 1

      I don't know anyone who plays these type of games who live in their mom's basement. All are professionals working for a company and doing quite well for themselves. Everyone escapes reality through reading books, watching tv, watching movies, etc. This is no different. Doing drugs is different since it can alter your actions to make you do stupid things and is illegal.

      Your biases are kind of sad. They remind me of older people and their racism towards voting for someone who is black. The future of entertainment is gaming. And we all know the difference between gaming and reality. If you can't see it, that's your issue.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:Breaks the point of the game by Psychochild · · Score: 1

      I'd like to consider myself one of those "fellow dreamers", so there are a few points I feel I should address.

      First, the industry is littered with the corpses of companies that thought money didn't matter. As much as it's fashionable to slag on Bill Roper for what happened to Flagship and Hellgate: London, his cardinal sin was believing that money didn't matter. He was used to an environment where the developer said, "We need more time," and the accountants replied, "It's worth the money we'll spend!"; instead, he had to face the harsh reality of a publisher that replied, "That's nice, how are you going to fund it? We aren't giving you any more cash."

      I believe in this issue so much I edited a book about business and legal issues in game development. Ignore business issues and you won't have a game, as Hellgate is showing.

      The second issue is that we already have the business model of paying for benefits in place: we call these "expansion packs". Since you mentioned WoW, let's consider the previous expansion pack, The Burning Crusade (TBC) as an example. If you didn't buy TBC, you couldn't gain a higher level, you could do the very lucrative daily quests, and (perhaps most importantly) you couldn't play with your friends who did buy TBC. About any argument you can muster about microtransactions you can say about expansion packs as well; the main difference is that in the U.S. market we've been doing expansion packs for a long time, whereas microtransactions are the "scary new thing".

      Also, as some people have pointed out, a lot of these items that give direct benefit have been part of the game already, sometimes given to people who have spent a lot of time in the game ("veteran's rewards"). Sony is now offering alternate ways to acquire the items.

      Finally, as a professional online game developer, I think microtransactions will help us see a wider variety of games. I run the small online game Meridian 59 , which uses the traditional subscription-based business model (and no charges for expansions, I might add). The problem is that someone spending $10.95/month on my game views the cost as "almost the same" as the $14.95/month to play WoW. However, my few hundred players don't generate nearly the income as Blizzard's millions and millions they brag about. So, to the player, they feel they are paying a comparable amount for a completely different product.

      A properly developed game that uses the microtransaction business model (usually to replace the subscription fees) means that the player gets to control how much money is spent. If you decide not to play a month, you don't have to keep paying a monthly fee (or burn a month you already paid for because you wanted a multi-month discount). Any game that tries to nickel and dime the players is not going to have players long. If you're really interested, you can read up on more of my thoughts on my blog.

      --
      Brian "Psychochild" Green
      MMO developer's blog
  27. lawlz by Anonymous Coward · · Score: 0

    1) final fantasy 11 already gives you rings that give you 30, 50, 75, 100% xp bonus (for a duration and maximum earned limit)... but without having SPEND MONEY FOR IT.

    2) EQ blows :)

  28. It Works Like Platinum, But It's... Er... "Fun." by Valen0 · · Score: 2, Insightful

    Anyone get a flashback to the "Itchy and Scratchy Land" episode of The Simpsons:

    [Homer and family are at at Itchy and Scratchy Land gate buying tickets.]

    Homer: One adult and four children.

    Woman: Would you like to buy some Itchy and Scratchy Money?

    Homer: What's that?

    Woman: Well it's money that's made just for the park. It works just like regular money, but it's, er..."fun".

    Bart: Do it, Dad.

    Homer: Well, OK, if it's fun...let's see, uh...I'll take $1100 worth.

    [Homer walks in and sees all the signs: "No I&S Money", "We Don't Take Itchy and Scratchy Money", etc.]

    Homer: Aw!

    --
    -Valen
  29. XP Service Contract? by flyingfsck · · Score: 1

    "Tier I flasks increase XP by 10% and cost $1.00. Tier II flasks increase XP by 25% and cost $5.00. Tier III flasks increase XP by 50%, and cost $10.00 each. All flask tiers last for 4 hours on use, and more than one can't be used at a time."

    What has MS service contracts got to do with this game?

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  30. Great, just great by CobaltTiger · · Score: 1

    My dad is a huge EQ addict. He also has quite a bit of disposable income.

    In short, there goes my inheritance.

    1. Re:Great, just great by barneco · · Score: 1

      My dad is a huge EQ addict.

      Is there something inherently wrong with this statement, or is it just me?

    2. Re:Great, just great by TheLink · · Score: 1

      You might inherit a few unique items :).

      --
    3. Re:Great, just great by Opportunist · · Score: 1

      The moment I get to see a will that actually mentions possession of virtual good in an MMO I guess the last faith in humanity I still have is gone.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Great, just great by TheLink · · Score: 1

      I wouldn't mind inheriting some of these virtual items - if they're worth a fair bit on the open market. Just as I wouldn't mind inheriting thousands or even millions of dollars worth of stocks :).

      To me it's good they don't take up much space, so it'll be better than inheriting some tea set or vase that's equivalent in $$$ value.

      --
  31. Don't tell Square-Enix! by Megane · · Score: 2, Interesting

    Tier I flasks increase XP by 10% and cost $1.00. Tier II flasks increase XP by 25% and cost $5.00. Tier III flasks increase XP by 50%, and cost $10.00 each. All flask tiers last for 4 hours on use, and more than one can't be used at a time."

    FFXI has been doing this for free (at the cost of some in-game numbers that you can easily get doing normal XP leveling) for a long time. 50% extra XP for 3 hours for 1000 max XP (which means you get a total of 3000 using it), and there are a couple of other rings with different rates and times. Depending on how you get your XP, it could be used up in one hour, or you could go all 3 hours without finishing it off (which is why the other rings exist).

    3000 xp is half a level in the 20s. There is also a 16-hour cooldown time, and a limit of 7 charges per week for this item, but that's still better than forking over 30-70 bucks to $ony.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    1. Re:Don't tell Square-Enix! by Anonymous Coward · · Score: 0

      Lots of games have this mechanic.

      In Tabula Rasa (RIP), for example, you bought EXP-multiplying items with 'Prestige' (points gained by killing monsters at Control Points, looting rare items, or killing named mobs). And this was in addition to the EXP multipliers gained through kill streaks.

  32. Won't affect me by lordofthechia · · Score: 1

    I'm on a private server!

    Seriously, who willingly hands over money to Sony when there are better alternatives? Just buy titanium edition ($20 at circuit city or $9 used at half.com or amazon.com), install, don't patch (use special launch command), pick server, ???, profit!

    Oh and it runs fine under wine to boot. Best part is I can look at the server side code and submit improvements that help everybody else!

    P.S. Thank you EQEmu and Project EQ!

    --
    Georgia Tech, the leader in Chia(tm) technology.
  33. What about plastic surgery? by jboggis · · Score: 1

    So by this mentality, people would prefer the older saggy woman vs the lipo'ed, surgically enhanced, younger woman? Money does give you an advantage, and it always will. As much as people would like it to be so, working harder doesn't necessarily mean working better.

  34. MMO is OVER! by Anonymous Coward · · Score: 0

    MMOs just became a wasteland, in my mind. Bragging rights? Nope, don't goddamn brag about any fucking piece of gear you own, because now you can buy gear. Don't tell me how you gained 5 levels last weekend, because now you can buy XP. The playing field is now unleveled, game unfair, I'm out. If everyone pays the same to play and has access to the same content, that's equitable. Now, players who have extra money have access to content that I don't.

    I wonder how many features of MMOs are soon going to be placed behind a micro-transaction? Hey, remember those cool potions we used to be able to craft? Can't craft them anymore because the company sells that as a micro, and they brook no competition. Free travel? Whaaat? Hmm, sounds like a prime area for monetization!!! Don't forget to buy your $1 flight tokens for the night, or you'll be walking everywhere!

    Here's an idea for these games that want to use micro-transactions. They should be forced to have, on the box and on their web site, a list of ALL purchasable content, tally it up, and list the total cost as the "true cost" of the game. Because you can't get all the content without paying all that money. Of course they will never do this, because players will find out that they are paying $60 a month for content that used to be free.

    A promise to all micro-transaction games: you won't be getting MY money.

  35. It's not just EQII by SpacePunk · · Score: 1

    They are also doing this in the original Everquest. Like Wii points, the money ratio is a penny a point.

  36. this is why I quit EQ by Anonymous Coward · · Score: 0

    I quit Everquest a few years ago because of money grubbing Sony. They would routinely put out expansions that everyone had to buy, whether you could access the content or not, just so you wouldn't be ridiculed or left out because of new guild or UI features. The amount of time the programmers would have to put in to keep all the different level clients straight just to squeeze some more money out of their customers would be better spent improving game play. Sony has ruined every MMO it has touched. The business model shouldn't be about increasing profits on your existing client base through virtual extortion. The increased profits should come from getting a larger player base through good game play. In addition, all the 'expansions' start to put up a financial barrier to getting new players. Who wants to spend $100 bux and then pay montly fees to get into a game that will eat all your free time. If they are resorting to tactics like this to generate more revenue I gather the death spikes are already being nailed in the Everquest coffins.

  37. Your choice by Opportunist · · Score: 1

    Spend an extra hour playing or spend an extra hour at work for overtime pay for that 50% potion.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  38. ahh by BenphemeR · · Score: 1

    It's been almost a year since I left that game, just in time.

  39. Drug dealers... by joh · · Score: 1

    Tier III flasks increase XP by 50%, and cost $10.00 each. All flask tiers last for 4 hours on use, and more than one can't be used at a time.

    They're selling drugs, aren't they?

  40. Like legalizing drugs? by D_Blackthorne · · Score: 1

    I'm not a MMORPG player, but I have followed some of this. I don't really see this so much as a bad thing. There is a whole cottage industry out there "farming gold" in these games; doesn't it more or less break the gold-farmers monopoly on the market for Sony to provide a "legal", readily-available way to get currency within the game?

  41. waaay cheaper/better by BenphemeR · · Score: 1

    www.ige.com

  42. Amazing by east+coast · · Score: 1

    None of the top comments even mention gold farming. Every MMO game that I'm aware of has the farmer element. Sony is just cutting them to the quick.

    But that aside I just kind of shrug at this. I was an EQ2er for a while but gave it up. Sony fouled their own game. First they lost a ton of people to WoW who thought that EQ2 was too hard than they lost more people when they dumbed it down to WoWs level and lost more people who wanted a hardcore gaming experience. That's where they lost me.

    Oh well, I still have EVE. Who knows how long that will go until someone aside from the gold farmers learns to foul it up in some fashion.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Amazing by BenphemeR · · Score: 1

      That's why they added the Casino in Shadowhaven...

  43. I work at SCEA by Anonymous Coward · · Score: 0

    I work at Sony Computer Entertainment America. That's the Playstation division.

    My personal belief is anyone who pays real money for game items is a complete moron.

    As for Sony offering to sell virtual items, why not? Keeping money out of the hands of morons is a public service, otherwise they might purchase something real and hurt themselves or others.

  44. Star Wars claim in summary is unsubstantiated by skroops · · Score: 1
    FTA

    Update: Shacknews has updated its story to state "no statements have been made about the Star Wars business model," and attributing Mr. Riccitiello's comments to a misunderstanding. For the time being, then, this appears to be unsubstantiated information.

  45. Money in Sony's Wallet by bruceslog · · Score: 1
    This is just a new method for Sony to bilk it's customers.
    Let's see, around
    $17.00 a month to play ( 'bout $200.00 a year per account x how many million accounts ? )
    $40.00 every 6 months to buy the newest expansion.

    and now some folks might spend a hundred a month to level faster or have a "Pet".
    Next Sony will be 'building' homes for each character and charging a monthly rent to live in said 'home',
    charged directly off of ones credit card on file, of course.
    multiply all the above by however many millions of active accounts there are.
    No wonder Sony is not in line for bailout money.

    --
    If it has tires or tits, it will give you problems.
  46. Wow, the lame got lamer by Manty01Actual · · Score: 1

    As a former player of the extreme technical variety of those games and many others, it basically has come to this: EQ1 and EQ2 are in their death throes, and this pathetic gesture on their clearly pedantic marketing division just goes to show that no matter how much you try to do something 2 and a half years or more too late, the results are the same. Pathetic. Thank you though for making us lots of games in which the true fun wasn't in the retard long camps or rich boy rare spawn circle jerks. but assembling us a piece of code in which to utterly push the limits with ferreting out every single and utterly bizarre exploit imaginable. Also, lest we forget, making us a mob that was not killable, well, until we killed it...............MiM rules, coding sell out hacks drool....Loading, Please Wait

    --
    I am no longer interested in taking over the world, I just want a modest corner of the Solar System
  47. Change it to a free-to-play MMORPG by Anonymous Coward · · Score: 0

    Perfect World International can give ideas to Sony on how to run a MMORPG without raping users on a monthly subscription fee.

    If real world money translates to in game money and items, then go all out with it.

  48. Microtransactions benefit the gamer. by Gel214th · · Score: 1

    I believe that Microtransactions are the way forward for MMORPGs.I am looking forward to Knights of the Old Republic Online,not just because of the merits of the game, but because of this
    pricing model.

    Subscription pricing encourages developers to use several annoying and non user friendly methods to keep the player in the game world including long travel times, Spawn camping, Itemisation as a prerequisite for advancement,Grinding and other non customer friendly game mechanics.

    Microtransactions on the other hand encourages Development of new content as a priority, and no requirement for any of the issues listed above. A Microtransaction based system also levels the playing field between Rich and Poor allowing people who could not afford a steady 15US a month subscription to still enjoy the game and to pay as they are able. I believe those seemingly arguing on behalf of the poor are actually arguing against the potential loss of their in-game Status Symbol items.

    City of Heroes/Villains has shown that a MMORPG developer can go beyond itemisation and present characters that are directly derived from player creativity and imagination, while still maintaining a sense of Achievement through the display of Badges and Titles to represent Achievements on the character.

    Players have sadly been conditioned to accept these masochistic game mechanics in MMORPGs and have unfortunately accepted them as the only possible solution. I am very pleased that developers are moving away from those Machiavellian methods of turning a profit and are expanding into a more holistic relationship with their customers and their time investments in their game worlds.

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    -Gel214th