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Atari Purchases Cryptic Studios For $26.7 Million

Trevor DeRiza writes "Early this morning, Atari announced that they had purchased US MMO developer Cryptic Studios for an initial 26.7 million USD, along with a possible 20 million USD bonus for future performance. Cryptic has three games coming out in the next three years: Champions Online (2009), Star Trek Online (2010), and a secret project (2011). All three will now be released under the Atari logo." This is welcome news in light of all the recent troubles in the MMO market.

5 of 45 comments (clear)

  1. Champions Online by Metapsyborg · · Score: 4, Insightful

    Hopefully Champions Online gets some additional funding due to this buy out. It could be a really awesome game if it gets enough funds. Cryptic and Jack Emmert designed City of Heroes and they learned from the mistakes made in that game. If Atari can just keep from meddling in the development cycle of CO (ie pushing it out too soon or trying to WoW-ify it), they might have a great game.

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    1. Re:Champions Online by Bieeanda · · Score: 4, Insightful
      Emmert was basically a developer only in name, and he was the only one of the main City of Heroes developers to remain with Cryptic after CoX was sold to NCSoft. Not to mention that they've brought Bill Roper on, one of the idea men who leapt from Blizzard and sank to the bottom with Flagship.

      Assuming that Champions will be worth the plastic it's pressed on, just because the Cryptic name is involved, is like assuming that Tabula Rasa would be good because Richard Garriott was involved. Or, more accurately, assuming that the Tekwar novels would be good because William Shatner acted in science fiction parts.

    2. Re:Champions Online by FnordX · · Score: 2, Insightful

      Funny, I thought it didn't do well because it wasn't fun.

      Guess us "masses" should just sit down, shut up and buy what people tell us, even if we don't like it.

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  2. Can't possibly be any good. by DreamsAreOkToo · · Score: 2, Insightful

    Sorry if I sound especially critical, but almost all MMOs just aren't worth playing. Not only are they expensive ($50 + $15 a month), but they also require huge time demands, so typically people have especially high standards.

    If the company is producing three in tandem, I can't see how they could possibly finish all the content and polish an MMO needs.

    1. Re:Can't possibly be any good. by grahamd0 · · Score: 3, Insightful

      If the company is producing three in tandem, I can't see how they could possibly finish all the content and polish an MMO needs.

      Three distinct teams?