Cyan Worlds To Open-Source Myst Online: Uru Live
644bd346996 writes "Cyan Worlds, Inc., creators of the Myst franchise, has decided to make their unsuccessful MMORPG Myst Online: Uru Live into an open source game. They will release all the source code for the client, server, and tools. They will continue to host the data on their own servers. Uru was originally intended to be an online-only game. The publisher, Ubisoft, requested that a single-player version be made as well. They then canceled the online version in February 2004, while it was still in a closed beta. Cyan allowed fans to run their own servers as part of a completely unsupported service known as Until Uru. In February 2007, GameTap picked up Uru as one of their biggest games, only to cancel it a year later."
I wonder any code base was reused from the older games? And if so, how would that affect those games? It's not uncommon for a company to reuse old software if its allows them to get farther and faster then they normally would if they had to write it from scratch. Even if only in part, Could that code allow others to port Myst to other platforms?
Restore the madness of youth's lechery
As Atrus would say, "Sometimes the past is painful to remember..." "I've opened the door for my dreams to escape." That is esentially what Rand Miller has done. Bravo, Atrus, bravo.
Anyone know what terms this will be released under? GPL? MPL? BSD?
This is very good news. Myst Online has an amazingly dedicated fanbase consisting of people who have patiently waited for years for the game to come back up after it went back to a coma. This is now the third time it will rise from the ashes. Like a phoenix it keeps coming back. A big 'hurray' to all the Cyan people out there for doing their best for their dedicated fanbase! I will be very happy indeed to be able to roam the Ages again.
-- Cheers!
To me the best thing about Myst was that you were alone and trapped in a mysterious place left to discover what happened to the world and its inhabitants. In a way it reminded me of Planetfall. You "crash land" onto a world and have to fix what is wrong and find out what made it that way. I don't know how you could extend that to an online MMORPG. I never played it though so it may be the best thing since free cake...but the original with its isolation, loneliness, and haunting music is what made it fun.
YYYYAAAAAYYYY!!!!!
This is seriously one of my favorite games ever because for all the blood guts and gore games out there, there are very, very few games that are not inherently violent nature. I played Uru Live when it started and it was a lot of fun. I was very sad when it died. This is amazing news! hopefully other MMOs that have died over the years or may in future years might follow suit!
Guys totally ran out of ideas and made boring games.. Open-sourcing this MMORPG won't do a thing because without resourceful company any decently sized MMORPG is doomed to fail - there's to much to consider and develop.
- Arwen, I'm your father, Agent Smith.
- Well, you're just Smith, but my father is Aerosmith!
...be limited to only ones that were completely and totally rejected by their original copyright holders?
I'll consider it a victory for Open Source when we'll have games which are supported by, and are commercially profitable for, their creators, WHILE (or should I say DESPITE?) being open source.
Not when we only see open source games which are either dusty abandonware with every drop of cash squeezed out of a long time ago, or utter commercial failures where profits won't even cover maintaining the cost of owning the brand.
(analogous to me preferring to eat food which isn't either so bad the original eater puked trying to eat it, or has been previously consumed by the original eater and left their body though the other way).
I actually had the pleasure of beta testing this one. It was quite fun (if you like the complex puzzles that Myth/Riven presented you).
One of the best beta-testing experiences I have had and if I remember correctly, I'm actually in the credits on the retail CD.
Besides all that, it's a great game and I'm pleased they are open sourcing it!
I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
This is great! The fanbase is dedicated enough to pull this off. I've spent most of my freetime since MOUL was shut down learning, and I'm getting close to the point where I could start working on a replacement, from the ground up. There are others who've been walking this path, too.
To corrupt a Yeesha quote: we still need to make a home, but at least now we're gonna get blueprints.
"If the Uru community has shown anything, it is that they are resourceful, determined, and refuse to let Myst die no matter how much time or effort they need to spend."
Good. Now all they have to solve is the same problems all MMORPGs face. Who pays the bills?
Shai Schticks:"You don't make peace with friends, you make peace with enemies"
So, I'm guessing they won't open source their data/models/resources?
This is a good initiative, like id releasing their engines, and who knows what will come from it. However what would really be interesting is if the resources to a game like this were open sourced as well.
I've been fooling around with a game of my own, and although there are plenty of open source engines there are very few collections of open source resources (3D/2D/sfx) available to help bootstrap my own. I have a couple I'm using atm, but does anyone know of any others, preferably GPL/CC-SA licensed?
Yeah yeah, I know, stop whining and go back to blender.
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I have the standalone game, and have tried on and off to get it running under WINE. Never success, but varying degrees and types of failure, and I was hoping for maybe one of these days. A native version will obviously be better, and I know that members of the Uru crowd have been asking for this.
Uru is my last reason to dual-boot Windows.
The Eddie Bauer website doesn't format/view under Linux, but does work OK under WINE. (My wife's need for Windows)
The living have better things to do than to continue hating the dead.
Are open source games doomed to be limited to only ones that were completely and totally rejected by their original copyright holders?
That's what people say about Open Source as a whole, even though there are exceptions.
So far the only exception I know of in the game area is Second Life, but I can see other service-based games following the same model.
If they're going to open source the game where is it? All I see is plans to open source, they could turn around at the last minute and change their minds.
Sorry you have the information incorrect. Cyan is going to allow access and to share some of the source code but not total open source. Fortunately they will oversee and keep the rescources protected from wild and chaotic exploitation, something a small minority of the game community for URU have tried to do for years. The URU story is a wonderful one and one of the best Multiplayer games developed yet for there is no killing, no violence, no greiefing, no faction boring resource grinding, and a wonderful and deep story line and beautifully created 3D world. It is really a work of art. This move by Cyan will allow the very large international community to return to the game world and for the chance to add some new content that will be regulated internally by the Guilds that are part of the game world. This is NOT open season free for all or a model for such for other games. Any mod work should reflect and continue the intent of the original game and honor the effort put into it. Most modders know this and honor it. You can find a good summary of the first year of MOUL Myst Online URU Live here: http://chris-today.blogspot.com/
Really, this is years too late. The technically capable members of the community have long left Uru behind. What remains are fans without much skill, which is why they stay with it.
Members of the fan community pushed for this years ago and were vilified - several of whom received cease and desist letters from Cyan and GameTap for their efforts to negotiate.