Slashdot Mirror


Survival-Horror Genre Going Extinct?

Destructoid is running an opinion piece looking at the state of the survival-horror genre in games, suggesting that the way it has developed over the past several years has been detrimental to its own future. "During the nineties, horror games were all the rage, with Resident Evil and Silent Hill using the negative aspects of other games to an advantage. While fixed camera angles, dodgy controls and clunky combat were seen as problematic in most games, the traditional survival horror took them as a positive boon. A seemingly less demanding public ate up these games with a big spoon, overlooking glaring faults in favor of videogames that could be genuinely terrifying." The Guardian's Games Blog has posted a response downplaying the decline of the genre, looking forward to Ubisoft's upcoming I Am Alive and wondering if independent game developers will pick up where major publishers have left off.

2 of 166 comments (clear)

  1. Same problem as movies. by B5_geek · · Score: 4, Interesting

    True horror/fright can only be produced by ones imagination. While Hitchcock understood this and did a decent job of using it only books ever get it right. Instead today as with movies you mostly get sub-par lighting that hides things from your view.

    Remember the mess that Doom3(?) was that you couldn't hold your shotgun and flashlight at the same time? The game imposed a limitation on you that felt forced and limited the submersion.

    One game that got it right; Thief. The suspense of trying to sneak, and then panic heart-attack when you step on a squeaky floor!

    I have played Alone in the Dark, and many others in the genre but none have ever had me wound-uptight as Thief did.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  2. Re:It's Evolving by bonch · · Score: 3, Interesting

    Fallout 3 has a lot of the same problems Oblivion did. Also, the writing and voice acting can sometimes be quite bad, and the plot sort of rushes and falls apart embarrassingly once you reach your father.

    It's also breakable. I killed Burke before he could kill the sheriff Simms. When Burke died, Simms promptly disappeared in front of me, and all NPC scripts still acted like he had died. That's when I knew I was playing a typical Bethesda game.