Torture in Games
Recent comments from Richard Bartle, one of the developers for the first Multi-User Dungeon (MUD), stirred up discussion about whether virtual torture is acceptable as part of modern games. Bartle was referring to a quest in the latest World of Warcraft expansion, Wrath of the Lich King, in which players are instructed to extract information from an NPC. He drew criticism for his view from a variety of sources, but Wired is now running a piece provocatively titled, "Why We Need More Torture in Games." The author makes the case that the failure of most media to properly portray how horrible torture actually is (for example, on the TV show 24), and the increased focus on real-world topics like Guantanamo Bay, Abu Ghraib and waterboarding, could make games the perfect venue for demonstrating the "devastating repercussions" of torture.
An old live-action video game from the mid '90s titled Spycraft: The Great Game had a torture sequence. You had to interrogate someone and had control over how much voltage to use. It was quite easy to inadvertently kill her - and I will say that the first time I hit a switch and saw an actor screaming in pain actually was very jarring. Even knowing damn well it was an actor in a video game.
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