Mechanical AI Made In LittleBigPlanet
Laurens writes "Despite slow sales of LittleBigPlanet in the USA, you might have heard of the calculator made within the game, but now that has been topped. I found a fully-functioning AI machine which plays Tic-Tac-Toe against the player. Considering that you can't actually program in LBP, this feat is impressive; it is a machine which has mechanical AND and OR ports made of pistons and proximity detectors, a physically moving Program Counter, and hundreds of wires. The level is called 'Tic Tac Toe' and is by author Cristel."
Another player created a similarly amazing level that is a recreation of John Conway's Game of Life.
I find it very interesting, and somewhat ironic, that the most powerful home gaming console in history has people programing in mechanical gates.
Very cool indeed.
I can see it now:
Posted by JConnor on April 21, 2011, @08:45PM
Another Mechanical AI Made In LittleBigPlanet
John writes
"This new AI, playfully named Skynet, was created to help students in Africa reach for the sky and learn to play checkers. Support this effort by downloading the fun new application."
They make me feel better about the level of discourse here at /.
Look up at the top of the page and read the smaller words just to the right of the site name. "News for nerds"
You might be a gamer, and after looking at your comment history I note that you're even a tech. But if you don't see the appeal in making things like this, then you aren't a nerd.
Technoli
Some people like to produce, others, like yourself, just suck.
And still others, really enjoy seeing how complicated of a maze they can get out of, making a mod for Fallout, or GTA is fairly easy in comparison, and from another perspective its too infinite, a lot of people like a small, finite, "controlled experiments", where the results are in direct relation to the input, whereas Fallout/GTA/et al, generally have a point and click type design.
Same reason why some of use will fire up an IDE and program a utility we need, and others will just go Google for one they can download, sometimes the means is more enjoyable than the ends.
And no I didnt forget to check Post Anonymously.
The minor resurgence of interest in mechanical computers brought about by LBP is pretty cool, but I think Media Molecule could really latch onto this and offer some excellent DLC for the advanced users.
Mechanical computers are fun to watch, but they require lots of level space as well as complex physics simulation to perform even the most basic operations. Here's where an expansion pack could pick this trend up and run with it: Add the ability to build little breadboards with transistors. Now there's no physics overhead, and just imagine the stuff you could wire up!
Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
Brings back memories of wiring up 7400 series TTL gates with a wire-wrap gun. I wonder how they developed the thing. It would be amusing to write a back-end for a VHDL compiler or a logic simulator to generate logic in LittleBigMan devices. Probably easier than trying to debug the thing inside the game.
Danny Hillis once made a Tic-tac-toe machine out of Tinkertoys and string. I've seen the thing. I'm amazed that it worked. He once told me that it didn't work very well.
They finally start making video games where you're free to make whatever you want, like a Mario Paint you can walk around in, like what we all wanted when we where kids...
...and you're SHITTING on it?
You, sir, are no gamer. No flame intended, but you'd rather be part of an interactive movie than play a game. This is a game for real gamers.
Not everyone knows how to mod Half-Life 2, but anyone can pick up LBP.
CAn'T CompreHend SARcaSm?
It's impossible to fit in a Turing-complete pattern without infinite space; any finite amount of space is not enough. Although the pattern itself could be finitely large, it would try to modify things outside its own location as part of its processing. (Access to an infinite amount of memory is one of the things required for Turing-completeness; that's why the term "bounded-storage machine" exists, referring to something like a real-world computer which is Turing-complete except for limits on its storage.)
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