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An In-Depth Look At Game Piracy

TweakGuides is running a detailed examination of PC game piracy. The author begins with a look at the legal, moral, and monetary issues behind copyright infringement, and goes on to measure the scale of game piracy and how it affects developers and publishers. He also discusses some of the intended solutions to piracy. He provides examples of copy protection and DRM schemes that have perhaps done more harm than good, as well as less intrusive measures which are enjoying more success. The author criticizes the "culture of piracy" that has developed, saying. "Fast forward to the 21st century, and piracy has apparently somehow become a political struggle, a fight against greedy corporations and evil copy protection, and in some cases, I've even seen some people refer to the rise of piracy as a 'revolution.' What an absolute farce. ... Piracy is the result of human nature: when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route."

3 of 504 comments (clear)

  1. Re:File Sharing is not piracy! by mr_matticus · · Score: 5, Informative

    O RLY?
    "The unauthorized reproduction of another's work." -- Oxford English Dictionary (2006).

    "The unauthorized and illegal reproduction or distribution of materials protected by copyright, patent, or trademark law." --Black's Law Dictionary, 8th Ed. (2004).

    Lest you think this is some modern invention:

    "[T]he test of piracy [is] not whether the identical language, the same words, are used, but whether the substance of the production is unlawfully appropriated." --Drone's Treatise on the Law of Property in Intellectual Productions (1879).

    "It's being Printed again and again, by Pyrates" --Daniel Defoe, (1703).

    "Pirated works may be seized on importation into those countries of the Union where the original work enjoys legal protection." --Berne Convention Art. 12 (1886).

    It has been referred to as piracy in court cases dating all the way back to the 1830s, and notably for scholars of copyright, used in the landmark Folsom decision as well.

  2. Re:Bullshit^2 by MaulerOfEmotards · · Score: 5, Informative

    Agree with the above poster. The article is a classic example of tendentious writing. It wouldn't stand even the most basic requirements for an entry level university essay.

    It is written arrogantly and from an pro-industry perspective. Point by point, it consistently takes sides but continuously claims it is not doing so. There is no underlying theory or methodology other than "examine every aspect of game piracy". :rolleyes:

    1) The article starts with the author claiming neutrality and utter non-bias
    2) The article seems to have been laid out beforehand, written as intended and fleshed out with quotes and references where found as supporting his theses
    3) Sources are quotes selectively to further his preconceived conclusions
    4) Alternative interpretations are ignored or dismissed
    5) There is no source criticism
    6) Frequent hand waving and usage of weasel words 7) Interjected unsubstantiated strong conclusions, as "The evidence is overwhelmingly clear: DRM does not cause piracy, piracy results in DRM."

    Also, you gotta love an author who writes a long article, POS as it is, proves a "printable" link, which takes you to a page which says "if you want to print it, print each page, schmuck".

  3. Re:saying. "Fast forward to the 21st century" by cpt+kangarooski · · Score: 4, Informative

    Also I'd like to debate that music and movies qualify as "useful arts" and therefore do not warrant protection under copyright.

    Well, that's actually a fairly common misconception. When the Constitution was written in the mid-18th century, the 'useful Arts' meant applied technology, and 'Science' meant knowledge, generally. Thus, the useful arts are the subject of patents, not of copyrights.

    This is clear if you look at the construction of the clause, which always goes copyright, then patents: The Congress shall have power ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

    There are some other remnants of that meaning of art: Patents are concerned with state of the art technology. But a patent can't be issued if the invention is already disclosed in prior art. And the patent has to be written so that it can be understood by a person having ordinary skill in the art.

    So music and movies don't have to be useful, they just have to contribute to the corpus of human knowledge, which is very difficult not to do.

    When did that right become transferable?

    It has always been transferable, all the way back to the first real copyright law, the British Statute of Anne, in 1710, and in the first US copyright law, the 1790 Copyright Act. Remember, copyrights are not directly valuable to authors. They're basically publishing monopolies. The author makes money by selling the right, or licensing the right, to a publisher. And generally, publishers would prefer to buy rights, rather than merely license them. So they pay more for the former than the latter, and often enough, won't even bother with the latter. Since there are plenty of authors hoping to get published, the market favors the publisher. Authors can always self-publish, but they may find that unappealing.

    The system is flawed, and I don't think our laws reflect the true sentiment in the Constitution.

    I agree, but I think the real problem is that Congress is more attentive to the wealthy publishing lobbies (e.g. MPAA, RIAA), rather than to the public good, which is what copyright is supposed to promote. Still, this is a general problem of political misfeasance and malfeasance, and not at all limited to copyright.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.