Not All Cores Are Created Equal
joabj writes "Virginia Tech researchers have found that the performance of programs running on multicore processors can vary from server to server, and even from core to core. Factors such as which core handles interrupts, or which cache holds the needed data can change from run to run. Such resources tend to be allocated arbitrarily now. As a result, program execution times can vary up to 10 percent. The good news is that the VT researchers are working on a library that will recognize inefficient behavior and rearrange things in a more timely fashion." Here is the paper, Asymmetric Interactions in Symmetric Multicore Systems: Analysis, Enhancements and Evaluation (PDF).
Last I checked, Linux was smart enough to try to keep programs running on cores where cache contained the needed data.
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Linux can already deal with scheduling tasks to processors where the necessary resources are "close". It may not be obvious to the likes of PC Magazine, but its trivially obvious that even multithreaded programs running on a non-location aware kernel are going to take a hit. This is a kernel problem, not an application library problem.
I want to delete my account but Slashdot doesn't allow it.
Anyone who has been doing performance work should have known this. The tools to adjust things like core affinity and where interrupts are handled have been available in Linux and Windows for a long time. These effects were present in 1980s mainframes. DUH.
They mentioned this in an ESX class I took. I seem to remember it in the context of setting a processor affinity or creating multi-CPU VMs and how either the hypervisor was smarter than you (eg, don't affinity) or that multi-CPU VMs could actually slow other VMs because the hypervisor would try to keep multi-CPU VMs on the same socket, thus deny execution priority to other VMs (eg, don't assign SMP VMs because you can unless you have the CPU workload).
How about a "parallel foreach(Thing in Things)" ?
That is easy. If your application can be parallelized that easily, then it is considered embarrassingly parallel. OpenMP exists today and does just this. All you have to do (in C) is add a "#pragma" above the for loop and you have a parallel program. OpenMP is commonly available on all major platforms.
The real problem is that most desktop applications just don't lend themselves to this type of parallelism and so the threads have lots of data sharing. This data sharing causes the problem because the programmer must carefully use synchronization primitives to prevent race conditions. Since the programmer is using parallelism to boost performance, they only want to introduce synchronization when they absolutely have to. When in doubt, they leave it out. Since it is damn near impossible to test the code for race conditions, they have no indication when they have subtle errors. This is what makes concurrent programming so difficult. One researcher says that using threads makes programs "wildly nondeterministic".
It is hard to blame the programmers for being aggressive in seeking performance gains because Amdahl's Law is a real killer. If you have 90% of the program parallelized, the theoretical maximum performance gain is 10X no matter how many cores you can throw at the problem.
A simple Google search for "fpga genetic algorithm" shows up references quite quickly - e.g.
http://biology.kenyon.edu/slonc/bio3/AI/GEN_ALGO/gen_algo.html
The only part of the GP story I haven't seen before (and can't find a reference for) is the bit about the design not working on other FPGAs of the same specification. The closest story is that of Adrian Thompson at the University of Sussex who got a circuit with unconnected elements which nonetheless seem to be needed in order for the whole thing to achieve its goal. Nothing about the design only working on specific instances of the FPGA.