Early Praise For Empire: Total War
CVG had a chance to preview Empire: Total War, the latest in Creative Assembly's popular strategy series. This installment focuses on a time period which includes the Industrial Revolution and the struggle for US independence. CVG praises the intuitive interface and the improved AI, as well as the level of detail shown in large-scale battles. Quoting:
"With a single mouse click I changed my troops' attack orders to melee and sent a sea of blue uniforms sweeping down the hill at the enemy. Zooming into the action revealed a previously unmatched level of battlefield realism and detail, with each motion captured soldier actively seeking out an opponent before engaging in a mortal shoving and stabbing match. Men toppled into the mud, squirming with terror before receiving a deft bayonet jab to the windpipe. After a titanic, 20-minute struggle the tide turned my way with the enemy hightailing it thanks in no small part to a bullet to the British general's head that broke his men's morale."
...are they making an effort to be historically accurate?
I've always liked the Total War series (since Shogun) but must admit to having been caught referring to some of the "history" I learned from the games. Rome:TW is particularly bad in this regard. Granted that the player can drastically alter the outcome of history, for instance by having a massive Portuguese empire take over all of Europe by 1250 A.D., but it would still be nice to be playing with actual historically significant events and persons.
And I have a lot of hope for this one, since a good chunk of it will deal with American history which many of the developers probably know a bit more about than Roman, Japanese, or medieval European history.
Also, I wonder whether we can now start looking forward to, say, Normandy: Total Way, which would be terrifyingly awesome. As the technology has gotten better, the series has tended to move forwards in time, with the exception of Medieval 2 which revisited a time period that had already been covered.
I haven't played the games myself. But... aren't they giving you control over an entire campaign? I'm not sure how they can give you any significant freedom while still retaining historical accuracy, other than in a fairly broad sense regarding period tactics, strategies, and military technologies.
Maybe a separate historical mode that sets up battles and results in a campaign that mirrors actual history? But in that sort of mode, you'd be limited to working within the framework of a single battle, of course, to try to achieve results similar to a historical counterpart.
Irony: Agile development has too much intertia to be abandoned now.
Imagine, for the moment, being given complete control over the American Civil War. You would play the North under Douglas MacArthur and start with a division of Panzer tanks and two battalions of chariots from Pennsylvania. The South is split up into three different kingdoms, each headed by its own Pope, and you will need to capture their three holy cities of Pensacola, Columbus and Houston in order to win. Fortunately, swashbuckling pirates from Antigua show up every few turns to offer their services as mercenaries in your Grande Armée.
That's about what playing Rome: Total War is like. It's entertaining, but has very little to do with actual history. It's not that the events of the campaign are wrong, it's more that the armies and people involved have all been picked from different time periods or fantasy novels and thrown together into a blender set to "purée". The end result is a reasonably enjoyable, somewhat balanced game, but it is filled with bizarre inaccuracies like the Roman legions fielding companies of archers, and Julius Caesar riding around the battlefield at the head of his own band of Teutonic knights. Don't even start with the crazy armies that come out of Briton.
I personally enjoyed R:TW, and am willing to forgive a lot of the changes having been made in the name of game balance, but it looks like the Creative Assembly team skipped doing some of their homework there. Fans of the Total War series have been hoping for some time that the development team would have an unpleasant encounter with a ruler-wielding nun who would remind them to take their research a little more seriously with their next game.