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Breaking Down the Dropping Parts Cost for Sony's PS3

will_die writes "The people at iSuppli have taken apart an October 2008 version of the PlayStation 3 to create a bill of materials, along with providing a comparison to original PS3. The article provides information about the changes Sony has made. One of the big ones was that the hardware has gone from costing $690.23 to the current price of $448.73. This was done using a combination of removing parts (currently 2,820 vs. the original 4,048), cutting the cost of the CPU ($46.46 vs. $64.40), and cutting the cost of the graphics processor to $58.01 from $83.17."

6 of 302 comments (clear)

  1. If only Microsoft hadn't cut corners by MikeRT · · Score: 5, Interesting

    They wouldn't have had to spend over $1B on repairs and extend the warranty an extra 3 years for the XBox 360. Chances are, the 360 would be cutting a small profit by now. The moral of the story if the successor to the XBox 360 is to trounce Sony, is that they need to not cut corners if they want to exploit Sony's weakness. They'd better learn that because the PS3 is a very, very powerful system and when it hits $300 will be in the range that a lot of gamers will be willing to pay.

  2. Unfortunately, not all these changes are good! by larsoncc · · Score: 4, Interesting

    I'm all for a cheaper PS3, which apparently can only happen with a bit of "wow" taken out of the box, but for a bit of history:

    *The original 20 and 60 GB models of the PS3 supported full hardware backwards compatibility for the PS2 (with the notable exception of the Guitar Hero controllers). The 60GB had a lot of extras, like card slots.

    *The 80GB unit without FULL backward compatibility still supports 80% of PS2 titles, and retains the memory card slots.

    The way I see it, you shouldn't degrade a tech product over its life cycle, you should add features to it. Or failing that, it should get VERY cheap, and super small.

    PS3 isn't doing either. I'm glad I own the 80GB model.

  3. Re:Sony needs to... by F-3582 · · Score: 5, Interesting

    No. GPLDAN just used the word the wrong way. What he really meant was that while the absolute number of PS3s sold to customers are going up - more people buying than returning - the relative numbers (=market share) goes down, because the competitors keep outselling it.

    What I'd like to know is the real install base of the three consoles. You know, not every Xbox360 sold is actually going to a new customer due to a so-called RROD phenomenon. Is there any good data to clear that up?

  4. Re:asdf by frosty_tsm · · Score: 4, Interesting

    It's good at doing anything where there's a streaming data

    When we discussed the Cell processor in my super computing class, the verdict was it required streaming data to be fully utilized since each of the SPUs each had too little cache.

    Perhaps it would have been wiser to instead only have 3 SPUs (+1 PPU) with a little more power and caching each instead of the 7 SPUs. As it stands, it is a problem that is stumping many PhDs.

  5. Re:Sony needs to... by Sleepy · · Score: 4, Interesting

    >I think that many would agree that the blu ray decision was a factor in blu ray winning the format wars, and that this has long term strategic significance to Sony, most specifically in keeping the living room away from MS, who bet on HD DVD.

    As far as Microsoft's bet... Microsoft didn't bet anything_ on HD-DVD:
    1) They just offered an add-on player and let their fanboys bet THEIR money on HD-DVD.
    2) They threw a hundred mil or so at Toshiba. Toshiba lost a LOT of standing with consumers.

    Toshiba's reputation sucks now... ask folks who bought last year's Walmart Toshiba HD-DVD players and all the movies they could. Funny how this debacle does not touch Microsoft any.

    I don't think Microsoft wanted either format to gain critical mass - wide and early adoption is a threat to Microsoft's goal of 'services', including pay per view and digital downloads. Microsoft set HD video back by a year, that's all they got and that's all they wanted.

  6. Re:asdf by frosty_tsm · · Score: 4, Interesting

    The trick isn't to use each SPU. The trick is to fully use the SPU and not have it waiting for memory look-ups or core-to-core communication.