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A Look At the Growth of MMOs In 2008

Zonk writes with news of a collaboration between Massively and GamerDNA to analyze the state of MMO player bases for 2008. Sifting through the data brought out several interesting trends. For example, Age of Conan took a substantial hit when Warhammer arrived on the scene, but none of the other major MMOs were significantly affected. Also, it seems Lord of the Rings: Online got a big shot in the arm from its Mines of Moria expansion — even moreso than World of Warcraft from Wrath of the Lich King, relatively speaking. The article also asserts the following about the recently-canceled Tabula Rasa: "... until the cancellation announcement in November, numbers were trending in the right direction, however slightly. Players were growing more interested in the sci fi MMO shooter, and logins were on the rise. If its development had not been so long, so expensive, and so vastly overhyped and mismarketed, this title could have been left alone to find its legs and found some small measure of success in a long tail environment akin to the Sony Station Pass."

12 of 122 comments (clear)

  1. Funny to see by Aranykai · · Score: 3, Interesting

    I think its quite amusing to see exactly how bad AoC failed. Just wish I could say I wasn't one of the people who fell for the hype and bought it on release.

    --
    If sharing a song makes you a pirate, what do I have to share to be a ninja?
  2. Re:With all the failing MMOs on this chart by Anonymous Coward · · Score: 5, Funny

    Yes, but how many of those are chinese farmers trying to sell in-game money to the 4 americans that play?

  3. Unrepresentative sample by Andy_R · · Score: 5, Insightful

    The sample of players used for this article (only GamerDNA members with profiles) is so skewed that the second biggest MMO of all (Runescape) doesn't feature in the article at all.

    This is probably an excellent article if you are interested in what GamerDNA members are up to, but it's not very relevant outside that.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
  4. Re:With all the failing MMOs on this chart by ubrgeek · · Score: 5, Funny

    > Why does nobody post statistics for Final Fantasy XI?

    Because just like in the game, it takes too long to travel from the article to the statistics.

    --
    Bark less. Wag more.
  5. Tabula Rasa failed ... but why? by Opportunist · · Score: 4, Insightful

    TR was a very interesting experiment. It offered a completely different and new gameplay (in terms of MMOs), it offered a kinda-sorta-FPS experience which created, at least in my opinion, a much better immersion experience than the various other MMOs. It had a good storyline that offered the player a little more freedom in his choices than the average MMO out there when it comes to quests. The quests themselves were usually a touch more interesting than the usual "kill X of Y" treadmill. It had a lot of new and exciting features that appealed to some people, so the question why it failed regardless should be asked.

    Is it that people don't want any other gameplay than the usuall point-n-click style the usual MMOs offer? Now, I doubt that. I did a few interviews with people who played (some of which quitted), and usually the interface was either the feature that kept them playing for as long as they did, or at least they thought it was interesting. It never was the reason why people quitted.

    It was the usual, people. It was the same reason why all the other failed MMO projects sunk.

    1. Being barely beta quality. Frequent crashes, buggy quests, buggy skills, buggy everything. Until well into mid-2008, the game was barely playable.

    2. Broken balance. Actually a subset of the first reason, but you can see long time successful MMOs fail when balance goes out the window. And for the longest time, balance was a huge problem for TR. Some classes could solo base attacks (something that should be "hard" in this game, akind to boss battles in normal MMOs), some classes could barely do equal level quests. Some classes would get fantastic rich without trying, some could barely afford their standard ammo. And so on.

    3. Quick leveling and no endgame content. This straw actually broke the camel's back. It's trivially fast to get to top level in TR. An experienced player needs less than two weeks of more or less dedicated playing (faster even when he can start from a clone, a feature of the game that allows you to start at mid level under certain circumstances). And there isn't anything to be done when you're 50. No item harvesting, no boss runs, no nothing. You can just shelf your top level character and start over.

    In my opinion, and from what I gather I'm not alone with this feeling, TR failed not because it dared to be different. If anything, this difference allowed the game to stay alive for as long as it did. The slow but steady increase in subscribers (until the announcement of its demise) showed that people did come back when the devs started to iron out the problems and add "stuff to do" for the top level players.

    It's sad to see this game go. It's one of those things where you know it could've been great if they just hadn't committed the cardinal sins of MMO design.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. Re:MMOs are Hobbies and a great value. by Opportunist · · Score: 3, Funny

    TODO: insert masturbation joke here

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Ultima Online. by Grimbleton · · Score: 3, Informative

    Hey, it's still hanging in there! Don't forget the granddaddy of MMOs!

  8. Re:With all the failing MMOs on this chart by Talderas · · Score: 4, Insightful

    Honestly, I'll give FFXI kudos for staying alive all this time, but personally I found that requiring players to party in groups of 6 to level up was a bad idea. When you can log in, and want to be leveling dragoon, then sit at the zone entrance with your looking for party tag up for 30-60 minutes before you get a message for a party invite, then travel out to the party only to have it disband after 1 kill. Yeah that's pretty dumb.

    FFXI major flaw, in my humble opinion, was the inability to do anything on your own if you wanted to. There is no progressing your character if you can't find a group.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  9. Maybe it's because of DRM full me-too games by Aceticon · · Score: 3, Insightful

    I think part of the reason why MMORPGs continue to increase in popularity in the PC gaming space is that latest crop of non MMO games is composed mostly of "me-too" titles (games based on previously successful games) and ultra-extreme-DRM filled games (which often won't run because of the DRM or even make your PC unstable because the install buggy drivers).

    Personally in the last year I went back to MMORPGs (in the past I used to play EVE-Online and WoW) with LOTRO because I felt that most newer PC games were too simple, too much alike games I had played to death already and/or too risky to install (due to their rootkit-like DRM and the instability problems that often come with it).

    Successful MMORPGs like LOTRO and WoW have a huge value for money to gamers because their content is enormous (they're huge virtual worlds) they support multiple playing forms (PvP, solo PvE, cooperative PvE) and they keep getting expanded: to keep people playing and paying their monthly fees, games with a PvE side must continuously expand with new areas/items.

    About LOTRO:
    Before Mines of Moria, LOTRO was indeed getting a bit stale and the number of players online at any time was dwindling. This was visible both in PvE and PvP.

    Immediately when MoM came out the number of players online increased a lot (doubled or tripled). At the moment most people are more or less done with exploring the new areas and are starting to do mostly group instances to acquire the necessary kit to go do the single new Raid area that came with MoM (most LOTRO players are casual players, hence the number of power-players that went trough all the new content in 2 or 3 weeks is very low).

    To keep momentum going more content will have to start being released in the next month or two (Turbine, the makers of the game, usually release free expansions - "books" - about once every 2 months). As pointed above, the continued success of a MMORPG depends a lot on keeping a steady stream of new content coming out to keep players playing (and paying).

  10. Except that's the whole purpose by Moraelin · · Score: 5, Insightful

    Newsflash, buddy: the whole purpose of gaming is to waste some time in a pleasant way. Same as virtually any other hobby.

    Yes, I know, people like to pretend that _their_ hobby is some great building skills... which they are only going to use the next time they do that hobby. Whether it's mountaineering, or going camping, or going out in the woods with a compass, or whatever, guess what? You're only going to use those skills at all the next time you go mountaineering, or camping, or going out in the woods with a compass. Chance to actually ever actually need to find your way in a city with a compass and/or by seeing which side of the tree has moss... zero. Actual RL value gotten out of it... zero. They too are just killing time in a more pleasant way than staring at the walls.

    Or to quote Publilius Syrus: "Everything is worth what its purchaser will pay for it."

    The whole "if your time has no value" only applies if you were, indeed, planning to sell it. Otherwise, without a purchaser actually paying for it, it has no value whatsoever. I.e., it applies if you were otherwise going to take a second job and get paid. (Self-employed crafting does count, but, again, if you were actually going to produce stuff you sell in that time.)

    The same applies to installing Linux, OSS, and god knows where else that retarded meme pops up: only if you were going to otherwise get paid for doing something else in that time.

    Were you? No? Then get a brain and find something more productive to do than repeating memes. It's only intelligence if you came up with it, not if you're the 1234567'th guy who parrots it verbatim.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  11. Still Waiting for a MMORGY by Greyfox · · Score: 3, Funny

    I mean other than Second Life. I'm sure the first graphical MMORGY will make a BILLION dollars. No questing (Just grinding,) top: level 69, armor choices: leather or latex. Weapon choices, whips or riding crops. Oh yeah!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  12. Except you still don't have a dollar value there by Moraelin · · Score: 4, Interesting

    Here's a list of the hobbies I tend to engage in: exercising; gardening (mostly foodstuffs); cooking; writing software; making music; watching movies; reading; and the occasional video game - usually vocabulary-based ones, except for the Wii Fit or Wii Sports game at a friend's house. I would argue that most, if not all, of these hobbies provide something of value - health benefits, cost savings, building useful skills, broadening or informing one's perspective. Sitting around on your ass playing a MMO likely has a few benefits, but, barring those games being fundamentally different from when I was familiar with them, the benefits drop off quite quickly after the first few hours.

    1. I think the keywords there, are "if not all." Unless you can tell me that _all_ your hobbies are chosen purely for utility value, then you too have some time simply "whittled away". Same as an MMO player, as falcon5768 was pointing out.

    But, more importantly:

    2. You still don't have a dollar value there, to make that silly "if your time is worth nothing" meme work in a topic about a $15 a month MMO subscription. Sure, you broadened your horizons, but what is the dollar value of that? Exactly how many more dollars will you be paid for those horizons, to make the comparison to MMO subscription costs?

    Ok, you've learned some skills in walking in wilderness or in doing silly tricks with a Wii. How much will you be paid for those skills? Dollar value, please.

    Cost savings? Exactly which of your hobbies save costs? Even the health ones, actually, according to recent health insurance data, it's the healthy, lean, non-smokers which cost the most money in treatments during their life time. Just because they live more and end up for 20 years on lots of expensive medicine at the end, while the obese smokers died earlier and cheaper. So in the long run, the dollar worth of that time is actually a negative one.

    _That_ is the problem I have: that meme trying to shove some supposed "value of your time" in a discussion about _money_, _costs_, that kind of thing.

    I could swallow other arguments about that time, like your health benefits above, but "if your time is worth nothing" is simply the awfully stupid thing there. Unless your whole day, from waking up to crashing back in bed, 7 days a week, 366 days a year, is spent doing _only_ paid stuff -- or heck, let's even include stuff which is arguably useful in some vague way, like in your argument above -- you too have some time which you whittled away, and its value was exactly zero. You too have time worth nothing.

    3. If you still want to argue that, do you pick those pastimes to maximize utility per minute? Do you pick exactly which novel will broaden your horizons the most? Do you make an analysis of the benefits of 1 hour with the Wii vs 1 hour at the gym?

    Because, if not, you too have more wasted time indirectly. If you need 6 hours with a Wii to get the same equivalent workout as 2 hours at the gym, then you effectively wasted 4 hours in achieving the same result. Same as buying a $20k car for $60k is a waste of $40k. You can do the same maths with time to achieve something, if your time is that valuable. So, really, if your time is worth that much as to judge other people's hobbies by it, why _do_ you waste it like that?

    Or maybe, just maybe, we're coming back to the fact that the real purpose was to have fun, and the utility value is secondary at best.

    --
    A polar bear is a cartesian bear after a coordinate transform.