The Best Games of 2008
As the year comes to an end, most game sites are putting up lists highlighting their favorite games of 2008. Gamasutra is no exception, but they've nicely consolidated a variety of lists, and included some of their reasons and commentary to go with them. The topics range from the best overlooked games (Soul Bubbles and Pure) to the best new gameplay mechanics (first-person parkour in Mirror's Edge and Spore's procedural content generation) to the best overall games of the year (Fallout 3, World of Goo, and LittleBigPlanet). What were your top games of 2008?
I'm an avid gamer, and Fallout 3 was the best game hands down this year. Bionic Commando: Rearmed was pretty great too, for a Xbox Live title. But beyond those two, this was actually a great year for games: GTA IV, Mirror's Edge, Far Cry 2, Gears of War 2...man, I wish I didn't have to go to bed now! :/
Well, it's been an interesting year - quite a few very good titles (with a particularly large cluster of these released in the September - November range) and also a few which turned out to be fairly huge disappointments.
Anyway, my own top 10:
10) Super Smash Bros Brawl (Wii) - a rare example of a first party Nintendo game which has decent production values and doesn't suffer from a severe lack of content. The single-player campaign is slightly let down by a few over-long platforming sections, but the brawling components are more than fun enough make up for it.
9) Siren: Blood Curse (PS3) - the only game I've seen to date to really pull off the whole "episodic gaming" thing. Blood Curse is the best entry to date in what has always been a very solid survival horror series. It's an excellent refuge for those who have been put off by the action-oriented direction that the Resident Evil franchise has taken and the continued flogging of the dead horse that the once-epic Silent Hill franchise has become ever since its 4th installment.
8) The World Ends With You (Nintendo DS) - quirky and original take on the Japanese RPG formula. The distinctive style isn't to everybody's taste (or even particularly to mine), but it did produce one of the most unique titles of the last 12 months. A huge range of customisation options (including heavily tweakable difficulty settings) further boost its appeal.
7) Lost Odyssey (Xbox 360) - hugely traditional take on the Japanese RPG formula. Superb production values and a well thought out narrative pull it above the average. A big improvement on 2007's Blue Dragon and a real sign that Square-Enix should be taking the competition from Mistwalker very, very seriously. The game's also notable for its extensive use of narrative text storytelling to flesh out the back-story.
6) Resistance 2 (PS3) - A few dubious design decisions mean that this isn't quite as good as its predecessor (the limitation on the number of weapons you can carry feels particularly restrictive in a game that's so heavily based around trying out funky weapons). However, it's still a slick and fun game, whose controls feel far more robust than those of pretty much any other console fps.
5) Far Cry 2 (PC - also Xbox 360 and PS3) - Despite a "ripped from the headlines" story that really is the ultimate in bad taste, this is a deeply impressive shooter. It takes some of the good ideas we saw in last year's STALKER: Shadows of Chernobyl and marries them with the execution needed to really pull them off.
4) Metal Gear Solid 4 (PS3) - Yeah, this is the controversial one. With the cutscenes being, at a rough estimate, roughly twice the length of the playable sections of the game, this was never going to be everybody's cup of tea. However, a complete overhaul of the combat system took the series from being one where combat was, as Penny Arcade put it, a punishment inflicted on the player for getting the stealth sections wrong to a being one of the most fun games to play as a shooter of the entire year. The fact that you can play it as a stealth-em-up just adds icing to the cake. The game's graphics and production values blow away anything else released during this year.
3) Gears of War 2 (Xbox 360) - It doesn't do anything particularly original, but it improves on the original game in almost every respect. It presents a longer campaign with better balance than the original, more varied environments and some excellent tweaks to the weapons lineup. It also features some of the most fun multiplayer modes of any game I've seen this year, with a heavy emphasis on co-op and team-based gameplay.
2) Dead Space (Xbox 360, also PC and PS3) - Half way between Gears of War and a traditional survival-horror game, this was very close to being my favorite title of the entire year. As others have noted, it's anything but original, drawing heavy inspiration from three movies in particular: Aliens, Event Horizon and the Thing. However, it still establishes its own distinctive identity and mana
I'm pretty excited to see World of Goo take #2, go indy developers! That said, I'm surprised Mount & Blade wasn't listed at all, and that Sins of a Solar Empire didn't score higher. Still, I'll agree with Fallout 3 ranking #1. While it was a disappointment to those who expected a full on RPG, the FPS element brought many more people in, and allowed for more people to get into the game, while VATS kept it closer to an RPG.
http://CryoLANparty.com/ A lan I'm staff on!
As a fan of strategy games and RPGs, I was sad that this title was overlooked by so many. Whatever the reason, it is always painful to see an innovative title do poorly -- especially when it is one as enjoyable as this.
From the unique rendering style (which is not well conveyed in screenshots, sort of like okami) to the inventive gameplay which skillfully blends real time turn-based actions together, the soaring Sakimoto score, and unique storybook presentation, there's not much to dislike about Valkyria.
If you have a PS3, I highly recommend you give it a look.
EchoChrome is a PS3 game based on the worlds of M.C. Escher's drawings.
Turn the world view until paths appear to line up, and they do!
This has got to be the most innovative gameplay mechanism of the year, if not the decade!