CCP Considering Mobile Apps For EVE Online
Massively reports on statements from EVE Online developer CCP Games indicating that they'll be working with MIT students to see if they can create mobile applications that will interact with EVE . They specifically mention things like skill trainers, route planners, and transaction viewers, but they leave the door open for other apps as well, saying they are "eager to hear what ideas MIT students might come up with."
Your first 6 months are spent training to get into decenttly-fitted Tech2 frigates, or (if you're the smart type that actually plans your skill training), maximizing all your support skills so you'll be doing OK in a Tech 1 cruiser and plowing through missions.
It's incredibly hard to make decent money to get your fittings, unless you're a market wizard or you have a second account where you have characters dedicated to be either market whores or invention monkeys. Missions and mining are just too time-consuming to justify the rewards.
As a single player, you're toast, so you end up joining a corp, which more often than not, ends up having some kind of drama or similar bullshit.
PvP is the only redeeming factor in EVE, but unless you have decent skills and/or the money to replace your losses, you'll quickly burn out. Yes, you can go ratting in low-sec or 0.0 to get the bigger bounties, but good luck not getting popped in one of the choke-points or hunted by whatever corp/alliance controls the system(s), unless you bring friends.
I had a couple of characters (one PVPer with max skills in Gallente HACS/Command Ships/BS and almost dread-ready, and a Caldari invention whore) with about 65Mil SP between (40mil PVP, 25 on market/invention), and after watching all the drama with the CCP dev helping out his in-game alliance and a few other episodes of blatant in-game bias, I just decided it wasn't worth it.
But hey, if you feel the need to have a second job where you're the one paying to get shat on by the company, go right ahead.
I've long thought that MMOs should try to haul in players outside of the actual game engine. Example, WoW: why do I have to spend 30 minutes in game repairing armor, checking mail, checking auction house prices or guild messages? Why can't I do that through some web browser interface? The benefit is two-fold: I don't feel like I'm spending so much time grinding, and the developers have another way of hooking me into the game. Next website that I have input on, I'll make that suggestion to the developers.
I'm sure the developers of various MMOGs have a whole pile of reasons why they don't want to allow out-of-game access.
Maybe it would be too hard to hook the game data into a web page... Maybe they're worried about cheating... Maybe they just want to make sure people are actually logging in...
But developers are starting to hear that people want to be able to do more with their games. Look at the functionality that's slowly being integrated into the WoW Armory. You can now check a character's calendar from the Armory and accept/decline invitations to events.