Pushing Linux Adoption Through Gaming
An article on CNet questions the viability of using games as part of a strategy to increase Linux adoption. It points out a blog post by Andrew Min which suggests:
"... Linux companies also need to start paying attention to the open source gaming community. Why? It's lacking. However, gamers can get excited about free games. They just have to be up to par with commercial games. The problem is, commercial companies pay hundreds of employees to build a game for several years, while many competing gaming projects only last several years before the developer moves on. It's time for open source developers to start getting paid for their jobs. Who better to pay them than the companies that benefit most?"
Linux would be great for gaming, since the OS itself uses so little memory, it means there's a good chance that games are going to run faster than on Windows (XP) with explorer.exe taking up a large chunk of memory.
Why don't we take the same approach as they do to distro's of linux, a group of smart-minded people gather together, make a product, release it to the community, and then it starts from there. Modding, including ideas, etc. I'm sure there are many enthusiastic programmers and graphics designers out there eager to get into a project like this, but they have no idea where to put their name.