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"Necessary Complexity" in Online Games

Massively is running a story about Google's short-lived virtual environment, Lively. The article examines why Lively shut down so quickly, and how its simplicity and its attempts at user-friendliness did more harm than good. Quoting: "The idea here is that any interactive system has a certain amount of complexity, usually involving the number and type of tasks which can be performed. Obviously, it is detrimental if the interaction interface is more complicated than it needs to be. That just makes things harder. What's a little less obvious is that reducing the complexity of the interaction interface too far makes things harder as well. Either it makes it hard to perform the tasks, or it reduces the number of tasks which can be performed. ... ideally the interaction interface needs to be of an order of complexity that is coupled to the order of complexity of the number and type of possible tasks. If it rises above that or falls below that, performing tasks becomes harder. Performing tasks with an oversimplified interaction-interface is like trying to make coffee with one hand tied behind your back. Overcomplicating it is like trying to instruct five people to build a shed, when none of you have any language in common."

2 of 95 comments (clear)

  1. Screw that. by Skofo · · Score: 1, Redundant

    Better yet, online games need to stop being total grind fests. Why haven't more MMO's done that yet?

  2. Re:Please, what are some good free online games? by Lord+Fury · · Score: 0, Redundant

    Free includes pirated versions. Every single game released can be free, and lots of them are good.

    free and Good: any game you can find a torrent for that you'd like. limited to singleplayer or completely terrible, buggy, cheat filled online

    Good and Online: go to amazon/gamestop/walmart and find a multiplayer game

    free and Online: any of the free korean mmos come to mind, also open source games. the problem is that many of these aren't very good