Why Game Developers Should Support OS X and Linux
kevind23 writes "Although Mac OS X and Linux have a small (but growing) market share, Jeff from Wolfire Games argues that supporting non-Windows platforms can lead to a huge increase in game sales. Using their popular game Lugaru as an example, he shows how less-popular platforms, or more specifically, their userbase can be a powerful advertising force. This can lead to a dramatic increase in popularity and exposure, which usually means a large boost in overall sales. The short article is an interesting read, especially for those working in game development and sales."
Mirror's Edge was a big monetary loss for EA, and Spore was received far less enthusiastically than expected. The game that made EA the most money last year? Madden - one of the least innovative series in the industry. And Portal may have helped sell Orange Box, but it never would have stood on its own as a serious revenue generator for Valve.
Sadly, game companies don't always feel the need to innovate because people are finicky and games cost millions to make. After all, they are businesses, usually with stock holders to answer to.
There is plenty of free open-source software on OS X if that's what you're looking for, it isn't magically turned into shareware
Actually, it is. Take Memtest86+, the de facto standard RAM tester. Now Google for "memtest os x" and you'll find this jerk who sells a compiled version but doesn't make the source available to it. To rub salt in the wound, he's too lazy to make his own website graphics and uses the default "Joomla! ...because open source matters".
Sure, you can get Memtest for free if you know how. It's just irksome that the source-deprived shareware version is the one most Mac users will know about. So one program isn't the end of the world, but it seems par for the course for OS X.
Dewey, what part of this looks like authorities should be involved?