Are My Ideas Being Stolen? If So, What Then?
BinaryGrind writes "I just got started taking Computer Science classes at my local university and after reading Universities Patenting More Student Ideas I felt I needed to ask: How do I tell if any of my projects while attending classes will be co-opted by my professors or the university itself and taken away from me? Is there anything I can do to prevent it from happening? What do I need to do to protect myself? Are there schools out there that won't take my work away from me if I discover TheNextBigThing(TM)? If it does happen is there anything I can do to fight back? The school I'm attending is Southern Utah University. Since it's not a big university, I don't believe it has a big research and development department or anything of that ilk. I'm mostly wanting to cover my bases and not have my work stolen from me."
I used to think like you. Very paranoid about whatever I thought were great ideas. Don't tell anyone. Ask for a non-disclosure (NDA). I was so convinced that if I even hinted at some of my ideas, everyone would try to steal them from me.
Guess what: everyone but you thinks your idea is stupid. Really. No one wants to steal it from you.
It took me maybe 10 years to figure that out. I have a few patents, got sued too. The value of a great idea is in its execution.
Take the idea and run with it. Make it happen. Code, develop, market, etc. Just like military planning, great ideas don't survive their first implementation, but they have the potential to evolve in something great.
I have good news for you though: your question is typical of budding entrepreneurs. The simple fact that you even ask is a sign that you'll do great in the future. Just add some experience (~5 years) and you'll have the perfect mix.
Don't believe everything your read. The example in the article is the one in a million occurrence. That's not the kind of odds you want to shoot for.
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I don't mean to sound rude, but you probably won't do anything anyone would care to steal (aside from another student) while you're in school anyway.
If you are doing something really interesting, use your own computer to do it. You could still discuss it with your professors and fellow students, but maybe it would be harder for them to take your work.
If you really want to disconnect your ideas from the University, you have to make absolutely sure that you don't develop your ideas on university time or property.
Therefore, document when and where you're working on your idea, and have evidence that can, as clearly as possible, make a case for your having worked on this idea on your own time, with your own resources.
You just started taking CS classes? What are you worried about, someone is going to steal your Hello World or ArrayList implementation? Seriously though, anything you code in there has prior art - perhaps from the students who took those courses last semester.
But your idea for a beer bong has already been taken. And don't even get me started on your ideas about transgendered midget porn.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
I think the key statement in the previous article that you mentioned was the following: "Colleges and universities once obtained fewer than 250 patents a year, but that was before the Bayh-Dole Act gave them ownership of inventions developed through federally financed research." FEDERALLY FINANCED RESEARCH. If you are a part of any federally financed research, then yes, your invention belongs to the college/university. The other key statement was "Whether or not students are aware of it, the NYTimes reports that most universities own inventions created by students that were developed using a 'significant' amount of schools resources." Are you using school resources to create/discover this invention? Just because you are going to school there, doesn't mean that anything you create while there belongs to them. Sitting in your dorm creating the design for cold fusion using your own PC would not allow them to take it from you. Of course, the usual IANAL applies to this post.
Of course, there's a flip side to that as well. The American desire to get rich quick has completely polluted the whole concept of research and innovation for the sake of science and not just as a means to buy a solid gold Bentley. For every evil corporation that "stole" an idea from a student, I'd wager there's a student who went to a state school on a publicly-paid scholarship, came up with a million-dollar idea, and immediately went "MINE! MINE! ALL MINE!"
Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats.
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In "The Zen of Graphics Programming", Michael Abrash (a co-author of Quake and inventor of Mode X) wrote:
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Our world is changing, and I'm concerned. By way of explanation, three anecdotes.
Anecdote the first: In one of his books, Frank Herbert, author of Dune, told me how he had once been approached by a friend who claimed he (the friend) had a killer idea for a SF story, and offered to tell it to Herbert. In return, Herbert had to agree that if he used the idea in a story, he'd split the money from the story with this fellow. Herbert's response was that ideas were a dime a dozen; he had more story ideas than he could ever write in a lifetime. The hard part was the writing, not the ideas.
Anecdote the second: I've been programming micros for 15 years, and been writing about them for more than a decade and, until about a year ago, I had never-not once!- had anyone offer to sell me a technical idea. In the last year, it's happened multiple times, generally via unsolicited email along the lines of Herbert's tale.
This trend toward selling ideas is one symptom of an attitude that I've noticed more and more among programmers over the past few years-an attitude of which software patents are the most obvious manifestation-a desire to think something up without breaking a sweat, then let someone else?s hard work make you money. Its an attitude that says, "I'm so smart that my ideas alone set me apart." Sorry, it doesn't work that way in the real world. Ideas are a dime a dozen in programming, too; I have a lifetime's worth of article and software ideas written neatly in a notebook, and I know several truly original thinkers who have far more yet. Folks, it's not the ideas; it's design, implementation, and especially hard work that make the difference.
Virtually every idea I've encountered in 3-D graphics was invented decades ago. You think you have a clever graphics idea? Sutherland, Sproull, Schumacker, Catmull, Smith, Blinn, Glassner, Kajiya, Heckbert, or Teller probably thought of your idea years ago. (I'm serious-spend a few weeks reading through the literature on 3-D graphics, and you'll be amazed at what's already been invented and published.) If they thought it was important enough, they wrote a paper about it, or tried to commercialize it, but what they didn't do was try to charge people for the idea itself.
A closely related point is the astonishing lack of gratitude some programmers show for the hard work and sense of community that went into building the knowledge base with which they work. How about this? Anyone who thinks they have a unique idea that they want to "own" and milk for money can do so-but first they have to track down and appropriately compensate all the people who made possible the compilers, algorithms, programming courses, books, hardware, and so forth that put them in a position to have their brainstorm.
Put that way, it sounds like a silly idea, but the idea behind software patents is precisely that eventually everyone will own parts of our communal knowledge base, and that programming will become in large part a process of properly identifylng and compensating each and every owner of the techniques you use. All I can say is that if we do go down that path, I guarantee that it will be a poorer profession for all of us - except the patent attorneys, I guess.
Anecdote the third: A while back, I had the good fortune to have lunch down by Seattle's waterfront with Neal Stephenson, the author of Snow Crash and The Diamond Age (one of the best SF books I've come across in a long time). As he talked about the nature of networked technology and what he hoped to see emerge, he mentioned that a couple of blocks down the street was the pawn shop where Jimi Hendrix bought his first guitar. His point was that if a cheap guitar hadn't been available, Hendrix's unique talent would never have emerged. Similarly, he views the networking of society as a way to get affordable creative tools to many people, so as much talent as possible can be unearthe
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