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The Future of Independent Game Development

The Guardian's Games Blog has an article discussing where indie game development will go in the next few years after its recent resurgence. The story follows the success of one small game studio, and suggests that the games industry will move to further embrace low-cost development. Quoting: "The likes of XBLA, ... PSN and WiiWare represent a reasonable revenue stream for publishers and developers, especially with a recession looming. However, in-house staff may not have the skills required to punch out cool, hugely intuitive budget games, with little or no management. If you look at something like Geometry Wars from Bizarre Creations, the project was started in the free time of experienced coder Stephen Cakebread, and may never have happened had he been shunted on to different, larger projects. Instead, big industry players are reaching out to the indie scene to source talent."

4 of 35 comments (clear)

  1. Reach out to the indie scene by Anonymous Coward · · Score: 5, Insightful

    It doesn't matter if it's not as good, you did it yourself.

  2. Whats with the console obsession? by cliffski · · Score: 5, Insightful

    Firstly, bedroom coding was NEVER dead. Fuck it, I should know, I was doing bedroom coding games back when I used to read articles in Develop magazine about teams under 100 couldn't make games, and I kept doing it when Peter Molyneux was warning everyone it was suicide to start a small dev company, and I'm still doing it now. The fact that mainstream media such as the guardian doesn't read our press releases doesn't mean we don't exist.
    Suddenly, because there are some indie games on console games, people think "indie gaming is back!".

    Bullshit.

    True INDEPENDENT gaming will always be at home only on the PC and the Mac, and maybe the iphone, because these are the platforms with no barrier to entry. If your game is for XBLA or PS3 or Wii, then your game idea and code has to be approved by a committee of suits at one of those companies. That's about as un-independent as it gets.
    True indie gaming is where someone owns the whole company, has invested their own money to fund, sell and promote the game, and earns all the revenue. The minute you have a 'distribution and publishing partner', things begin to compromise.

    That's not to say that you don't get some awesome games from 'indies' on consoles, but to herald it as the home of indie gaming is just wrong.

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    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:Whats with the console obsession? by Anonymous Coward · · Score: 5, Informative

      You can publish to XBOX without getting microsofts approval.

      http://creators.xna.com/en-US/

      The XNA Creators Club allows you to develop games for PC and XBOX 360.

      You can then publish the games to the 360 and charge points for them.
      (they get reviewed by the community to ensure that they do not contain bad things).

      XNA is a managed wrapper around direct X that provides a nice layer of abstraction.

      (Also I would like to quickly say that the Farseer physics engine is very nice).

      Joopsy.

  3. Fewer big titles can only be a good thing. by castironpigeon · · Score: 5, Insightful

    Maybe computer games will actually show some game design again instead of being graphics/physics engine demos.

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    mmmm...forbidden donut