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NVIDIA Offers 3D Glasses For the Masses

Vigile writes "A new stereoscopic 3D gaming technology has hit the street today from NVIDIA, though demoed earlier in the year, that promises to bring high quality 3D gaming to the PC. The GeForce 3D Vision technology utilizes active shutter glasses and a 120 Hz display (either 120 Hz LCD or 3D-Ready DLP TVs) to bring an immersive 3D effect to PC games. Using the depth buffer information stored in DirectX, the NVIDIA software is able to construct a stereo 3D image out of existing game content while the 120 Hz requirement gives each eye 60 frames of motion per second negating the physical detriments that were known to occur with previous 3D offerings. The review at PC Perspective details how the technology works, the performance hit your games take while using it and the advantages and disadvantages to the user's gaming experience with 3D Vision."

4 of 261 comments (clear)

  1. And for those of us without 20/20 vision? by astrodoom · · Score: 4, Insightful

    Seems like those glasses would not fit over mine. So I guess this product is going purely for the good vision and contact lens market?

  2. Re:Retinal Projection by afidel · · Score: 4, Insightful

    The military will have it before the commercial airlines, by probably a couple decades at least. The airlines are perpetually on the brink of bankruptcy whereas the military has (nearly) unlimited funds.

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  3. Re:Accessories? by Conspiracy_Of_Doves · · Score: 5, Insightful

    The problem is that when we are walking around all day seeing in 3d, we can focus on things at different distances by flexing the lenses of our eyes.

    In a 3d movie, everything is at the same focal length (the distance from your eyes to the screen) regardless of how far away it appears to be.

    That's going to cause some degree of eye strain no matter what.

  4. Re:I have the older glasses by Actually,+I+do+RTFA · · Score: 4, Insightful

    Any direct3D will show in full 3D

    Any Direct3D application will look good and 3D. However, there is a flaw . While it will show the pixels adjusted for each eye, the occlusion testing is only done once. That is, your right eye cannot see slightly around a barrel, or both eyes will perceive you rounding a corner at the same time.

    if this is going to ever work in the mainstream, game developers have to meet halfway and stop using graphical shortcuts like that.

    It's not worth it to use until these devices become mainstream, or have reached a pricepoint where they can become so easily. Then they will rush to do so.

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