NVIDIA Offers 3D Glasses For the Masses
Vigile writes "A new stereoscopic 3D gaming technology has hit the street today from NVIDIA, though demoed earlier in the year, that promises to bring high quality 3D gaming to the PC. The GeForce 3D Vision technology utilizes active shutter glasses and a 120 Hz display (either 120 Hz LCD or 3D-Ready DLP TVs) to bring an immersive 3D effect to PC games. Using the depth buffer information stored in DirectX, the NVIDIA software is able to construct a stereo 3D image out of existing game content while the 120 Hz requirement gives each eye 60 frames of motion per second negating the physical detriments that were known to occur with previous 3D offerings. The review at PC Perspective details how the technology works, the performance hit your games take while using it and the advantages and disadvantages to the user's gaming experience with 3D Vision."
The glasses work great. Any direct3D will show in full 3D. The only reasons I don't wear them all the time (or ever really) are bad 3d driver support from nvidia in the past, and more importantly, every game I've ever played in 3D has used some weird visual shortcuts for displaying explosions or gunshots or something that breaks the whole immersion. For example, in Grand Theft Auto San Andreas, it's all full 3D except the streetlights and headlights. Those appear to be painted on a 2D window in front of you because they don't really appear in the 3D space. Anyway, it's weird enough to make me not want to play it that way. So if this is going to ever work in the mainstream, game developers have to meet halfway and stop using graphical shortcuts like that.
I've got a Zalman monitor that does precisely that.
It's great. Unlike anaglyph, it doesn't suffer from ghosting and color problems. Unlike shutter glasses it doesn't require any special support: If you have the monitor, and the glasses, all that's needed is to produce a correctly formatted image. So it can work with any video card without specific support, and you can view 3D photos by just opening the image in the web browser.
The only disadvantage is that horizontal resolution is halved. But it's still much better than the other options.
I may be responsible for the fact that Duke Nukem 4ever has yet to be released.
A year or three (a long time ago, I don't remember exactly when) after Duke Nukem 3-D came out, there was a gaming discussion site called Planet Crap. It was a low visibility site, and most of the folks who posted there tried to keep it that way, not mentioning or linking it on their own sites.
It was a site shared by gamers, game webmasters (who were of course all gamers), and industry insiders. Warren Marshall posted there (he was a pirate in his college days, which is why he fears pirates so badly), as did several of his artists and programmers. People from ID posted there, and Charles Broussard and his people posted there as well.
There was a discussion one day, I don't remember the topic, but Mr. broussard was posting. I wondered out loud why Duke Nukem 3-D was not really 3-D at all, but 2-D perspective. Charles said something to the effect of "we don't yet have holographic displays". I mentioned stereoscopic viewing and suggested red/green glasses.
Duke Nukem 4ever became more and more a joke as time went by, but I've always wondered if they were working on a true 3-D game. These glasses in TFA would do the trick far better than the red/green glasses.
I also wonder when we're going to have truly holographic displays? All one would need would be a high enough resolution LCD, with instead of a white backlight, a mirrored back and a laser frontlight. It would be monochromatic, but I think you could work it out with three lasers each firing in turn and tied to display different diffraction patters so that it could be true color, true 3-D. It would be more than stereoscopic viewing as these glasses are, but true 3-D, so you could actually see around the displayed objects by moving your head (if you've ever seen a real hologram you know what I mean).
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