NVIDIA Offers 3D Glasses For the Masses
Vigile writes "A new stereoscopic 3D gaming technology has hit the street today from NVIDIA, though demoed earlier in the year, that promises to bring high quality 3D gaming to the PC. The GeForce 3D Vision technology utilizes active shutter glasses and a 120 Hz display (either 120 Hz LCD or 3D-Ready DLP TVs) to bring an immersive 3D effect to PC games. Using the depth buffer information stored in DirectX, the NVIDIA software is able to construct a stereo 3D image out of existing game content while the 120 Hz requirement gives each eye 60 frames of motion per second negating the physical detriments that were known to occur with previous 3D offerings. The review at PC Perspective details how the technology works, the performance hit your games take while using it and the advantages and disadvantages to the user's gaming experience with 3D Vision."
Does it come with Aspirin?
Great minds think alike; fools seldom differ.
My Asus GeForce 2 shipped with a pair of shutter glasses. The darn things did frak' all on the pack-in game. (Soldier of Fortune) I pretty much tried them out once, then stuck 'em into storage. Shutter glasses are highly overrated.
If manufacturers really want 3D gaming with true depth perception, monitor and GPU manufacturers should work together to create polarized computer monitors. Simply turn on the 3D effect, put on a pair of stylish shades with mismatched lenses, and BAMMO! Instant 3D.
Javascript + Nintendo DSi = DSiCade
The glasses work great. Any direct3D will show in full 3D. The only reasons I don't wear them all the time (or ever really) are bad 3d driver support from nvidia in the past, and more importantly, every game I've ever played in 3D has used some weird visual shortcuts for displaying explosions or gunshots or something that breaks the whole immersion. For example, in Grand Theft Auto San Andreas, it's all full 3D except the streetlights and headlights. Those appear to be painted on a 2D window in front of you because they don't really appear in the 3D space. Anyway, it's weird enough to make me not want to play it that way. So if this is going to ever work in the mainstream, game developers have to meet halfway and stop using graphical shortcuts like that.
... I expected the Slashdot story to be something like:
3 young lasses from Manassas made glasses for the masses rendering 3d in two passes. Currently the glasses are omitting noxious gasses and they're receiving an action lawsuit in classes so they really need to cover their asses.
more as time passes.
Well, back to rejecting software patent applications.
I've got a Zalman monitor that does precisely that.
It's great. Unlike anaglyph, it doesn't suffer from ghosting and color problems. Unlike shutter glasses it doesn't require any special support: If you have the monitor, and the glasses, all that's needed is to produce a correctly formatted image. So it can work with any video card without specific support, and you can view 3D photos by just opening the image in the web browser.
The only disadvantage is that horizontal resolution is halved. But it's still much better than the other options.
I've owned and used heavily 2 stereoscopic 3d systems.
One used a large CRT monitor that could run at 150Hz. I had two different 3d shutter glasses I used. I remember having to do quite a bit of tweaking with each game I wanted to play, but eventually I was able to get 'perfect' effects that were completely and totally awesome.
You can't really know til you try it, but 3d can make games feel dramatically more real. It can make even older games look a LOT better. Deus Ex was pretty darn awesome looking when your weapons actually have depth to them, and so do the enemies.
I then built a passive stereoscopic rig using polarized glasses and 2 LCD monitors, as well as a half-silvered mirror. Total cost : about $650. That one also ruled, and worked better than the shutter glasses. I found that the killer app game for it was World of Warcraft.
This was 18 months ago : I was playing WoW in full 3d. I had to disable just 1 effect to get it to work perfectly, all of the time, smooth as glass. Again, a lot of the graphics of that game look amazing when they have depth, because your brain automatically fills in details that aren't really in the low detail graphics.
Why did I quit? Time, and the fact that Nvidia basically abandoned stereo 3d for a while. My 8800GT did not work at all for a long time. Stereo 3d IS worth it, but it requires heavy driver support or it doesn't work.
Also, I never could eliminate "ghosting". That is where the images from one eye leak into the other. One game in particular, a horror game, was AWESOME and VASTLY more scary with depth. The problem was, the dark shadows and flashlights would create various halos on the screen from ghosting which was very unrealistic and distracting.
Ghosting is inherent to shutter glasses. The only 3d tech that completely eliminates it is a headset with a separate display for each eye. However, no affordable, high resolution headsets are available on the market today. (and when I say affordable, I mean for any reasonable price. You cannot get a high resolution head mounted display for even $2000)
Nvidia fucked over the consumer with these.
I've had a pair of shutter glasses (as have a hell of a lot of other people) for years. For years, I was a fan of Nvidia because they included shutter support in an add-on driver release. I played Portal with my original-series VRStandard glasses and it was AMAZING.
Six months ago, Nvidia entered into a monetary partnership with people who make some shitty, half-assed "3d compatible" lcd monitors. All of a sudden, the latest version of the add-on driver (a) is Vista-Only (fucking bullshit) and (b) dropped support for anything but anaglyph, these "3d compatible lcd monitors", or "official Nvidia shutter glasses."
I'm not about to infect my computer with the Vista Virus to have this, much less have to go spend money on buying more new hardware that, internally, is exactly the fucking same as I already own except for having the monitor-sync bit use a different one of the 14 VGA pins to hide its left/right signal.
Fuck Nvidia till they start putting the consumer first again. And if they don't fix this and give us back the driver support, then I won't buy their cards anymore.