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Scripts and Scaling In Online Games

CowboyRobot writes "Jim Waldo of Sun Microsystems has written an article titled Scaling In Games & Virtual Worlds, saying that they 'should be perfect vehicles to show the performance gains possible with multicore chips and groups of cooperating servers. Games and virtual worlds are embarrassingly parallel, in that most of what goes on in them is independent of the other things that are happening. Of the hundreds of thousands of players who are active in World of Warcraft at any one time, only a very small number will be interacting with any particular player.' A group of researchers at Cornell wrote a related piece about improving game development and performance through better scripting."

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  1. Re:Less WoW please by Jack9 · · Score: 2, Troll

    The article is extremely technical in nature but it seems to be suggesting ways to take the load off the client, possibly lowering system requirements for people to take part in dynamic virtual worlds.

    Not only did it NOT suggest this, but it was not technical. You randomly ranted about something unrelated to the topic, then implied there must be a more applicable virtual world for a topic on scaling strategies, than the all-time most popular virtual world. You must be retarded. A retard who managed +1 karma for trolling. *facepalm*

    P.S.
    If you want to hear from people who actually program for various commercial games, engines, and MMOs, see f13.net's forums.

    --

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